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A jam submission

PRISMView game page

a game for Brackey's Game jam 2024.1
Submitted by VYSIO Softworks — 10 hours, 5 minutes before the deadline
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PRISM's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#2663.3083.308
Fun#3062.8852.885
Game Design#3142.9622.962
Overall#3522.8332.833
Theme#3602.9232.923
Innovation#3882.5002.500
Audio#4252.4232.423

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
we created portals that takes you to different puzzles , until you reach the final stand , all the puzzles are related to portals

Did you write all the code and made all the assets from scratch?
we wrote 90% of the codes and assets , the other 10% like shaders and materials and sounds are premade assets

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted(+1)

Visual/Graphics is cool just need some background music. The character not moving with the platform is a bit annoying and some platforms does not have a collider not sure if that is intended, if it is then there should be a way for players to differentiate a platform that is safe to land or not, maybe an animation or different texture.
The puzzles are good and overall I think the game is good.

Submitted

I liked the intro!

Bugs found:

when entering the credits, can't go back in any way, must restart the game

some of the rectangle floors don't have colliders

it's better to let the player follow the position on the rectangle floors

I would like to have an option to go back to the hub while in gameplay

it's better to have background music

other than that well done with the game! :)

Deleted post
Submitted(+1)

This game is good but there are a few issues I found which range from mild annoyances to making it unplayable. The platform section is the only section I have exclusive issues with as it's unclear at what point you have left the ground when jumping. To improve this I would recommend an implementation of coyote time. I was unable to complete the platform level as I started falling through the later ones. The platform section could also be made more enjoyable if you were able to make the player move with the platform instead of requiring walking to catch up.


I like the somewhat jarring visual style and the save system along with the cube puzzle and the riddles.

Sorry if you found this comment to be too critical, I am just trying to give you some advice. 

Submitted

Great game, but the platforms are really frustrating! XD

Submitted(+1)

I really liked the puzzles. I got 3/4, stopped at the platforms. I really disliked that when you landed on them they moved without you, it was disorienting. Great game though I enjoyed it :)

Submitted(+1)

Same as Devvie, got the three out of four puzzles. Loved the one about the Cube, definitely my favorite. Nice job!

Submitted(+1)

I couldn't pass the platforms, two had no colliders, one was deadly and the last is shrinking, but the game itself, the graphics and vibe was nice! The riddles were cool also 👍

Submitted(+1)

Nice puzzle game! My favourite part were the riddles. Keep up with the good job!

Submitted(+1)

Everything was very good from the beginning, even the splash screen. Well done! However there's a problem where the platforms slide below player. Overall good game and nice graphics!

Submitted(+1)

very cool, some of it reminds me of my game, i would love, if you'd check it  out :))

Submitted(+1)

Right of the bat the Splash screen graphics were great. Puzzles were very enjoyable and over all good game design! Great job!

Submitted(+1)

Nice game keep going on like that : )

Submitted(+1)

Great puzzle game! I enjoyed playing it a lot, and some of the puzzles were really great!

The riddles was really good, probably my favorite. I knew most of them, and it was clear lateral thinking was needed, but it was super fun nonetheless. 

The cube puzzle was also really good. Having to bring it through a portal is a great idea! Though maybe a hint that you can do so is great. I got it fast but idk if many do and it could feel too difficult. The second part where you have to drop it was great. 

Maze was fine, but that's about it. Mazes are cool ideas but one that everybody is used to, so adding something to spice things up could be good. You could add traps for example, or something that follows you. Just going through the maze can get boring. You know you'll solve it, but doing so amounts to walk around and a little luck (or just turning right/left at every turn)

Platforms puzzle is straight unfair lmao. I'll leave my thoughts cause I think it's important for puzzles. There's no real indication to know if the next platform will kill you or not, or what it will do, simply forcing a restart of the whole thing. It's not even entirely clear if that's was supposed to be happening. I jumped a couple times to the middle platform simply because I thought I was clipping through it / missing it and not that it was intentional. It only became clear once after many tries that I took another route and saw it happen again. At that point I understood, but the frustration was already there which is bad for the experience. There's one platform that straight up kills you. Some way of hinting that could be good, maybe it could glow red or something that signals danger. Lastly there are the platforms that grow smaller and smaller. I tried to jump before it disappeared  to the next one and I could never manage to do it, it was always too far away. I was gonna say the platforms were uncoordinated and it couldn't be solved! Much to my surprise, the platform instead of disappearing simply goes back to the initial size.  You could for example have them continuously change sizes, not jump from small to big and not just when the player is there. That way, we know that we have to jump on it and try not to fall as it gets smaller, and jump when it gets bigger. Things like these that you can't predict make it hard for the player to accurately know what to do. The best part of this puzzle was the last one, where you had to grab the block and place it to jump across a big gap! I understood what my ability was, and found a way to use it to pass the test. That's what it's all about!!

I really liked the experience! I wrote a lot about that puzzle but don't get it wrong, this was a really delightful puzzle experience :). More puzzles like the riddles one and moving blocks would be amazing, I reaaaaally liked those. Congrats!

Submitted (1 edit) (+1)

These materials looked sick !! but the bugs was annoying!! the graphics was so sick!

Submitted(+1)

Great work. I like the graphics, puzzles, and riddles. Small bugs I found out that, once we fell off the level, it kept falling and there was no way to restart. Also if we go into the credits section there is no way to come back to the menu (I had to close and reopen the application).
Overall, it was fun to play, and a good submission for this game jam. Congratulations :D

Developer(+1)

Thank you so much for your feedback! We appreciate your positive comments on the graphics, puzzles, and riddles. We're glad you enjoyed playing the game.

We apologize for the bugs you encountered, specifically the issue of falling off the level with no way to restart and the difficulty in returning to the menu from the credits section. Your feedback is valuable, and we'll work on addressing these issues to improve the overall user experience.

Submitted(+1)

Nice puzzles!

Submitted(+1)

i lost in your muze for a long time, get frustrated but it was awsome to play, nice simple graphic.

Submitted(+1)

I liked the puzzles! You may have forgotten to account for if the player fell off in the hub, but otherwise, I quite liked it! The slight sound effects made the ambiance much more ominous, and I the general mood I feel you achieved very well. Great job! Don't forget for future jams to not include the "_BurstDebugInformation_DoNotShip" folder with the game, for security reasons.

Developer(+1)

Thank you so much for your positive feedback! We're thrilled that you enjoyed the puzzles and felt the ambiance matched the intended mood. Your comment about the "_BurstDebugInformation_DoNotShip" folder is duly noted, and we appreciate your concern for security. Rest assured, we'll be more mindful of such details in future jams.

Regarding the player falling off in the hub, we'll investigate and address that oversight to enhance the overall experience

Viewing comments 24 to 5 of 24 · Next page · Last page