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FleshHell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #42 | 3.617 | 3.617 |
BOSS DESIGN | #53 | 3.483 | 3.483 |
Overall | #57 | 3.444 | 3.444 |
FUN | #61 | 3.417 | 3.417 |
ART / VISUALS | #85 | 3.717 | 3.717 |
CONTROLS | #87 | 3.233 | 3.233 |
SOUNDS / MUSIC | #106 | 3.200 | 3.200 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
My game is to use my own flesh and blood to become bullets to defeat my enemies and use my own flesh to buy demonic guns from Satan.
Did your team create the vast majority of art and music during the game jam?
yes
Did your game use PlusMusic?
no
Did your game use Playroom?
no
Did your game use generative AI art?
no
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Comments
I liked the art style a lot, and the gameplay loop of building adrenaline and then blasting away feels great. I beat all 3 bosses and didn't feel like they were too hard or too easy, they felt balanced. Overall, good job, nice game!
I'm glad you like my art. It took me quite a long time to design it and time to improve the art. Glad you like my game. :D
Glad you like it. Next time I'll try uploading a file for playing on windows. :D
Great game overall. I liked the blood as ammo concept, but didn't feel like it change the way I played. I would love to see a version of this that added more risk/reward like special attacks that require large amounts of blood, or the blood bullets boomerang back to you and you have to try and catch them or you lose the health permanently.
I'm glad you like it. Thank you for the good advice that I can try to develop my fields in the future. :D
I like the retro flash-ish feel and the combat was really enjoyable, with all the risk-reward involved.
Cool game, but I suffered from skill issue on boss 1 and lag on boss 2, so I couldn't beat it :/
I was also surprised by the game just starting out of nowhere, and the second boss has a double dash that I can't roll through so I just take damage each time, but it's a very solid jam entry overall
I'm glad you like it. For the second boss, try shooting and timing the monsters' attacks in advance. Thanks for playing. :)
I was trying but I have too much skill issue, haha
Really fun game. The animations feel really smooth. The controls were very responsive. Good job.
If you are interested, could please take the time to play my game. It would really help.
Oh, I'm so glad you enjoyed it. I will definitely play you games. :D
Very cool game. The normal mapped lighting effects look very slick. The rolling and shooting feels very smooth. The boss had a decent variety of attacks. Losing health from shooting and regening from the orbs was a well thought out mechanic; it took me a moment to realize but when I did, it was quite fun.
I'm glad you like and enjoy my game. I put quite a lot of detail into the game to get the best possible experience. Thank you for seeing it. :D
Using blood as health, ammunition, and currency is pretty smart! The controls were pretty easy and responsive, but I do think giving the bosses attack indications would make it a bit more fair for the players. I also really like how monstrous the demons' concepts look, and I thought the animation for the book on the shop was a nice touch, but the overall art style really needs to be more consistent for a more polished look. Great job overall!
Glad you saw the details I included. Thank you for playing my game. :D
Really liked how the game looks, and the bosses are cool. Just a tiny hiccup – you can buy all weapons after beating the first boss. Great job!
Glad you like it.
I spent a lot of time designing, developing and improving bosses. :)
Consider rating my game too:)
Oh ok, I've completed my assessment. :D
Thanks!
The visual in this game is very nice, but I think it would be better if there are a little more visual on attack indications, because some attacks are too sudden and I can't tell enough from the animation.
But I'm fine with how the game look. The game is fun.
I'm glad you like the images in my game. Good advice, I think it should be improved as you said. :)
Cool game, I really enjoyed the art! I did feel like some of my inputs took a moment to register. I couldn't quite tell if the game was just paced that way, or if my browser was lagging a little bit. Regardless I had a fun time playing it, nice work!
I'm glad you like my art. I spent a lot of time designing and refining it. Until it came out like this :D
oooo cool game!!, was too slow paced for my taste but otherwise really good!
Glad you like it. :D
Really fun game! The visuals are amazing, impressed again by how you all were able to do the art during the jam! The gameplay is fun, first boss has good AI and telegraphed attacks. I do wish I could gain more health from picking up the health orbs around the arena though!
I'm glad you enjoyed it. Thanks for playing. :)
The visual are nice, the phase transition of the bosses look really cool, especially the gula boss. The boss fights are cool too, its quite challenging and fun. The gameplay are interesting, the blood exchange to attack with the adrenaline power is nice, its have very high damage but can drain most of your hp very quick, basically high rsik high reward.
Tho not sure if its a bug or not but sometime the player is not able to move to certain direction. Also, kinda wish that the satan is fightable, its looks pretty cool.
Anyways, nice game!
Thank you for seeing. I tried to make the boss phase change in a spectacular way to make the players feel excited. Satan might be the secret boss of the game lol Thanks for playing. :)
It's quite fun, it's beatable. In my run, I think I died together with the last boss. But it was still counted as a win, which was nice! Some things that I think can be improved are; dodge cooldown being too long, boss tackle attacks need increased anticipation, and lastly sound effects to help user telegraph attacks. Other than that, well done! It was nicely presented and straightforward to the action.
Thanks for playing. Dying and winning is something I purposely included. I think as long as the can be conquered boss. It means you can help your daughter. Thanks for the good advice, I'll try to improve it. :)
The FleshHell is one that we all find ourselves in at times, but in this version I was able to combat the flesh with a very satisfying roll dodge and convenient (and stylish) health pickups. Sweet designs!
Thank you for praising my dodge system and blood collection system. Thanks for spotting it, I'm quite attentive to these details. Thanks for playing. :)
good art, and overall design.
"IMO" Player HP is kind of blended with the game. every time I try to see how much HP I left, I take my eyes off the boss and get attacked lol.
Fun game btw.
Thanks for playing. Looking at hp is like looking at a watch while running lol.
Great game! I like the art and visuals. The player reminds me of Gun Mayhem idk XD But overall great job!
Wow, it's similar. Gun Mayhem is really similar. Thank you for playing and admiring my art and visuals.
Good game, the art is very interesting, I really like the particles. I feel like the controls are a bit slow. And when pausing, the controls stop responding haha.
Apart from that, very good job!
I'm glad you like my art, it was quite time consuming. Thanks for playing.
Very fun game, the art was awesome. the little minions were designed great as well,
I'm glad you enjoyed my game. The characters took a long time to design. And I try to keep it unique and interesting. Thank you for spotting it.
Your game was super fun to play and the bosses were really well designed! The different attacks were cool to see.
I'm glad you enjoyed my game. I spent a lot of time designing bosses. Thank you for spotting it. :)