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Pawstro's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #127 | 4.042 | 4.042 |
Game Design | #285 | 3.403 | 3.403 |
Innovation | #327 | 3.193 | 3.193 |
Overall | #335 | 3.314 | 3.314 |
Theme | #366 | 3.319 | 3.319 |
Fun | #460 | 3.118 | 3.118 |
Audio | #637 | 2.807 | 2.807 |
Ranked from 119 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every 1:30 - 2:00 enemy storm approaches at your space station and you try to survive while earning some decent money to upgrade your base. A regular day of a space miner.
Did you write all the code and made all the assets from scratch?
Only Navmeshplus and Dogica font are used as outsource. Rest is done by scratch
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Comments
A fun game that uses the theme well. To improve maybe increase the amount of time the player has to collect resources
Thank you! And you are right sometimes you have to hurry a bit too much. We didn't have enough time to balance and test the game. Again thanks for playing ☺♥
This was a really cool game to play! i found it a bit to hard, but that might be just me beeing bad at the game as well haha. i think i found a bug with the electric fence? if you just swirl it around and click it will damage much faster. Great work on the game! :D
This game is an absolute triumph! The attention to detail, smooth gameplay, and creative elements make it an unforgettable experience. It’s clear that a lot of passion and hard work went into this project. Fantastic job! :D
Nice game, I really liked the pixel art both in the main menu and in the game itself! I encountered a few bugs but it was a nice experience!
Nice game. Two problems:
1. You can't play game in windowed mode (you can fix in godot by using CanvasLayer).
2. There was a bug where enemy got inside of my wall, and i couldn't attack him.
Anyway, good game.
Nice game, great graphics and even the menu is quite creative. I would like to have more game feeling, but I understand that there might not be enough time for this. The idea is excellent, the implementation is also at a high level. Good job and good luck!
Thank you! Your game also has amazing graphics i am glad you liked it! And sadly yes, you are right. We are planning to work more on gameplay but we didnt have enough time ☺ ♥
Good tower defense style game, Graphics are nice, it is replayaale a lot, good job
Here is mine if someone wants to try:
https://abdullahsevin.itch.io/allican
It is a really cool game. I liked it a lot apart from few problems. Well the movement feels a little jank sometimes but that is not such a big deal. The really close camera when outside feels a little too much mainly when moving super fast with upgrades, although I found out that by getting close to the space ship the camera zooms out even outside. Also I don't know if it was intended and I just missed it but when moving the laser weapon around the ship it removed its cooldown killing all enemies basically instantly. Also in the description it says that every 1:30 - 2:00 enemy storm approaches but after playing for a while I am sure that every wave was about 40 seconds.
i really like the art! the gameplay is very fun!how is this made in one week?
Overall 9/10
Good game, loved the graphics!
The time between enemy waves feels too short, I can't get anything done before the wave arrives! Also, Zoro what are you doing in there?
he's lost ♥
Nice Graphics ! also gameplay is fun
Looks absolutely stunning !!
I really like the sense of balancing progression and survivability when maintaining yourself and your ship, but I felt like upgrading the player was meaningless compared to upgrading my ship, with it constantly taking damage from the swarm of aliens. Because of this, it felt baffling that there was no way of repairing the ship's health compared to restoring the player's health. Additionally, the interaction system seems to work with ontriggerenter events instead of general ontrigger events. This means that players can only interact with an object when entering the area and not just being in the area regardless. Lastly, the inputs from mining and attacking with LMB felt inconsistent, with some hits registering, and others phasing through.
I really only wish there was a tutorial cuz this seems like an awesome game otherwise, good graphics and gameplay.
UI doesn't scale with the screen which is sometimes problematic.
8/10 :>
Really loved the game! I like that you need to leave the ship in order to collect resources and earn money. I noticed that if you just hold the mouse button and rotate the laser around the ship really quickly, it pretty much instant kills enemies (not sure if this was the intent or not). Also, I eventually bought the teleporter to get back to the ship, but it didn't work for me.
Great job and I had a good time playing it!
Nice game! I liked the art and the upgrade system.
Wonderful graphics (I might even be jealous because they are not in my game :) ) and the idea and implementation feel are awesome!
However, the lack of a "game feel" made me feel a little bit empty. For example, there are no animations for mining, upgrading, changing ores to coins, and attacking enemies. Also, when I tried to get out of the borders of the game, it glitched a little bit.
In short, I loved your game (literally) and it was fun to play. The only drawback was the absence of a game feel.
Nice! I think to improve it:
For example, to control the electric fence again when you already just got out of controlling it, you have to move all the way back out of the area and then move all the way back in, etc.
I didn't find any "game breaking bugs", so if you did feel like considering the above, I think you should not make any changes during the jam, if any it would be for after, if at all.
Overall I think it's a pretty original, unique and fun game - nice job on it!
Nice setting of the game, the retro visuals are very nice and the game seems to be really polished, keep it up.
space cat? I need a full game a mobile game be a good idea I feel very polish the gameplay and its funny