Very good design. Some of the levels was a little bit difficult complete. More player feedback would help a lot!
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Arc Breaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #5 | 4.745 | 4.745 |
Fun | #5 | 4.531 | 4.531 |
Theme | #9 | 4.500 | 4.500 |
Originality | #10 | 4.582 | 4.582 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Power is both the player's speed and the player's health. They must acquire power, whether by obtaining batteries or stealing from other robots, in order to survive and move fast enough to destroy more robots.
Comments
I assume this would feel amazing to speedrun, but I so appreciate the ability to slow everything down to a crawl and take my time making decisions! Boss was epic, music went hard, and the art is extremely pleasing. Outstanding work all around!
Really solid game, the only thing I'd improve is the readability of the boss. (can't tell when to hit him)
Insanely fun game, I almost can't believe you guys did it in a week!
Very complete game for a jam, there's a really solid core mechanic, really cool levels that have you using the mechanic in really creative ways, great presentation. Overall very cohesive game, one of my favorites for sure!
this was insanely cool. amazing pixel art and the gameplay was super satisfying! especially once you learn how to dash off of enemies
This is really polished, art and music look great and the gameplay is really fun and satisfying! Good stuff!
It's not always I get to play a puzzle game that is also very badass! You guys did an incredible job on this game, the levels are very intuitive and the puzzle solving/hacking and slashing is so slick. Great job!
Yes, feeling badass was a pretty high priority for me as the artist. Originally me and the programmer couldn’t decide on an idea- but we eventually picked his idea but altered it by using my art direction concept. It definitely really worked out because the game feels very smooth and slick because of lamp man I think!
thanks so much for playing!
first game i played to rate and WOW, what a standard it set. beautiful art, great music. the gameplay is unique and fun. and the JUICE, so much juice. i love the slow-mo, the consecutive enemy kills, the smooth animations. aaah, so good.
Really satisfying mix of puzzle solving and action. The slow-mo chain kills feel amazing, and I love all the little stylish touches, especially the inter-level animation. Great work!
Love it! finished the game. The art style is realllyyyy goood. gameplay is well designed. Was a bit confused by the last boss by how he's defeated but once you figure it out it was just simple lol.
Thank you so much! Was really fun working on this games art- I’m a sucker for the 90-degree top down and did multiple games in the perspective but this time I was going for a bit smaller sprites then usual and also picked a palette I really dig lately (first seen in a different game called Thorn for another jam). I also practiced limiting my colors and I think it worked out great.
yes, the boss was pretty rushed, and originally was gonna be entirely different but oh well lol.
thanks a lot for playing!!
It's really polished, and the idea is unique and fun! You can get stuck in a negative feedback loop of being too slow to reach a new power source, but it doesn't feel unfair, rather that I didn't solve the puzzle in the right way. The only criticism I could bring up is that the final boss feels a little underwhelming, especially given the difficulty of those red-level magnet enemies. Thanks for sharing this excellent game!
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