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Water Festa BRJ.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #83 | 3.200 | 3.200 |
CONTROLS | #139 | 2.900 | 2.900 |
FUN | #194 | 2.560 | 2.560 |
Overall | #198 | 2.610 | 2.610 |
BOSS DESIGN | #211 | 2.440 | 2.440 |
SOUNDS / MUSIC | #233 | 2.300 | 2.300 |
ART / VISUALS | #288 | 2.260 | 2.260 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You get wet by enemies' water and exchange the wetness to be your bullet.
Did your team create the vast majority of art and music during the game jam?
Art - yes Music - no
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
I assume this was based on Songkran given the dates of the game, love it! Also love the use of the theme, the exchange between wet and dry worked really well and kept you on your toes a lot. Also, the dialogue in the story is absolutely hilarious, so fun.
Thank you for playing <3
It is 100% Songkran inspired.
I like your art style. The game is simple but still enjoyable. Your guns and bullets remind me of the Songkran tradition of Thailand. I am Thai so I like it.
I'd love for you to come play my game too if you're interested.
ขอบคุณค้าบ
It is 100% Songkran inspired XD
Amazing use of the Exchange theme. And having to fight the kids was unexpected and really funny. Then the elephant kept wrecking me. It'll be nice to have the option to skip the tutorial because I lost to mother of ten multiple times and had to do that long walk over and over. Great game overall. Nice work.
Thank you for the advice, I'll try to see if I can find a way to skip that tutorial XD.
Really good use of the theme. Interesting mechanics. The bosses design and dialogue had me laughing LOL. The ten kids actually showed up... And I thought to myself, okay what comes next?? Definitely not expecting an elephant. xDDD
Thank you for playing, hope you enjoy it :D
I liked that the weapons all felt unique and I wanted to switch between them! Thanks for getting me wet!
Thank you for playing <3
dang, got too wet. I had fun, thanks for making this!
Look like I made many people wet these days XD
Cool spin on the theme, the bosses are really tanky but it gives you time to care about balancing being wet or dry. Very cool
Thank you for playing <3
Really cool mechanic, and I love the humor. The bullet hell style works great with the mechanic, and you have to be careful not to take too many hits when trying to not get too dry, that balance keeps the game fun, good job!
Glad you like it :)
Great use of the exchange theme! Combining health and ammo into one bi-directional stat, and having to balance it from getting too far on either end is a brilliant idea! The bullet hell patterns are also quite well designed. I like the tongue-in-cheek humor, which definitely helps lampshade the chaotic art style.
I would recommend working to balance the different weapons a little better. The first weapon doesn't quite shoot fast enough to allow you to empty water when you are nearing too wet, so I found myself just using the second weapon. And I think a checkpoint system, so that you don't have to replay the entire level if you lost to a later boss, would lead to less frustration. But overall, nice work.
I'll continue to balance the weapon further. thank you for the suggestion :)
hahahh I like the concept.
I feel like the collider made it difficult for me; perhaps if it weren't the entire body, the game would be easier.
Good job!!
It's a little smaller than body but not much so you won't accidentally dodge XD
Thank you!
Mermaids! pretty cool game 3.25/5 ! Great job!
Thank you :3
gave an extra star in my fav category after 2nd review ! Great job
if you can re-save or re-rate ours all of our previous ratings were deleted by mis communication… sorry for inconvenience
Best of luck! If you get the chance to read in time!
Its interesting that you need to sometimes dodge and sometimes take hits, fever time is very fun and keeping the buffs really helps, funny boss design, beat it third try, good job !
Thank you for playing til the end. <3
I love the visuals it reminds me of cruelty squad, the mechanic of wet and dry is very good, sometimes you're dodging attacks and sometimes you're heading straight for them, awesome game.
Thank you for playing <3
Really great use of the theme. Using exchange and actually putting it into some sort of bounds and balance.
Was not expecting the second phase of the first boss fight, but had a good laugh.
Fun to play, Cool concept.
Thank you, I am happy to hear that.
Your game had a really neat vibe with its crayon drawing-style art, which I thought was cool. The music added to the atmosphere nicely too. I liked how you incorporated a creative theme throughout the game, even if it did bring up some existential questions like "is water wet?" (just kidding). The overall vibe gave off this chill bullet hell type feel, which I enjoyed. Plus, the controls felt smooth and responsive, making it easy to dive right into the action. The tutorial was also well explained, which helped me get the hang of things quickly. All in all, I had a lot of fun playing your game. Great job
Glad you like it. <3
Very nice and fun game! Gameplay is smooth and polish. Visual and music is good, And I like casual bullet hell vibe.
By the way, the UX part can be improved. I didn’t know the cost of reloading in advance, and it took me a while to realize that guns with 0 rounds of ammunition could be reloaded.
Good job! And Best luck!
Thank you!
I'm planning to improve the tutorial for less confusion XD
I really liked the game. Everything was good (while nothing was truly perfect). This is a very good entry for a jam, in my opinion.
Having the bullets « splash » when they reach the point where you aimed with the mouse is kind of unusual. I would have prefered to have them continue until they touch something.
Very good job !
Player's bullet is "fixed" distance to almost end of the screen to prevent shooting boss from far away.
Thank you for playing <3
Ohhh, I understand ! Thanks a lot for the explanation !
Creative implementation of the theme, As cornfab said a better depection of how much damage the player is taking would be great, overall fun game.
Thank you for your advice! I'll see if I can pull that out
Thank you for playing <3
Cool mechanics and fun bullet patterns, sound and music could use some improving though. Good job!
Thank you for playing <3
There’s a lot going on here! I like how many weapons there are, and I love that octopus character lol.
I think the UI could be cleaned up a lot, it says BOSS NAME before you even enter the mother of 10 room. I also wish the dryness happened per bullet and not on reload, so I had a better idea of how much damage I was taking instead of having it happen all at once
I used the SMG the most, it was cool having the option for the shotgun vs the kids but the other weapons feel situational. The shotgun spread did me dirty a few times and put most of the bullets on the edges
dry on reload is purposely designed to sync with the design of the flower bullet (just for more various)
SMG cost is balanced with the amount of water got from the boss so it's the main weapon. and shotgun is situational as you said
Thank you for playing <3