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A jam submission

Lost in the wavesView game page

fishing, 2D, pixel art, card game, godot, sea, water, boat
Submitted by EverBro — 4 hours, 29 minutes before the deadline
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Lost in the waves's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#374.3734.373
Overall#483.8063.806
Fun#723.8363.836
Game Design#743.8363.836
Audio#983.6723.672
Theme#1503.7313.731
Innovation#2183.3883.388

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main character need to cross through a storm using his ship after having upgraded it in a cozy fishing game.

Did you write all the code and made all the assets from scratch?
UI and audio were found online but game arts and code was made by us. Proper credits are given in the description.

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Comments

Viewing comments 34 to 15 of 54 · Next page · Previous page · First page · Last page
Submitted

Liked the simple but fun fishing mechanic and the art in the game looks really great!

Submitted

a relaxing, fun and beautiful game!

amazing how much you've accomplished in just one week!

Submitted

Overall relaxing and nice, fits the theme pretty well, however UI navigation is confusing I quit the game on accident Xd

I would be happy if I could leave inventory on ESC instead of leaving fullscreen...

Submitted

Really nice game. I did manage to catch some fish but the spots kept spawning too far away. Love the art.

Submitted(+1)

Real relaxing game to just fish and sell! Definitely  had dredge vibes. 

Some bugs I found: 

  • Don't mess with the settings xD
  • When 2 fish-spots are next to each other you get 1 and the other just vanished (area detection problems)
  • When into the market and press space will break dialogue repeating itself

I played quiet some while and didn't had a sturdy boat yet, maybe try for a jam game to lower the playtime a lot cause people wanna play other games as well so like a 5 to 10 min game is really the max for these games.

The game is really good build tho, love the art-style and music and sound are good (when not messing with settings). Well done!

Developer

Thanks a lot for the feedbacks ! Yeah, it might be a little repetitive for the unluckiest people due to the spawn RNG unfortunately, we'll definitely better balance the game next time ahah.
As for the QA, thanks a lot, already working on fixing and improving this to further expend it into a real game hopefully !

Submitted (1 edit)

Yeah I notced that too, don't mess with the settings and press Quit. That might be just the web build though, because the "Quit" shouldn't be in the web build, but it could be  picky detail to remember to hide it for web. For it to be cleaner, yeah it should be hidden, but the game plays fine as long as Quit isn't pressed. One way to improve it is from Settings it shouldn't even Quit, it should go Back out of there, it's actually a bit unclean that it quits the whole game just because you entered the settings at all and doesn't make much sense. These would be small things to consider after the jam as they don't really look game breaking to me. 

Submitted(+1)

I loved the idea of taking inspiration from Dredge to make something in 2D. It was one of those things that you don't know you need until you see it. I really loved the game!

Developer

Thanks a lot, that's what we though too at first, a boat side-scroll means sacrificing verticality so we were not sure it was gonna work but on our own POV it does so we're quite happy with how this turned out ! Hopefully it will work as well when we'll expend the world further :)

Submitted(+1)

I had a good time playing this game.

The mechanic to catch fishes or cards was fun and getting the card in the ocean is a good challenge. The visuals are good, I like the little town and the drawings of the cards.


One thing I noticed it’s that when you move the controls in the audio, those go too loud after starting the game, I don’t know if it’s only the web version but I had to restart the game for this and not move anything in the options haha.

Also when you get the gold card/study shell from the sea it says it’s common and I don’t know if it should be a legendary rarity for the color. And I think those were the “bugs” I found in my gameplay. The other stuff was fun, I couldn’t complete the carddex, I missed 2 fishes and 2 cards with something that looked rounded in the objects. Good thing you can get the card you need in the sea because when I saw the price in the store, I felt I would need some time to get at that point.


I liked the heavy oil tank and the purple turbine, making going in the boat fun and speedy. I think I would liked 1 slot more in the special cards and a bit more of fish spawners, I got a lot of cards and little fishes, more in the ocean.

