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Salm To Ctorm Before's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #99 | 3.641 | 3.641 |
Game Design | #165 | 3.615 | 3.615 |
Fun | #187 | 3.564 | 3.564 |
Overall | #234 | 3.440 | 3.440 |
Audio | #372 | 3.205 | 3.205 |
Graphics | #417 | 3.436 | 3.436 |
Theme | #447 | 3.179 | 3.179 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to be calm in the storm, sort things out and build your kingdom to survive waves of enemies. Use the storm wisely to manage resources and defend against enemies!
Did you write all the code and made all the assets from scratch?
Everything except for the art is made from scratch, the free asset I used is Tiny Swords by Pixel Frog
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Comments
loved the wind mechanic and how it impacted both sides of the game! i was definitely overpowered by the enemies with not enough troops spawning
I guess I made it a bit too tough:)) thanks for playing
i wouldnt say too tough... probably a skill issue as the more i played the more it made sense lol
oh really:)) I just modified a bit so that it get easier preparing for an update:))))
such a creative game with nice graphics and unique gameplay concept!
the only problem i had was the fact that no matter what i did, my troops didnt spawn and when they randomly did, it was just one or two of them against a whole army...
and although the game had a tutorial, it didnt talk about how we can spawn our troops in the battlefield...and because of that, sadly, i couldnt even begin the game
also, when the buildings go to the edge of the table, they get stuck and dont let the player merge the other buildings, i dont know if thats intended or a bug
aside from that, i can see the potential of this game being a pretty fun experience though!
you have to look at your resource as I said in the tutorial, not enough resource or reaching max capacity will stop your troops from being spawned, you have to build other buildings to provide enough resource and space for troops to spawn. Only buildings of the same level and type can be merged together so if a building is in the corner and no way to get it out, you must use the thunder and hope that it randomly hit the right building. Thanks for playing
ok i didnt exactly know about the first one you said but im pretty sure after seeing that my tower is getting crushed by an army while i dont have any troops defending it, i started spamming all of the buildings and merging them together which they were all level one but it didnt let me for some reason...
the game was fun though, i can see myself playing it again if it guided me in the right way...
ye you gotta do it CALMLY, spamming is the reason why you're not building up a great army, you gotta max out every building to generate resource and increase troop qualities as well as quantities. Seem like ur not building enough houses to provide space for troops, that's my guess
thanks for the tip! im gonna try the game again!
but would be nice if there was something in the game itself for stupid players like me, mentioning how is the correct way of playing...
nah my bad, there is the description of the buildings for explaining but I guess I'm not making it clear enough
How is the spawning speed influence ? Sometime it goes fast and sometime super slow, how does it works ? otherwise it's a really cool game, played it for 30 minutes and i love it, that's why I asked the question, good concept, maybe in the future add some automatique leveling up, even if it doesn't change the visual, to increase the playability,
It depends on the troop that it's spawning, the higher the level, the longer it takes to spawn troops. But the troops of higher level barracks are wayyyy stronger. THanks for playing! The point of the game is to level up using the mechanic of 2048 so I don't think automatically leveling will fit well but thanks for the idea
by automatic level up I mean like in 2048 you can merge tile to the infinite, merging 2 level 4 troupe would give a level 5 troop even if the animation doesn't change, instead of just blocking, but yeah overall a verry cool game !
ah really cool idea but I think that requires lots of time which is not quite doable in a game jam but thanks:)))
Brilliantly done! The creativity and attention to detail in this game are exceptional. It’s an immersive and fun experience from start to finish. Congratulations on such an impressive achievement!
Thanks a lot!
Really cool idea. Though I believe that seeing where the building will be placed or which tile will be destroyed by the lightning would be a great addition as the complete randomness just makes it difficult to add high tier buildings once you've actually placed a few. Otherwise loved the concept.
Thanks so much!
The game is really fun and innovative for only having 1 week. I had some problem with understanding the spawning mechanics but in my third try, I got it. I could really see this doing well with more troops and mechanics. Good job!
thank you frenly human or fox
the artstyle is on point, looks so lovely ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
<3<3<3
Great concept for a game! I love how you've combined different mechanics into one innovative defense style. The sliding tiles and resource generation add a unique twist, and the art is fantastic. I’m excited to see how the strategy evolves as I play—definitely bookmarking this for future runs!
Thanks a lot for playing😻😻😻
Great concept for a game! Is it beatable?
yep! Beat the boss at week 50 and you win! Thanks for playing
Right side wind, left side wind, cha cha real smooth!
1. one of the most innovative defense style games in this jam or any jam for that matter
2. the game has sliding tiles, combined with resource generation and defense strategy, there are 3 different concepts here all mashed together into one, just like how you mash together two buildings in this game
3 .art is great, everything is readable, lots of different buildings as well as animated units
4. theme is nicely displayed, the wind blows strong enough to not only combine your buildings but blow away enemy units!
5. the core concept is amazing, you use sliding tiles to upgrade you buildings, just like one of those phone games with the numbers you multiple together. You do this to generate more resources and build more units to defend your sliding city. The concept is tough to understand at first because you need a few different resources generated jus tto start making your first units. After the concept is grasped, the player is required to min/max their build to pump out the maximum amount of power
6. this game is difficult, you'll probably lose the first few times. I eventually grasped a strong build, however it still wasnt strong enough because the enemy hit me with HUGE knights and I didn't have enough goblins to defend. I had to stop there as the game was too tough, but I might come back later for another run, bookmarking this game for sure
7. if you can't slide well your game will go poorly, if you have to rely on the lightning ability your game will also go poorly, this thing has a habit of killing your best buildings
Tons of replayability here to get as far as possible, does this game have an ending?
