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A jam submission

Frog With A KunaiView game page

Fight your way through exciting bosses in a unique arena!
Submitted by Smidge7 (@Smidge707), peachysam — 1 day, 21 hours before the deadline
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Frog With A Kunai's itch.io page

Results

CriteriaRankScore*Raw Score
BOSS DESIGN#213.7553.755
FUN#293.6943.694
USE OF THEME#303.6943.694
Overall#403.6333.633
CONTROLS#603.4083.408
ART / VISUALS#693.7963.796
SOUNDS / MUSIC#713.4493.449

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
Exchanging positions with your Kunai is a core mechanic to help win boss fights

Did your team create the vast majority of art and music during the game jam?
Yes, backgrounds were purchased

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
Backgrounds are AI generated and licensed/purchased by Adobe Stock

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Comments

Viewing comments 20 to 1 of 49 · Previous page · First page
Submitted(+2)

This is a really really cool game. The core combat breaks my brain a little, I kept mixing up the ‘throw’ and ‘jump’ buttons, but I love how all the boss attacks interact with the core mechanic of jumping/swapping between platforms.

It’s also really impressive that every boss is basically always positioned in a ‘hittable’ angle, like even if the boss is in the bottom right corner, there’s always some perfect angle between platforms to hit with a kunai, very cool. The different boss gimmicks were pretty cool too. The ghost boss (4th boss) with the tombstone and the phantom frog was probably my favorite fight.

The art is really nice too, quite polished. Nice job!

Developer

Thank you for the really nice comment! I'm happy you like the ghost boss the best, looking back I think that one is my favorite also!  Thanks for playing!

Submitted(+2)

I really liked the premise of the game and the boss designs were pretty neat. I think it would be nice if you didn't have to quite hover over the pad you wanted to throw at/jump to, but if you're mouse position almost acted as the second point in a line (e.g. you were always aiming at *something*, almost as if it were a joystick)

Regardless, great entry, I really enjoyed it.

Developer

I appreciate the feedback, this is something i've heard a few times now and will look into it as an alternate form of aiming! Thanks for playing!

Submitted(+1)

I loved this game. It was very fun. The game was simple but it still felt very good.

Developer

Thanks! I'm glad you loved it!

Submitted(+1)

Amazing submission. Simple yet well executed mechanics and lovely art.  It was a very enjoyable game, I really like how it had the strategy of a puzzle game but still felt like an action boss fight. The menu was amazing as well. One nitpick is that the backgrounds felt a little bit disconnected from the game.

Developer

Thank you for the great feedback! I agree with the backgrounds, I feel like they stood apart from the main game which helps you focus on the action but if I were to continue this project I would definitely rework them! Thanks for playing!!

Submitted(+1)

I love the concept of this game, it's a really great mechanic that I feel should explored and polished more, this would go great as a mobile experience!

Submitted(+1)

Really great concept, and super well-executed as well! I think I personally might prefer this as a puzzle/strategy game as I had a hard time balancing planning my shots with dodging quick attacks, but that is definitely a personal preference thing. Great work!

Developer

Its unexpected but I kinda love that people are seeing a puzzle/strategy element to the game! I'll keep that in mind in the future and see if it helps me make more interesting fights and bosses. Thanks for the awesome feedback!

Submitted(+1)

good game!

Submitted(+1)

Really nice game, it's the kind of game that i would love to have in my phone, good job!

Developer

This is a suggestion I've gotten quite a few times and will keep that in mind down the road! Thanks for the feedback and playing!

Submitted(+1)

Really cool game.

I like the mechanic of jumping between platforms and trying to throw the Kunai through the boss. The controls are decent, but I wish the cursor radius was larger so it's easier to click on platforms quickly. The exchange mechanic was cool, but I wish it was more useful apart from dodging a few specific attacks. I like the final boss because the exchange mechanic is more important. The art is epic, and the sound is pretty good.

Overall, I really enjoyed it!

Submitted(+1)

oh my god this game is so fun! I haven't played all of the stages yet, but the fact that I have this saved to come back to really speaks to the quality. Good work!

Developer(+1)

Thank you so much for playing! I'm glad you enjoy it, I'm getting some really great feedback and plan to add some quality of life stuff once the jam ends!

Submitted(+1)

It's an interesting mechanic to fight the boss, but I find the mouse targetting and controls a bit too slow to master that mechanic.  There are some attack patterns, the ones the spread over the screen, that I'm unclear on how to avoid.

Submitted(+1)

Takes a while to get used to the controls, but after that the game becomes pretty fun

Submitted(+1)

Very challenging game and I like challenges. Gameplay works well and the game is very polish. The first 4 bosses are manageable with practice but I couldn't understand how to avoid the last boss magic missiles, I literally read ten times your tip, but the missiles got me every time and they hits seems to be multiple, I mean every missile hit the player. Otherwise that is a excellent game big GG ! 

Developer(+1)

Thank you for playing and the awesome feedback! It’s too late for me to change before submission however the intended mechanic is when you exchange, the magic missiles will continue in a straight line and fly away. Perhaps this needs a bit of rework.  Thanks again!

Submitted(+1)

The game is very good.
But there is one annoying issue, it is very difficult to click on a platform.
I think it would be better if the platform button mask size is as big as rotary menu buttons.
It maybe the issue for me only because I'm not used to clicking on small buttons in a fast game.
But the mechanic is indeed awesome. Most things in this game are fine. Good job.

Developer

Thanks for playing! I've struggled with this and I tried that as a solution but it led to a lot of mis-clicks near the center. I ended up implementing half-rotary menu buttons so they reach from the platforms toward the center but not all the way. They are indicated by the mostly transparent white shape attached to the platform! Thanks again!

Submitted(+1)

This game is very interesting and original. I really like the gameplay. The normal mode was crazy hard for me so I appreciate the easy mode.

(+4)

This game is some great fun! Awesome base mechanic that is both simple and challenging. This game makes me want to be good at this game, and it can be played for hours. The music, art, and animations are solid. Really impressive submission, good work!

(+5)

This has great potential and the music is  niiice.

(+4)

Clicking my little frog ninja to victory is so fun. Feels good to pull off good hits on the boss while setting up for a teleport jump. Like the unique boss design attack patterns a lot. Music is savage. Really well done!

Viewing comments 20 to 1 of 49 · Previous page · First page