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Embrace the Nightfall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #94 | 3.763 | 3.763 |
Graphics | #105 | 4.134 | 4.134 |
Innovation | #119 | 3.577 | 3.577 |
Overall | #147 | 3.598 | 3.598 |
Fun | #190 | 3.557 | 3.557 |
Audio | #348 | 3.237 | 3.237 |
Theme | #365 | 3.320 | 3.320 |
Ranked from 97 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a simple game of preparing for something... with a twist :)
Did you write all the code and made all the assets from scratch?
The font and some of the sounds are assets not made by the creators of this game
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Comments
The tutorial is well done and making a tutorial work in a game jam is really good. Good game.
Your tutorial was really well done! I liked being able to walk through it rather than just reading a menu. And the game is really polished. The movement of the player character is outstanding.
My only suggestion would be to make more people to hunt down at night with more hostiles.
Cool concept! It's fun to breach into the house and embrace the nightfall :)
Very good game overall, maybe one extra thing I would've liked is an attack animation. Other than that, very cool.
Very good aesthetic finish and animation work. Great level design. Very good game.
Interesting concept of a day/night cycle where you get to plan your attack. It does feel a bit barebone, but it's also very ambitious for a game jam that only lasts a week. I didn't like how you had to perform the rip attack, I could never reliably get it to work. I like stealth games and horror themes so I'd love to see how you'd expand on the ideas in the game :)
Wow! Great game. I gave you 5 stars for everything :D
Hey! Played your game more throughly now, I think my best was 33 kills and level 5.
As i said in my other feedback, i think this game is really strong on many axes.
Here's some extra feedback, focusing on what i think could be improved. i already told you how impressed i am with the quality of what you made here:
the biggest room for improvement is i think in level and challenge design.
if i figured correctly, the levels are somewhat randomly generated/selected? the really difficult big house with many assault rifle guys i got once at level 2 and once at level 5. having some pillars or other blocking objects to take cover behind to give some tactical options would have been nice.
it was pretty frustrating that the humans could see further than i could. when i ran into the woods to heal up on mushrooms, i would get shot at even quite far away from the house.
i haven't figured out yet if it's possible to "win" the game or if it's endless. if it's endless, a highscore list would be nice. also, a gradual ramping up of the difficulty from level to level.
i guess it would have been too much to ask for the short time, but what i would have really liked would be a system were humans aren't always on guard and already know where i am. so that i could scout them out with my superior vision, then pounce on one, retreat, and repeat, taking them down one by one.
i see potential for improvement in the camera / vision system. a) if the camera could shift in the direction i'm looking, i could plan my approach better and feel like a cunning predator. b) i expected to see better in the dark than the humans, but that's not what it felt like :D
rip attack: still not sure if i ever figured out how to do it right. if the tutorial hadn't been broken, i would have practiced that more. some feedback audio-visual if i actually got the healing effect from it would have been nice, since with the hectic and darkness and precision required, i lost track of the health bar.
the health bar frame has the same color as the grass during the day, so in one of my first playthroughs i didn't eat enough mushrooms because it looked like my bar was already full.
volume: menu sound was too quiet, and i would have loved a lightning sound to make the the scene even more perfect. (really great menu screen)
being able to set sound during game would have been nice.
bugs & technical issues:
- pressing tutorial leads to black screen in win download version
- viewcones with occasional muzzle flashes linger around the level even during daytime.
- could not spawn traps in the tutorial
- when there were many guards, the performance started to sputter
details i liked:
despite not attack animation, the destroying of things felt quite visceral. also interesting that doors and generator have a longer attack time than windows and people.
i liked the design of the trees and the visual design in general.
the design of the main character was also really good, especially the way it moved its arms.
again, really amazing game. having finished my first game jam, i aspire to get on your level in terms of how much you've achieved in the given time frame.
Hey thanks for all the feedback, a lot of things you mentioned were planned. Originally it was supposed to be more of a stealth game with more resource management. I'm aware of some of the bugs you described too. just didnt have enough time to fix/add everything. I worked until the very last minute, with the game not being playable 2 hours before the submission period.
The houses for example were all made in like 30 minutes an hour before submission time, as such they arent the best. As for Enemy AI its pretty hard to code anything complex in such little time.
I'm really glad you liked the game enough to play it a bunch, thanks for all the feedback <3
Loved the character design and concept! Very cool game, if a bit too hard
Interesting concept. Creppy mood is well achieved, and design is forcing you to scape from bullet storms and having to take strategy. Creature's vision made me crazy during action, but I guess thats part of it :D
Nice job guys!
Hee-ho. Super cool main character and idea. Thank you
This game was super fun! I loved the idea of being the monster in a horror game, that was super creative. The style and atmosphere really solidifies that horror vibe. Loved the art too! Overall super cool idea and execution, it is really impressive how this was made in a week!
The monster and it's movements are awesome! Love the atmosphere, too. Good game juice on the attacks.
I know it's because of the jam theme, but having to destroy the generator didn't felt like an extra element that didn't add much to the game, especially since you have to wait a whole minute after you destroy it. It would've been great if during the calm I could've collected resources, blocked some exits, done stuff to prepare for the attack.
All that you said I wanted to add, however, I ran short on time and decided not to add it instead focusing on what I had.
As for having to wait a whole minute, you don't need to. If you hold M after destroying the generator you can skip the rest of the day. this was explained in the tutorial but its easy to miss.
Glad you enjoyed it <3
WOW! I really liked this! AWESOME Art. Love the way the monster feels. Some awesome mechanics and it just feels really good to play. Love to see the effort that was put into this.
pretty cool
The animation of the monster is done really well, the graphics and sounds overall are awesome
your game has very cool movement, the audio is awesome too !
Really great stuff :)
Very creepy atmosphere with the audio, and I definitely felt tension during the "calm" part of the game. The storm part was pretty thrilling as well, and I honestly still felt scared even though I was playing AS the monster. Great job!
This is super cool, well done tutorial and a good interpretation of the theme. I had a blast just busting up the locations but died pretty easily when it came down to business. If Hotline Miami and Carrion had a videogame child this would be it.