Tons of fun, I've given high marks, keep making awesome games
OMG! THank you so much! About the HUGE knights, they are very tanky but deal almost 0 damage, the main damage is the archers. You can use the wind to bring the archers closer to your units to kill them first or wait for the next 2 waves, there will be a massive TNT wave, you can use the wind to push the TNT goblins back to blow the archers up! And the end is at week 50, there will be a final boss, kill him and you win~!
What a novel use of that puzzle format. I think you did a great job putting together a cohesive UI in combination with the actual map space. It took a couple tries to realize what you were going for, but once I did, it hooked me in.
The use of the wind for both the enemies and tile placement was a nice way to connect the two play spaces to the resource system.
I do wish I could see which wave # I was on, because it felt like I got fairly into, but didn't quite make it to the end. But maybe it was more visible in full screen.
Thanks! I did not really have enough time to polish the game so some parts were a bit confusing but thank you so much for playing and rating the game!
Pretty interesting idea on the mix of 2048 + tower defense! A few opportunities that I see:
1. Overall there're a lot things going on, and not a lot of explanation for them. I almost bailed out for not understanding what's going on
2. The level up mechanism, which is very important, is not explained in game (afaik)
3. I couldn't find how many units I could spawn with the current houses I had, or how many units each new house allows (I saw the x/y later on the units count)
4. I wasn't clear on how to spawn units at first
5. The difficulty ramp up seemed pretty insane to me
I do think you have a cool idea here, and the assets you've used fit pretty well, just needs a gentler ramp up and some polishing imo. Well done!
Well thanks, I may need to work more on the tutorial I guess. Everyone has been saying it's very unclear how to play. Thanks for your opinion
Seems really interesting, but having a hard time with the interface and understanding what to do. I'm gonna bookmark and circle back in a couple days to see if things are updated before I rate. If you're using Unity, check your Canvas and make sure it's scaling with screen size. You can also manually set resolution for WebGL builds in the project settings. I think half my problem was the UI not fitting on the screen.
Thanks for helping! I fixed it and I think its playable now. Can you help me again by giving it another shot:((((
cute concept! Enjoy exploring and building different combinations with the recourses. Great work!
Thank you kind human!
Couldn't really figure out how to make anything work. It's a good concept I hope you flesh out.
Hi, thanks for checking out but what is the problem you're facing? You have to build the lumber yard first so that it produces wood to build other house by the way
I think that must have been the problem. When I played the first time every time I tried it only let me build a house which didn't seem to do anything. Tried it just now and it only let me build the wood to start. Not sure what changed.
ye my bad, it was not clear at first so I updated the game by adding a bit of a tutorial, and I just updated it again. If you have time, please check it out again:(((. Thanks for pointing it out btw!
Seems like an interesting concept. Just that most of the buttons didn't work. The randomize explosion and how you set up those tiles are quite interesting, if only it worked :( I really wanted to see how the game plays out. Hope to see more updates on this game in the future.
You mentioned about the art is an asset pack, but imagine how this game would be like with original arts and maybe a storyline 👀
thanks! I'm trying to fix bugs and will update it as soon as possible, maybe check out again tomorrow🥹🥹
Surely, let me know when it's updated and I'll check it out again!
Hi, I think I fixed the game and its playable now, can you please check it out again:(((. I'm a bit busy right now but I'm gonna try your game as soon as I can
Now that the game is playable... I got so immersed in it that I kept on playing for many rounds. Wonderful I love the storm mechanic so much. Wonderful job. Most playable and polished game up till this point. And with such a complex mechanic too. Honestly wish you the best of luck and I'll donate to you. Also by any chance are you going to keep working on this game?
You must be the nicest guy in the world honestly:))))). This means soooo much to me. I can polish the game a bit but I don't think I can expand it because I cant draw:v and I'm also a bit busy with my fulltime job. But after you saying this to me, it makes me want to go indie so baddd!
Ah back from cheesing the game a bunch I can say the wind mechanic is broken hheheheheee well well well let me tell you this cheese. I would be sad if it gets fixed but I think balancing the game out would be a good idea!
So you can use the wind by earning coins 2 coins I believe. Well if you have 5 coin mines maxed out (See where this is going?). You can basically perma-stall them. And use your archers to dash into the backlines exploding those TNTs and rain destruction hehehe.
Final boss? What boss I saw a horde of TNT, well then bye bye boss. Archer + Perma stall + TNT = one of the best cheese I've ever experienced.
Reply: Thank you, to be honest I love to see game developers come up with great ideas! And I mean hey... I can also make games soo 👀
I'm not a person you should listen to, I mean just a random person on the internet, but if making games inspiring people makes you happy. Go indie!
ye the wind is for dealing with TNT and archers but it wont have any effect on the giant golden goblin which is the final boss. Thanks so much for playing the game for this long. I guess imma need some art skill to go indie though, I'm more of a tech guy:)
Yeah you would need someone to cover up your weak points. Maybe, just maybe, you might spend some time learning to do some art related stuff. Then things will start changing.