Great job doing this game in 1 week, was fun! :)

Developer (1 edit) (+1)

Hey, we're delighted that you enjoyed our game !

About the settingsn that's not an issue proper to your version. Some players already gave us this feedback (someone even almost had a heart attack ahah). Really sorry about that, that's what happen when you add features like that like 5 hours before the jam submission due hour, we'll make sure to be careful about stuff like that in the next jam.

For the sturdy shell, that should indeed be a bug. Our card design allow us to precise a rarity type and we might have set the bad one unfortunatly... And yes for the card in the store, you could buy them if you get an infinite money loop where you equip some money improvement cards and just sell/rebuy your cards to the merchant, money can stack up pretty quickely that way ahah ! But it's kind of a glitchy build hidden and RNG based, so not a good decision on our side... anyway, when you buy cards in the store they are not revealed in the carddex unfortunately. 

And concerning your balancing ideas, they are great ! We'll check how we can improve the fishing spots spawn (maybe allow the player to fish anywhere and have fishing spots only for really rare cards ? Stuff like that).

Anyway, thanks a lot for the time you spent writing this review full of insights !

Submitted(+1)

Interesting game I love how cozy and chill it is. I just think it is a tad bit repetitive. Overall super fun If you want you can also check out my game too!

Developer

Hey ! thanks for playtesting our game, it means a lot :) indeed it might be a tad repetitive, we already have some pieces to improve this repetitiveness like adding quests, more villages, NPCs, and more variety in the gameplay like weather and mini game improvements, hopefully it will work out somehow !

Submitted(+1)

Awesome what you came up with within a week! :O Fun gameplay and great art, love it :)

Developer (1 edit)

Thanks for your time, it means a lot !

(+1)

Very cute chill game. Great for winding down after a long day :)
Mind checking out my jam submission?
https://itch.io/jam/brackeys-12/rate/2972302

Developer (1 edit)

Thanks a lot for your time, we're glad if that gave you some chilling time :) We will definitely review it !

Submitted(+1)

amazing art and a very complete game! i loved the minigames and the steve zissou reference

Developer(+1)

Wow, such a nice feedback, thanks ! For the Steve Zissou reference, I think we need to come clean, it was not intended but more like a happy coincidence ahah.

Submitted

A very lovely game that I'd love to sink time into when I'm feeling down, just to chill and just listen to the soothing music and hang out by the dock with a friendly shopkeeper. Lovely aesthetics and vibes and it's 5 stars in many categories! 

My only feedback is maybe the cards/fish should be automatically claimed without having to right click them. Furthermore right click is not the most intuitive action, and left click to drag it to inventory is a bit of a long-winded action to repeat for every catch, thus I think it should do that automatically if you have the inventory slots for it. I know the text says to claim it or they get lost, but I didn't know it required actual user input to make that action - in Dredge you automatically claim the loot too. Just my two cents. The game is great overall :)

Developer

That's really an awesome review since that cosy vibe which bring your mood up was not that much something we intended at first ! We're really glad that it made players feel that way. Thanks for you really generous review !

We're 100% aligned with your feedback, the drag'n'drop / right click thing is possibly the most unintuitive UX/UI ahah. Reworking this part will be the first thing in our todo backlog ahah

Anyways, thanks for your review and time !

Submitted

No problem, I ended up making a semi-cozy game set in the sea too HAHA (except for the storm...which is the opposite of cozy), something about the sea just screams cozy to me, like I just wanna sit there and watch the waves... *zones out lo-fi beats*

Developer

I totally agree ahah, it just reminds me of my childhood holiday memories at my grandparents house near the ocean, such a nice feeling !

I'll go check your game asap then ahah !

Submitted(+1)

For me it reminds me of building sandcastles and getting bitten by crabs XD

Thanks - I'm looking to learn as well so if you have any detailed feedback, feel free to let me know your thoughts about my game so I can improve!

