This is definitely my favorite game I’ve played so far. It’s feels like a combo between slay the spire and inscryption which hits in all the right ways. My only suggestion would be to see what the dice / powerups do before you select them. I WILL be playing this until I beat it.
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Divine Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 4.800 | 4.800 |
Fun | #9 | 4.378 | 4.378 |
Originality | #43 | 4.333 | 4.333 |
Theme | #84 | 4.022 | 4.022 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
P.O.W.E.R. (Personal Obedient Water-based Expendable Resource) is your means of controlling the destiny of gods and humans alike.
Comments
Damn That Art and Music has REALLY some charme to it.
This is my Jam (haha)
I'd love to see more of this world, I hope you continue to work on it. I could definitely see this as a nice Addition to Slay the Spire and Dicey Dungeons. Great work guys!
Definitely will return and play this game more!
This is an insanely large and intricate game, considering it was made in only around a week. Impressive how the scaling subverts your expectation so many times and with so many clever mechanics!
I really really enjyoed this! I played it three times and gut up to the boss but died with him at 2 hit points. I could see this expanding into a really cool roguelike or something similar. Nice work, very fun and polished especially considering it was done in 10 days.
The amount of stuff here is crazy. Game is great in every aspect, though the game loop can get a bit repetitive easily. Played for like 43 mins, very nice game.
The audio is great, especially the ambient sounds. I liked the overworld, upgrades, interface, and enemy designs. Sacrificing mortals is fun, though an option to sacrifice multiple at a time would be appreciated (rather than having to drag and drop each one individually). It would also be nice to be able to see what an item does before trading out potentially more useful items and dice. I love the variety of the dice, but some of them are hard to read (particularly the patternoid and tetromino). This game is overall very impressive, especially considering the timeframe. Great work!
This one was really sick! It really scaled up with me difficulty wise really well, I felt like I was a god for a time and still managed to get humbled. The art was fantastic, the sounds were super satisfying and fitting, the whole idea of managing sacrifices and die and all that was super gratifying. Great work!
Very impressive, immaculate vibes, and really nice subtle animations
Games like this simultaneously inspire me and make me want to apologize for ever touching a game engine. Y'all are masters of your craft. The game has a novel concept, brilliant mechanics, and evocative animations in spades. My favorite part is the sound design: I could sacrifice those little dudes for hours.
This game is fantastic! Everything comes together really well. Great job everyone!
This was amazing! The first game I have yet to rate for this jam, and you've set the bar really high. I'm a sucker for this type of engine-building roguelike gameplay and this was really well executed, especially given the time constraints. You should definitely look into a full release for this amazing job!
Very polished presentation! Loved the music a lot! I felt bad for using my power when they did these squeaky sounds...
Too cool to be true! Balatro style gameplay with dice, insanely beautiful presentation. Instantly wishlisted in Steam, if you released game. One of the best of this jam
Super fun. Amazing presentation. The map is so beautiful it and the music is out of this world and its just so polished and feels good to play. This is definately one of my favorite games of this jam.
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