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Nuclear Shark Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #135 | 3.435 | 3.435 |
Game Design | #187 | 3.304 | 3.304 |
Audio | #212 | 3.217 | 3.217 |
Innovation | #228 | 3.087 | 3.087 |
Overall | #256 | 3.188 | 3.188 |
Theme | #396 | 3.130 | 3.130 |
Graphics | #407 | 2.957 | 2.957 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Sharks are trying to dive deep to the bottom of the ocean and it is up to you to stop them.
Did you write all the code and made all the assets from scratch?
Everything but audio.
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Comments
Voted! Good game! =)
Actions were juicy, loved how this TD felt interesting setup. Noticed that when you try to put tower on slot where there is one already it is just gonna take your coins , also towers can only placed in area where you stopped last round. Do some small fixes add more options this could be decent game when fully developed.
When you say you can only place towers in the spot where you stopped last round, were you able to move the camera around and then it just didn't let you place towers?
You could move the camera around with wasd or the arrow keys, I had a note of it in the bottom left of the shop UI but I know things like this are easy to miss
I wasn't able to to move camera around during and after the round.
Wow! Very cool game! Creative idea and great graphics and music effects)
Very fun tower defense game! I really enjoyed the music and sound effects!
Nice work! I liked your aproach to a tower defense game, really insteresting. I just think the music didn't match the undersea theme.
Could you try our game too? It's a 2d platformer, and it was our second game jam and one of our first games so far! Your feedback would be really appreciated!
look good
I love tower defense, combining this style with the theme was daring and successful, bravo! The balance is just right. Well done for the work!
Research into any other font for like 5 minutes would suffice haha. Really annoyed me xD nonetheless the game itself was funny and is def. is a great submission! Really liked not finding any bugs ;) Good job!
That's really interesting to me that the default font bothered you, fonts are definitely at the very bottom of the list for polishing priorities on my game jam submissions.
I think I've only ever heard one other person put importance on font selection, but since you mentioned it maybe I should prioritize it more.
I appreciate the feedback, I'll definitely take it into account next time I'm prioritizing which features have to be cut to hit the deadline.
Really nice take on the theme, and nicely implemented!
Very cool game, I think the screen shake effects are really satisfying and so are the traps. Great job!
BTD7!!!!
As someone who rlly likes tower defense games, i had a lot of fun with this one! Was a nice challenge. Maybe you could add some healthbar to the bigger enemies. And second, it would be nice when something shows the range of the towers visually. Great game!
Fun game. I got to around wave 10 and then the red whale killed me. I like the music and the steady progression of difficulty each wave. I wish there was more emphasis on the towers than the bombs, as having to rapidly place them can get tiresome. Overall, I enjoyed it and I will try again to get to the end.
cool game, the animations are funny
I like the game, It has a good idea. I think It needs more work for the graphics and music. Good job!
Nice underwater tower defense idea. It was surprising to keep seeing more and more of the lane. I would have liked to have been able to click and drag to auto-place traps, the nonstop rapid clicking is tough on my old mouse hand. Good music too.
I knew the constant clicking felt off but I couldn't come up with a solution, I thought about a cool down but didn't want to limit how many enemies you could mark. I thought about smaller energy amounts required for basic trap and then just have it regen faster naturally, but then you could just spam bombs and never touch basic ones.
All that to say, clicking and dragging would have solved the constant clicking issue without throwing the small amount of balancing I made off a cliff. It seems so obvious now that you mentioned it, I'll definitely add it to the post jam build, thank you.
Nice Artwork and nice gamedesign - But im a sucker for tower defense games :D the Overpower tower really is overpowered :D awesome job especially for just a week!
Fun little tower defense game. It might be worth considering adding a cooldown on the basic traps as the first few rounds were just me clicking as fast as possible to flood the lane. If that's the intended gameplay maybe let it place multiple while holding left click?
Yea it was intended. In it's current strength I figured you could spam them without it being overpowered due to their tiny damage.
Holding left click would definitely have made it feel significantly better to play without even changing the mechanics, I'll definitely add that to the post jam build, thank you for your feedback!
Really nice game i like the gamplay and art style
Hey - great submission. I love it. Nice artwork and interesting interpretation of the theme! Awesome submission.