Submitted(+1)

This is a top notch game!  Loved a lot of things about it, honestly would pay for a full game of this style if you expanded it and polished it up a bit.  Very solid work!

Developer

Wow awesome, thanks a lot for this feedback ! It really motivates us to expend this concept further :)

Submitted(+1)

Excellent little game! Really really well polished considering the time constraint.

I was dumb and did not drag the first few fish/cards into my inventory. (even though it was there in red text)

Is there a reason the drag and drop mechanic needs to be there from a design standpoint? Maybe it makes the player feel like they are "hauling in" the fish or something?

Either way- I enjoyed the minigame, and the upgrade progression seemed to be very natural. It also had a very cozy aesthetic. Great job.

Give Hurricane Watch a go if you get time!

Developer

Hey thanks a lot for you review and feedbacks, we're glad you appreciated the game !

Let me stop you right there, you're not dumb ahah ! We definitely did that to make the player feel like "hauling it" but it's clear that it was a huge misconception on our side since many reviewers didn't notice that they needed to take an action for that. We'll definitely rework that part so that it feels more natural to the players !

That's really nice that you enjoyed the upgrade progression, which was a central thing in our game design (we would have loved to further expend it tho) ! And yes, our artist really did an amazing job, feels like being in his backpack sometimes ahah.

Anyway, thanks a lot for dropping by !

Submitted

This was a five star in every category for me. Loved the presentation and the idea ! It's a cozy fishing game, simple but entertaining. The graphics just complement that nice feeling. Loved it.


I would appreciate if you rated my game when you could too :)

Developer

Hey, we'll definitely check it out ! 

That being said, thanks a lot for your feedback. It really means a lot for us and motivate us to further improve and expend the game !

Submitted

I love fishing games. 

Nice game, Great graphics.

Good job!!

Developer

Thanks a lot, we love fishing games too ahah

Our artist really did an amazing job, wether it be pixel art or character design.

Once again, thank for your time !

Submitted

Really nice game! The dialogue system is cool, and the overall concept and feel are great. Unfortunately, I didn't have any fish in my inventory when I got back to the town, but overall, I thought it was very well executed.

Developer

Oh my, we're really sorry this happened to you ! Many players encountered the same issue, which is not a bug but more like an UX/UI issue. After fishing, you need to drag'n'drop the fish in your inventory (or right click it at least) so that it goes to your inventory, else it will be lost ! Sorry for the time you lost, we're at least glad you still enjoyed the game somehow !  And thanks for your feedback !

Such a nice game! So polished and has a lot more contents than I expected in a 7 day jam! I went just go to bed for 7 days lol

Developer (1 edit)

Thanks a lot ! We definitely added a lot of content, we're glad you enjoyed it ! Hopefully your 7 bedridden days felt nice and cosy ahah.

Submitted

Good game, graphics wise its good looking and I liked the fishing minigame

One time I ran out of fuel at 3 meter from the platform I guess I should've been safer

Developer

Hey, thanks for dropping a review and spending some time on our game !

Yes we definitely should had more QOL improvement on that side like maybe not counting fuel consumption once the harbor is on sight or things like that.

Anyways, thanks a lot !

Submitted(+1)

This has been my favorite game so far. Very cozy and atmospheric. The ocean zone is a little overpowered with legendary cards everywhere. It makes the tow cost not a problem. You could probably speedrun this if you just are able to get out there and fish a strong shell card. I might've balanced that a bit better, but that's a small change for an excellent game. Well done.

Developer

This is a gem feedback ahah ! Thanks a lot for your review, we're really glad that you enjoyed it that much. 100% agreed; if times allows it we'll definitely put more efforts to improve our balancing and bug fixing next time.
Once again, Thanks a lot for you feedbacks !

Viewing comments 34 to 15 of 54 · Next page · Previous page · First page · Last page