Unfortunately i wasn't able to find the ants that did this because i fell down to a pit with no return. I was glad that you at least put the restart positions before the falls, but this one seemed like there was no exit. Nevertheless, i liked that there is a progression in the story and the sounds the ants produce when talking. I didn't like the background seamfulness, and the stick animation though.
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Reclamation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #577 | 2.905 | 2.905 |
Game Design | #594 | 2.986 | 2.986 |
Innovation | #638 | 2.757 | 2.757 |
Graphics | #650 | 3.041 | 3.041 |
Overall | #654 | 2.874 | 2.874 |
Fun | #659 | 2.838 | 2.838 |
Theme | #722 | 2.716 | 2.716 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
kinda doesnt it mean calm before something bad happens
Did you write all the code and made all the assets from scratch?
some of it they were by tutorials or my friend but mostly me and the art were by my friend GMAbdullah
Comments
Good game for a first jam (hopefully first). First major takeaway for me is the game works smoothly and responds to our controls. The ant noises are cute and the art is great.
Kudos!! You made a great project..
Also the pit claimed my run XD
Considering it is your first game and you are only 11 there is not much more to ask for really! The game obviously has problems, but most of them are game design and level design I would say (or random stuff unity does for no reason and you kinda have to know how to get around for it to work properly). And this is pretty much a matter of time to learn how to do and maybe watch some documentaries on the subject. The fact you are putting your effort into something you enjoy and it is functioning is great! That is everyone's first step and you have done your really early on.
I was also claimed by the pit! Aghghghgh. Nice job, though! I liked the way the character looked and the sound effects. ^-^
Wow, this game is amazing for an 11 year old. When I was 11, I wasn't making anything nearly as good as this. You already have the brain of a game dev by thinking about the player. You remembered to have things like arrows to show the player where to go, checkpoints, directive text in the top left... Very good job, keep making games you have a lot of promise!
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