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Purrfect Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #13 | 4.019 | 4.019 |
Innovation | #14 | 4.011 | 4.011 |
Game Design | #16 | 4.112 | 4.112 |
Fun | #34 | 3.978 | 3.978 |
Audio | #58 | 3.809 | 3.809 |
Graphics | #63 | 4.270 | 4.270 |
Theme | #71 | 3.933 | 3.933 |
Ranked from 89 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a platformer where you have to find your cat before a big storm hits. It's a little on the nose, but the core gameplay loop is about resting at benches, waiting for things in the environment to change so you can progress. The initial design pitch was that when the storm comes, it's game over. This is still sort of true, but more because most of the jumps become impossible at that point.
That said, *most* of the game is about everything *before* the storm hits. The abandoned park, the closed trails, and the wind picking up and getting more intense.
Did you write all the code and made all the assets from scratch?
Yes
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Comments
The way you use the wind in the game is so creative. And the graphics are so cute! I love it
The character seems to bug out sometimes but other than that the game is really fun and well polished
Lol yeah that bug was my white whale during this Jam. I kept going back with the intention of fixing it but got sidetracked by something else. Thanks for playing
I really liked the umbrella mechanic, felt smooth!
WOW great game
Such a cool idea for a game using wind to hemp you get up or get further! I thought it be a generic platformer but no haha. I really enjoyed the game sweet art I love to learn more about the pixel art. Made it all the way to the end!
Thanks for playing, anything you'd wanna know specifically? I used Aseprite and (for the most part) a colour palette called Juice56.
Really nice game and art!!
Astounding graphics and concept, i already tried this game. Now it's ur turn to try & vote us. Thank u
I really love the idea of the game. The waiting system reminds me old flash game, "400 years".
Really loved the game and the idea of the incorporation of the theme..
Nicly done.. would love some feedback on my game also.
Pretty cool game, also I like the art style :D
Thank you :)
Super polished and fleshed out game, was really fun. Would have loved to see a little more gameplay, it felt way too short haha.
Thanks! Yeah definitely ran out of time at the end there, was scrambling to just get even what we have finished.
A nice game with some cool mechanics. great work :)
Game was pleasant and relaxing. I like the mood. Great work.
The art looks great and your take on the storm is pretty good! Too bad I'm allergic to cats otherwise Tabby wouldn't have run away
Really really nice game! The character (and cat) pixel art is really cute, backgrounds are beautiful, music fits really well, movement feels really smooth, and I love the use of text popups and cutscenes too! The waiting mechanic adds a nice puzzle element to the game, I wish it was a longer game.
It feels super polished overall and I love the ending! Well done :D
I loved everything, it is really nice i just wish it was longer haha
purrfact way to implement the theme!
I want to know how you guys make the cutscenes for the game, it looks great!
plus the art and music is great too! your team did a great work!
very solid submission!
Thanks for the kind words! The cutscenes were made using the AnimationPlayer in Godot. I set up some methods on the player script to disable input, force jumps, and force movement. Then made text generators for the MC that are triggered with areas. The AnimationPlayer would call all of these in the order I set. Probably a pretty jank/bad way to do it but it ended working well enough for the jam!
It sounds a lot of work went in to make the characters move smoothly. which I think it paid out pretty well!
If that's the implementation, I wonder each playthrough plays out slightly different cutscenes depending on the character's position and speed when the cutscene has started
Thanks for answering my question!
For sure! And yeah that's something I had to design around. The first cutscene happens right after you fall into a large pit, so I knew the player would be respawned right at the checkpoint, always the same position. And the last one forces you through a small gap, so that everyone would have to trigger it right then. A more elegant solution would be to calculate the path to the cutscene 'start' and have the player character move there before triggering the rest of the scene. Or something!
Like the game idea. The character is flickering for me a little but it's not a big deal. Such a great artstyle! Good Luck!
Not bad :)
Very interesting game, I love the time/weather mechanic!
Some feedback on jumps needs to be fixed in my opinion, maybe holding the space key for half a second which opens the umbrella could be nice.
Overall is great, good job!