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The Path of the Sacrificed (Alpha)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #15 | 4.138 | 4.138 |
Fun | #47 | 3.938 | 3.938 |
Overall | #96 | 3.682 | 3.682 |
Innovation | #97 | 3.646 | 3.646 |
Audio | #147 | 3.538 | 3.538 |
Graphics | #148 | 3.985 | 3.985 |
Theme | #647 | 2.846 | 2.846 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
used the theme as the core mechanic of my game. There’s a calm, reflective phase where you move the tiles and think through your solution. Then comes the storm—once you press Space, the scene plays out, and you can no longer control anything.
Did you write all the code and made all the assets from scratch?
I wrote all the code during the jam and created the sprites for the magic tiles. The rest of the art is from Toadzilla on itch.io—huge thanks to him! The music was composed by a friend during the jam, and the sound effects are from various royalty-free websites.
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Comments
Cool puzzle mechanics and art! I think the sprites for the direction change could have been just simple arrows rather than the circular 'restart' icon, as it confused me multiple times which way the player would go haha. But nice one!
yes but the goal of the tile is to rotate them according to their direction, so an arrow to the left would be even more confusing if the player were to take it in the opposite direction, its part of the game to take in count the direction the player is in ;) thanks for your feedback !
This was fun! good job :)
Hey your art looks unique and really nostalgia. Cool stuffs
I LOVE THE ART!!! That was fun! Well done!
I like the music and the puzzle. Fun to play and come up with solutions
It is a very good puzzler game
Here is my submission if anyone wants to check: https://abdullahsevin.itch.io/allican
Very unique and abstract take on the theme! The game feels really well made, but I wish there was some form of hint system for players who are stuck at a level (me).
Thank you ! I dindn't put a hint system but you can skip the level in the pause menu if you still want to explore the game :)
Great puzzle game, loved it and good job for making so many levels!
Really polished game loved the concept and the puzzles, the visuals were also very good, well done!
It's a really well made game. I especially love the pixel graphics and music that are like old games! :>
Game feels super polished. Love the art, love the sound, love the level design. Very good job!
I actually really enjoyed the puzzles and the graphics, the music got a lil tiring for me, but overall a good experience!
That takes a lot of brain power! I really enjoyed how you have to set up the stage and then let it play out, not too many games can make that fun, but you did a great job at that!
Really cool, liked the strategic mechanics and you did a really nice job on this one!
A very good game made it to level 10. Awesome graphics and audio. Definitely deserves much more recognition
8.5/10 :>
Thanks, hope it will !
Once again a great game Gymnopediese !!!
had lots of fun , level 13 and 17 gave me a headache hahah , keep it up ! <3
Merciii ❤️
I liked it a lot! The 13th level made me cry :)
ahaha, I didn't realise how hard it was before doing it again... got to look at the solution...
nice art!
Thanks, it was mostly made by toadzilla !
Very cool game!
Simple elements but put together they make for challenging puzzles, very good job, I had fun! :)
Thanks :)
A really neat puzzle game, some of the later stages really stumped me. Good job! :)
Pressing space on the "loading screen" with the level title starts the simulation though, when the player probably just wanted to skip the title screen. Just a minor bug.
Also if I hadn't read the description I wouldn't have made the connection to the theme.
Thanks for your comment ! Yeah I just procrastinated too much on that little loading screen bug... for the theme, implementing it as the mechanic is not the best way to gain points since it's not obvious, but that's the price to pay :)