Well done!
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Chase The Goblin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #125 | 3.903 | 3.903 |
Presentation | #174 | 3.806 | 3.806 |
Fun | #202 | 3.355 | 3.355 |
Theme | #237 | 3.419 | 3.419 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Strength of a woodcutter.
When I thought of power, rage was the first thing that came to mind. I focused on power driven by rage and combined it with my love for the medieval era. In the game, this power is embodied in the raw strength of a woodcutter who has lost his family.
Comments
The narrative and the gameplay fit very well together. The intro cutscene is quite powerful. Well done!
The gameplay felt unique and fun. The graphics and animation look really good! That intro cutscene especially! It took me several tries to get the hang of the timing, but nonetheless I had fun!
great graphics and intro - mechanic is plenty of fun too. Nice submission!
Very interesting movement system, I definitely have some thoughts. I am unsure if I am just bad at it but it does feel like when facing up against goblins you have no choice but to tank some damage while you wait for your bar to fill up enough, either that or you happen to get lucky and time it up but I never quite felt like I knew how to handle goblins without taking any damage. I do really like the idea of tying the hammer and the movement together like this though, it is really original and its pretty satisfying to land it at max meter. Good entry!
The pixel art is really good - especially the characters. I admit that I also thought the goblin had stolen a ham. Great work!
OMG I really loved the gameplay!!! It is a really challenging and fun way to portray a chase, I wasn't all that good but had a ton of fun!
I... I thought the goblin stole a ham at first. only AFTER i caught the goblin did I realize it was a baby. Very fun use of trying to time the swings though. took me a couple try's to beat, but not so many that it got frustrating. Nicely done.
Oh no my baby!!!!!! Very cool concept, Ive never seen a game mechanic like this before it was very unique! The cut scene was so smooth too. Great job!
Really clever ideas, loved the mix use of pixel art. For me, it was too difficult and couldn’t save my baby even in easy
game loop is fun and satisfying to play
good art style
appreciate the small details like fast forwarding a cut scene, and being able to play on a harder difficulty
gg team!
Got a lot of fun out of something that seems quite simple on the surface. Animations are really nice, music, sound and art are good, and the fact that you slowly lose health while overcharging is what ties the theme of rage and power together for me. Ended up grinding hard mode for a bit and got 60m which I think is close to perfect? Great game!
A perfect twist on the theme, loved the connection of the hammer power with the movement. Simple and effective.
Also, serious animation skills.
The mechanics felt great to play. The timing was a little hard but it felt satisfying when you nailed it! Great job!
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