Gameplay is very dynamic, literally bullet hell, and somehow i beat it from the first try. Art style and music are simple but blend good together. Great work
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Spinbound: The Relics's itch.io pageGame's Take on the Theme
The spin relics provide users with special abilities depending on how fast they spin. The only way to defeat a relic user is to spin their relic by force. Some spin based attacks for the bosses
Did your team make the majority of the art and music during the jam?
yes
If not, please link to any asset packs or resources used here.
https://www.dafont.com/the-wild-breath-of-zelda.font?text=MORNOVA ,
Comments
Super dynamic game ! Not a lot of submissions of this jam are axed to the dynamic, so I love to see some as a rush player !! In the same time I felt stressed but also always rewarded as the game have a really clean balance so far !
GG to the team !!
That was AMAZING! Like I really enjoyed the breakcore, the fights felt extreme, the charged shot felt so punctual! The only thing I didn't get was the charged shot being called spin lol. But really, that was awesome! This is why I got into music, for stuff like this. It's just a really good game with a great soundtrack to back it up! It gives atmosphere!
Tight responsive controls and the bosses felt fun to fight against, also the visuals fit the fast-paced gameplay well. Fits the theme kind of loosely but the bosses are cool so it makes up for it. Also love the impact frames and whatever I was doing when finishing them off.
This game is really bloddy fun, the dash is always JUST right. never too far, never too short. The movment feels very tight and precise. The game is super fast but the indicatiors work REALLY well so every attack that hits you feels like your fault and never the games fault. This was ALOT of fun, music was adrenaline rushing.
The art is quite simple but such a fast game that requires reflexes and having to dodge attacks cannnot work with a complex art style cause it would lose visual clarity.
Only criticism is that the game does not really follow the theme of the jam, atleast I didn't notice it, besides the word spin in the corner that could have been any other word (If i am missing something, pls tell me) :/
As a boss rush i think its perfect, as a boss rush with a theme of spin, not so much.
The game is JUST RIGHT in every aspect. Not too overwhelming, not too underwhelming. Amazing balance of the 2!
Amazing game, good job :D
Thanks so much for the awesome feedback! :D I'm thrilled to hear you enjoyed the dash mechanics and movement! I wanted to keep things tight and precise, so it's great to know that worked out. :3 I'm also glad the indicators felt fair and helped you stay on top of everything—it's all about that adrenaline rush! >:)
You're right about the art; with such a fast-paced game, I wanted to make sure it stayed clear and easy to read. :P
As for the theme, I see what you mean. I probably could've tied the "spin" element more clearly into the gameplay. I'll definitely keep that in mind for future jams! ;D
Thanks again for playing and for the kind words! :3
Game is fun, loved how quick everything happens. I feel the fights could of have been longer, but maybe that was part of the design choice. The theme is there but I think it could have had a stronger role. Overall the game is very solid and very polished. I'd love to see this expanded upon in the future.
High octane and precise gameplay. The game is short and super fun. My favorite part is probably the music, which adds just so much to the experience. Unfortunately I didn't really see a strong interpretation of the theme - but otherwise this knocked it out of the park.
The movement felt really smooth, and it felt really nice to just dodge stuff by dashing around. The camera movements were also really good, and I appreciated those small pauses and boss zoom-ins throughout each fight. I also appreciate the fact that the player character is really small so their hurtbox is also fairly lenient.
I am not sure if I was missing something but I couldn't quite get the RMB attack to fire even when the spin meter was full
Overall though, this was pretty fun to play!
At the moment still haven't beaten the last boss, but will put some more time into it later. I loved the visuals and the music, it gives a great sense of urgency and a very unique style. The game was really fun and a good mix of challenge. Plus the use of a spin it really is a nice touch, Im not the best at bullet hells but I like the patterns and the Chrono Reaver, Big Vergil vibes. Loved the game honestly, you should be proud of what you did!
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