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VVarmonger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #45 | 3.531 | 3.531 |
ART / VISUALS | #61 | 3.875 | 3.875 |
Overall | #61 | 3.401 | 3.401 |
FUN | #69 | 3.344 | 3.344 |
CONTROLS | #76 | 3.313 | 3.313 |
BOSS DESIGN | #99 | 3.156 | 3.156 |
SOUNDS / MUSIC | #107 | 3.188 | 3.188 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You can exchange the gravitational force of the area, to avoid the boss attack
Did your team create the vast majority of art and music during the game jam?
We did all the art, but took all the music from an open sources material
Did your game use PlusMusic?
no
Did your game use Playroom?
no
Did your game use generative AI art?
no AI involve
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Comments
It was really tough for me and I couldn’t get used to the gravity switching controls, but it was a really cool concept! It could definitely be fleshed out with some minor tweaks to the controls/guns.
The 1st boss had too much health couldn't be arsed to beat it, it was cool how he creates portals to reflect bullets back at you tho
Cool concept. I like how you keep all of your momentum when switching gravity. I like the pixel art and it's super cool how all the weapons feel unique. My biggest feedback would be to consider removing the impact when you fall really hard. It doesn't feel very good and it can mess with the flow of switching gravity. But I might just be bad at the game.
Overall, great entry!
That gravity and floating is Wow just WOW!.
I love the idea of a movement mechanism. The art looks very nice too, a little bit of pixel density discrepancy but that's fine. I just wish the feedback of hitting things was a bit better, I could enjoy it more. But a great entry nevertheless <3
I really like a game where changing gravity is a big part the gameplay. Also I think the graphics and sounds are really good.
Well done
Absolutely love the art, mechanics and controls, great job.
Love the gameplay, and multiple mechanic introduced! Art and music is amazing too really well done
Beautiful colors! Controls became very intuitive. It's a really unique and satisfying concept.
The float mechanic is great. But it would be interesting to shorten the stamina meter. I didn't feel incentivized to think about the gravity, as I could mainly hold spacebar and essentially float anywhere I wanted.
Also, it was really cool finding out that I could shoot lasers through the portals! Overall, there's some awesome opportunities with the mechanics and I'd love to see it explored further.
I really love the mechanic. Flying here and there and then suddenly floating mid air while shooting the boss somehow feel soo satisfying. The art is nice too, the pixel art artist is amazing.
Very nice entry.
There are a lot of things happening at once, and a lot of thing are not properly telegraphed.
It feels like you put all of the things in at once, instead of spacing out progression a bit.
It definitely has a lot of potential, and with a more gentle introduction curve to the mechanics, it could be a wonderful full game.
Really cool game and idea. Like the art, like the gameplay. Well done.
PERFECTION x 2!
>:)
The game was a blast! The artwork was awesome, and the music fit the vibe perfectly. I really liked the gravity-changing combat, but it would've been even cooler if you could switch mid-air for some slick aerial maneuvers. Your take on the theme was really unique, and although the first boss's teleporting moves threw me off a bit, the rest of the bosses were really well done. Overall, I had a great time playing this game!
This game genuinely AMAZING! The artwork and way you interpreted the theme and and bosses all just turn out so good and fun! Incredible job dude!
This is definitely one of the better games I have seen on the Boss Rush Jam (in my opinion). Really good!
When you get used to the gravity changing it became super fun, for my experience i think will be more cool if gravity change more smoothly
Wow, I really like this concept! I initially thought being able to float midair would trivialize the movement, but it was still challenging and engaging. The boss design is really good too (although I did feel like they had a bit too much health). I didn't think reloading guns was really necessary as it just slowed down the pacing and didn't solve any design problems as far as I can tell. Some of the gun sound effects were a bit weak too (they would benefit from a bit more low-end "thump"). I *really* like how the music ramps up as you whittle down the boss's health, dynamic soundtracks are the bomb :D
Loved playing it. A little disorienting :)
A health bar for the boss would be a good addition along with more ammo