really fun idea. the game loop is solid as heck. with some more polish on presentation, you have got a solid streamer game going on.
Play game
Power Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #120 | 3.630 | 3.630 |
Theme | #140 | 3.778 | 3.778 |
Originality | #345 | 3.259 | 3.259 |
Presentation | #416 | 2.852 | 2.852 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Control the power of your jumps by holding the space bar up to 5 seconds to reach platforms as they spawn further and further away. Fly with the power of your thighs.
Comments
Really like that game! It feels like one of those challenging games streamers play, I got a highscore of 10 and missed miserably, but really fun idea!
Very challenging, cool to see what can be done with such a simple idea.
Good job!
I felt challenged. Great atmosphere and twist on the theme.
Cool game!! I got 5, I'm not very good at this lol. I like the calm surreal vibe going on
Pretty fun, but I fear reaching the high score requires losing a piece of yourself in the process, lol. I think the platform could use stylized textures instead but I'm not sure if the game is going for cartoony or realistic assets. Also not a critique but I think you could easily rework this as a web game using only keyboard controls [mouse requires locking the cursor] if you wanted, that way more people can try to reach the high score.
I can't stress enough how much I love that promotional picture. It's 3D Jump King and I say that as a high praise, it you had visible Jordans I'd say this was the best game in the jam.
The feeling of perfectly calculating a jump, and just barely cresting the next platform is euphoric. I've seen some others making comparisons to Jump King. Makes me think it might be cool to play a game with this character controller in a prebuilt world. Ascending a giant castle or something.
Great work!
Thank you! That's exactly the feeling I was hoping for. I would definitely like to make something like a 3d Jump King! I have a few ideas to push this game a bit further, but it's also given me another similar idea about parkouring through a castle-type thing that I want to have a go with. Thanks again for playing and the feedback!
Nice idea for a game, would've been cool if there were more obstacles or conditions that would add more to the game, but the amount of times I overshoot the jumps was enough of punishment.
It's a neat game and I hope to see this be expanded upon in the future, good work! :)
Got to 10!!!
Played for like an hour so here's some criticisms to justify that:
Kinda wish there was slight air control. Overshooting by just the tiniest bit is incredibly frustrating
The player should immediately spawn on the first platform, the several second fall is annoying
Other than that amazing game
Thank you so much for the comment and feedback! Welcome to the double digit club.
There is definitely slight air control at the moment, but I might have gotten a little too close to the game during development and set too little. I kept stripping more and more air control away like "nah, this is too easy" as if everyone playing has been developing this game for a week.
Totally agree on the respawning. I thought it was more dramatic this way but now I wish it was faster.
This man only does leg day. Very fun concept! It's hard to know how far I'll jump, but with some feedback this can be smth cool! Like JumpKing but 3D
The concept of the game is very cool made, I liked the system of choosing the strength of the character’s toss, although you think that you can clamp a little bit and let go, but it does not always work, where you need to hold longer than usual, where those less. Graphics did not catch on (which is not important), but the idea is great, very well fits to the theme!
Raging while rains sounds to relax and sleep played felt like I was getting gaslit. I think having multiple platforms spawn in at a time and a faster power loadup could take this idea far!
Spa day + Leg day, what a combo! A perfect example of tying power right into the gameplay. I would love mouse sensitivity options, but I'm probably just salty that I accidentally spun around and walked off the edge out of excitement after getting my high score (10). I also laughed out loud at the visuals/audio when you max out the power bar. Great job!
Really like how the difficult gameplay and cozy vibes are so opposite but still coalesce to a surprisingly chill experience
If this was an English class and my teacher pointed at me to explain the contrast because I made too much or too little eye contact, I would call it juxtaposition while being unable to explain the intended effect. It wasn't exactly planned, but it just sort of worked and I think the atmosphere helped to offset the frustration of the gameplay. Finding zen through punishment, monk-esque, if you will. Thank you for playing and commenting!
I really enjoyed this. I agree with the other comment about it being relaxing - I think the challenge and skill aspect is achievable and not frustrating. I only managed 8 levels, but each one felt good to land!
This was pretty cool. It was difficult trying to guess how much power was required, but it pushed me to try and keep getting better. The atmosphere was nice with the soft music, rain and wind
Thank you! I hoped the gentle atmosphere might help to contrast the intrinsic frustration of falling over and over again. It's definitely difficult, I have a few ideas around this concept that I would like to try post-jam to shift it in a slightly less sadistic direction. Thanks again, I really appreciate it!
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