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Vanta noir's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #11 | 4.070 | 4.070 |
Graphics | #11 | 4.351 | 4.351 |
Overall | #15 | 3.994 | 3.994 |
Game Design | #25 | 4.035 | 4.035 |
Innovation | #33 | 3.789 | 3.789 |
Fun | #42 | 3.825 | 3.825 |
Theme | #104 | 3.895 | 3.895 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're a detective that delves deeper and deeper into a case, until they are to far gone.
Did you write all the code and made all the assets from scratch?
Code/animation/dialogue, yes but some sound effects and models where used from websites like Pixabay and sketchfab
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Comments
great art, very polished. liked the aesthetic. kinda did not nkonw what to do ngl
loved the game within the game concept. Very well done. Throwback.
The first few areas of this game are incredible, I enjoyed deducing their location from notes and thought the map navigation was really cool. The scene after reaching the dock with the map seemed a little flat. I initially chose the aggressive option, and saw that the game ended.
I was happy to see a scene selector after the credits so I could go back and try again, but despite different choices, reached the same ending.
I didn't go back for a third try, so I will ask, is there a different ending sequence? If not, then I feel that the end is just a series of fake choices that do not matter, and so as a gameplay sequence is far less interesting than the earlier areas.
There was absolutly supposed to be a second ending, but I ran out of time, The one ending the game has now is some kind of ducktaped together hybrid of the 2 planned endings.
The attack option was supposed to let you kill the other guy with a few quick time events, and then you would throw him in the water. but, this was obviously way to ambitious and didn't make it in.
I hope that this didn't completly ruined your experience and I completly agree that the last options are kinda useless.
But I'm glad you enjoyed the first parts!
No worries, I understand the issues that can come up with scoping a jam game, and what you did make is exceptional, just curious if I had missed something or not at the end. If nothing else, this game could be an incredible prologue chapter to a larger project.
I need to know what happens next ;3; Amazing work, visually speaking I don't think any other game will top this. From the first few sentences I reckognized that you must be the easter-egg guy I've seen during development phase :) Make this a full game! You guys really did something special
We love black and white games. The "Dive Deeper" game was fun to play, and the world and story you build around it is, awesome. Super polished and smart mechanics with the map travel on the computer to give a sense of a big city.
short but sweet (well, not exactly, but no spoilers :-) amazing effort for
87 days!Absolutely incredible that this was made in 7 days! And it's really nice to see a more creative take on the theme.
Also, nice detail of having a game within a game, that was cool.
Sad story and good game.
Really nice atmospheric game. Great art direction. I like the writing. Gameplay in this game is not something great or innovative, but I think in this case it was made to work for the story, and it does it job. I really want more
Good job
This was truly enjoyable :)! Congrats! The highest rating for me so far. I really dig the art direction, very cinematic. Even with nice credits at the end! The black and white obviously fits the noir theme and it works very well. We have done this in our game EUR01 as well ;). But then with a more literal take on the theme. You have a nice link with the theme, but not too obvious.
That was a really tight and polished experience from start to finish! Clever use of the black and white and lighting to create an efficient workflow and recognizable visuals!
Damn that was a masterpiece, nothing else to say.
one word, and one word only... "wow"... friend... make this a full game... I want to see this expanded on a full release so badly...
feels like a compete game! love all the small easter eggs, it shows you put alot of though into this! Great submission!
JESUS CHRIST OF NAZARETH...THIS WAS MADE IN A WEEK?!
Mate, you need to release stuff on Steam. The graphics, the story, the audio, the aesthetic, the polish, hell, YOU EVEN INCLUDED A GAME WITHIN A GAME. Most people struggle to finish 1 in a week, and you made a little minigame as well?!
My only complaint is that I legit want more of this. I don't know if it has multiple endings, it doesn't seem like it, but I want to know how this story continues. So badly.
Massive friggin kudos dude. This is incredible.
Wow, really nice looking and well polished. Loved the easter eggs, especially the Big Smoke reference in the beginning lol.
Really great design and atmosphere, I'd have loved to spend more time in each location, and I'd totally follow any updates on this project.
Cool Feel , nice polish.