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Gate Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #19 | 4.048 | 4.048 |
Audio | #24 | 3.952 | 3.952 |
Graphics | #57 | 4.095 | 4.095 |
Overall | #78 | 3.611 | 3.611 |
Fun | #79 | 3.619 | 3.619 |
Innovation | #119 | 3.381 | 3.381 |
Theme | #447 | 2.571 | 2.571 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I'd say for 4-6/10. There's "doors" between rooms which prevent player from knowing what's in the next one on a first entering, and on a higher difficulties it forces player to react to the changing environment quickly.
Did you write all the code and made all the assets from scratch?
All code and visuals are mine, music is borrowed from wonderful creators with their permission and credited, all sfx and font are under a public licene.
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Comments
This game was really fun but I only vaguely saw the theme in it but in every other category this game was amazing.
Thanks for the rating!)
The movement and animations look very smooth and polished. The logo and art style are awesome! Great job!
The dash forward mechanic feels really good, the art is clear and polished, the music was a great fit for the vibe. I'd suggest not tieing the camera directly to player movement as it got a bit disorienting when moving a lot. Solid entry - great work!
Good game, very stylish and comfortable. Thank you!
The game is very soothing, but I see no real reference to the theme. I think the target scores were too big, it made the game become a chore, more than a fun experience for me. Still, very nicely put.
This game is really cool, and amazingly well done for being a jam game. The polish is very noticeable. I love the art too, it is very clean. The camera was a little bit hard to get used to; I think it would have been better with the pivot closer to the ship's center, but that is a minor complaint. It could use some more balance too but being a game jam that is totally expected. Really great job, well done.
Thanks for a review so detailed!
Yeah, setting up a camera was always difficult to me for some reason, in the main project I now work on it took like 4 iterations or so, so that's a thing. I'll probably simply add a slider for camera position adjustment to the settings menu) Also balancing issues is of course a thing, as you said - due to the time lack, so I'll definitely adress it later.
Well done! I only have one suggestion, please make the ship explode when you move. Thank you!
Pretty enjoyable! Wish it was more challenging or unlocking the hard mode would be faster, but enjoyed my time nevertheless, impressive level of polish for a jam game. Well done!
Thank you for playing!
At this moment I almost convinced to make some balance adjustments and way more rooms after the jam ends, hope it'll then become playable for longer time)
Also it probably would be nice to add a global leaderboard...
Great game! Felt pretty fun and clean to go through, but the higher difficulties felt a bit too out of reach. Sent this to a friend of mine, and he's been racking through it though haha!
Glad you both liked it!
I sent your to some of my friends too, though for now I'm the only one who passed it to the end, he-he))
Dude! Loved how clean the product was! Smooth and polished UI, The feel of the mechanics was great and of course SFX and music great as well!
Thank you for playing! I really glad you enjoyed it)
Grate game ! really like it !
Thank you!
Please don't forget to rate)
Outstanding amount of polish around all game mechanics, amazing!
This game is very fun, i like it a lot. great job
Good concept and great execution. The game looks very nice and your music choice fits it really well. The score is dropping too fast though. (I guess it's based on how many rooms entered and some percentage of the current score?) It takes a lot of grinding to unlock the normal difficulty, which is a shame because it's really fun to play as things are a lot more intense there.
Thanks for your feedback!
Regarding the score drop: did you speed up to 100 at the beginning of the Easy difficulty? I definitely could've done this part of a tutorial more readable, and some players keep flying at 50, while the score is dropping based on ratio of your current and max speed. That's also a bit too harsh though, so plan to change it to be based on ratio between current speed and 100m/s.
Be sure to check music creators if you liked it)
Oh I didn't know I can speed up... I just kept flying at 50... I was wondering what is the speed meter doing there. Gosh silly me...
Nice, loved it, great work is very polished, hope to see more I had a lot of fun playing.
Thanks!
I loved it! The amount of polish you where able to give it in one week was crazy! I also think that it fit the theme quite well on the contrary to your description, I was always wondering what would be behind the next door! Would love to see this or something similar as a mobile game!
I definitely like the simple graphics and the music theme. This is a very nice job in one week!
I really like the art style and sound design. Fits really well together. All is very polished and stylish. A superb entry to the jam. You can be very proud.
Thanks!
Same can be said about your team's one)
If you add the ability to develop a ship to the game, I can play it all the time.
As said in the description, I'll consider adding more to the game if people find it fun, thank you for your feedback!
Also, don't forget to rate please)
Reached 27760 on easy and around 10000 on normal :p
The game is very fun, personally I really like the graphic
The only thing is that to reach "normal" you have to grind on "easy" a lot
I'd make normal mode available after around 7500-10000 points if not available already at the start
Thank you too for the feedback!
Yeah, probably 20k is too much, but I feel like reaching it gives you at least some chances of suviving on the Normal...)
Reached 300000 on easy)))))))))
Yeah, now it's clear that point multiplier needs to be limited on Easy and Normal..)
I'd say to 5x initial value or something similar