Play Goku
All I Can's itch.io pageRate this Goku
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How does your game fit the theme?
The game has 2 States:
One is Calm State where you do simple life things such as breakfast with family,
Then when you finish your first quest of gathering logs from the woods and returning home,
Spoiler alert: don't read further if you plan to play :D
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Things change drastically and the game enters the Storm State,
Which is about an evil kingdom releasing creatures and evil poisonous storm to the lands which disrupts everything.
Everything changes in this state, even player's hair color :D .
Did you write all the code and made all the assets from scratch?
Made by me:
Code is written. (Quest system, leveling up, Stat enhancing and powering up, Day to Night shift unlocking abilities and more,)
Level design and cinematics are designed.
All Player Japanese Sound Effects are recorded.
Player sprite is from AI originally, but edited a lot with Krita and cut in to pieces for rigging.
All Player sprite parts and rigging, IK, geometry, weight brushing etc. and animations made.
Editing of sounds and musics done.
Lighting and Post processing (bloom, vignette) unfortunatelly webgl's build setting was not ultra hd so gamejam version of the game doesn't have these, it effects the cinematics a lot. I uploaded the Hd version to another page tho.
Used tools: Unity, Visual Studio, Blender, AudaCity, Krita ...
Not made by me:
Used Assets that have proper licence typeto use, credits for them are in the game description, and also exist as a code in the game files.
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Comments
Very cool art-style.
I originally went to the forest without an axe and couldn't interact with anything or leave. That was confusing.
Aah sorry, I should have designed getting the axe from the ground part better, the axe is in front of the house door when you leave the house, and can be pickable with F.
Really funny, I had a blast playing it!
Thanks for the comment, I am glad you enjoyed.
Very cool game, really had fun while playing it!
You should add a notification when you get a level tho, I was wondering why it takes so long to kill the enemies until I remembered there were points xd
Thanks for the feedback and the suggestion, there is actually both visual effect and a sound effect playing when you level up but maybe it is not noticable enough sorry.(The blackish aura around the player for a small duration,
maybe I should increase the visibility of it, or increase the volume too :D)
I am glad you enjoyed.
Cool game. I didn't expect this, especially the Star Wars turn when you return from cutting trees. I feel the controls aren't the easiest. I'd also like if you kept a short range fighting option, so keeping the axe in hand after going SS4 would be cool to me. Maybe axe is now bloody lol.
Wow, bloody axe, a great idea :D , I actually had the plan of implementing melee fight and shooting ki with cooldowns or with mana restrictions but couldn't do it in time, sorry about that :D
Game is okey, but you can easaily go out of the map and Goku is bigger than other characters. Overall, pretty good game! :D
Thanks, I hope you enjoyed :D
A simple "calm before to storm" game, and I liked it! The concept changes in the storm part was nicely handled (I loved the mission bar in red). I died in 46/50 in the second mission. If there were fewer enemies, I would play again to finish, but it takes so much time to kill 50 enemies without any upgrades.
Overall, a decent game to play. Well done!
Thanks for the feedback. I am really glad you played and enjoyed. I actually dropped it from 100 kills to 50, but 20 would be enough I guess.
Before that, you can level up with exp and increse damage as well (health or defense too if you prefer :D) (press c for character stats)
and when you die and click "more blood", you just teleport to the village center and nothing is lost :D , you can continue the quest :)
I totally missed the upgrade button :(
For the more blood thing, I probably bugged it out because I clicked it two times before the game loads and there were no quest info on the right side.
hmm maybe, I am not sure :D , also you can press "L" to open-close the quest menu
sorry about the inconveniency, I missed to add a limiter bool for pressing more blood button, my bad.
and I had to make a better tutorial, again my bad. I added everything about leveling up few hours before the submission ends :D
nice idea for concept switch. Though art inconsistency is a bit of an issue
Thanks for the feedback, I will try harder next time, I actually tried to fix that with post processing and lightning effects, but webgl build of mine was not set to ultra quality, so lighting and post processes doesn't work :/. I will try to make the art consistent from the beginning next time :D
I liked how whole game concept changed ! Fits the theme perfectly and i liked the music a lot! Well done! ☻
Thank you, I loved the music too :D, it is mostly Dragon Ball anime music but altered a bit.
Interesting concept! i found the fighting and sound effects a bit to repetative. The visuals could have a bit more consistency. keep at it! :)
Thanks for the feedback, I hope you enjoyed. I tried to record more sound fx for the player but, environment was not suitable :D
I will definitely try to work on art consistency more next time.
could be better signalized where to go
bushes around city were not obvious there was no collision
idk how to hit enemies
I thought it wouldn't feel good if I show with an arrow to where to go :D
sorry about the bushes I guess I forgot the the colliders disabled at there
Left mouse button to shoot, if you can find enemies it will be available. In the calm state you can't shoot, you can chop the trees :D
I just checked now, and there were colliders at bushes around the city, where exactly there weren't colliders at bushes do you remember, if the bushes for passing to the forest, I disabled them on purpose to let player pass to the forest :D
I found it, there is no colliders right after the night falls when you are returning to the village, sorry about that, I did some changes in last hours, my bad
thats what feedback is for, so you can make better games
great work buddy!
I hope I will :D, Thanks for the feedback again
I enjoyed it!
I found that goblins on the left respawn very fast so I was spawn-killing them :))
Haha thanks for the feedback I am glad you enjoyed <3
I did the battle scene design in last hours and it is not too good I guess, I will leave more time for the main mechanics next time :D
I love the your story-line game like this, and it is so funny when you make we are "Son Goku". The game is really invested in level design and the system. Good job guys !
Thank you so much for the feedback, yes I sped too much time with details, I had left with so little time for main mechanics :D , I am glad you enjoyed the Goku transition, (I am solo dev btw :) )
Interesting game, the killing got repetitive after a but overall pretty good :)
Yes, you are right, due to not managing my time correctly, I couldn't add different animated enemies, they were all different color and power levels of same enemy character, I hope you were able to use the 2nd ability at least :D
this game is rough round the edges but has a lot of "soul", good job :D
Thanks for the feedback I am glad you enjoyed
Interesting game! I liked the storm aspect of the game, and think it offered a valuable twist. My feedback would be to make sure that you put some bounding boxes on the map, as I was able to just fly straight out of the map as soon as I left the first building.
Oh really? I guess I forgot them disabled then, sorry, there were actually boundaries in both calm and storm states :D
Interesting game! Good job!
Thanks.
This is a really innovative idea, good job!
Thanks I am glad you liked it
This game changed my life
Lol, I hope it did in a good way, thanks for the comment
Nice game!
Thanks
Okay I can't stop laughing. Fantastic meme game! I surely got the calm before the storm theme!
Thanks, I am glad you enjoyed