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Lumin - Guider Of Vessels's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #20 | 4.152 | 4.152 |
Innovation | #56 | 3.783 | 3.783 |
Overall | #63 | 3.764 | 3.764 |
Game Design | #69 | 3.848 | 3.848 |
Graphics | #134 | 4.022 | 4.022 |
Audio | #217 | 3.413 | 3.413 |
Fun | #302 | 3.370 | 3.370 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Before the storm arrives, you have to guide the ships to the dock. So during the calm before the storm you essentially map out a path for the ships to follow.
Did you write all the code and made all the assets from scratch?
I wrote all the code myself, while taking reference from youtube videos for certain modules. As for the assets I created (Lighthouse, ship sprites, etc) a few but the majority of the assets (tilemap, background, SFX, etc) were from free assets on itch.io and other freeware websites.
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Comments
The art is immense! Super easy to pick up and play, and I like the puzzle element :)
Great submission. Great art, nice feel. Great idea and mechanic with drawing paths. It is a bit tricky to guess how much the ship drifts away. But I guess that's the point. I liked the game :)
Really a 10/10 game, the graphic is just too good, the menu, I really like it, custom cursor as well, the gameplay mechanic is simple and fun
really cool concept and the visuals were amazing too, the game was overall really fun too :D
Beautiful game! I felt like the intensity and unpredictability of the wind made some levels too hard, but the concept overall is very cool!
Astounding, like it. Now, it's ur turn to try & vote us. Thank you
Great concept, great execution. Drawing little paths for things to follow feels good. Very polished visuals as well. Though I felt some of the later levels were a little difficult. In the sense that I didn't understand how or why some of these ship captains got their license's given how terribly they followed my perfectly clear directions at the mere hint of light breeze. Great job for real though. Cheers
Definitely a good take on the theme! I liked how gentle some of the mechanics were, like the ships didn't have to reach all the way to the pier to survive, and it wasn't a game over if at least one ship survived. It was pretty difficult to predict the pattern, how much the wind would actually affect the ship's route, and sometimes the procedural generation seemed to make practically impossible shapes when combined with strong wind. I did enjoy it though, and I think it'd become pretty easy if I spent hours playing it.
Nice game, was difficult to understand at first ( my fault not reading the instructions! ), really good concept and love the artwork, reminds me of Pokémon! :)
I broke my internship ASAP :D
Seriously, though. Great game, just wish it had music :P
I really liked the idea, it has a lot of potential!! :)
Nice game! I managed a 6 days streak without breaking my internship :')
really nice game, i really enjoyed playing.
you can also check out mine, and dont forget to rate thanks.
https://itch.io/jam/brackeys-12/rate/2973883
Nice to see people using Godot aswell!
Try Tornad.io and leave a comment about what you think about it! :)
https://itch.io/jam/brackeys-12/rate/2973771