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A jam submission

To Gather And FightView game page

Turn-based medieval tactical strategy, building fortifications included
Submitted by lisyarus (@lisyarus) — 15 hours, 23 minutes before the deadline
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To Gather And Fight's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#653.9463.946
Theme#2343.8383.838
Fun#2643.5683.568
Overall#2853.5093.509
Innovation#3743.3783.378
Graphics#4043.5683.568
Audio#7902.7572.757

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Units attack together when forming a connected group

Did you write all the code yourself and made all the assets from scratch?
Wrote all the code, no engines
Textures & models by myself
Sounds from zapsplat.com

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Comments

Viewing comments 20 to 1 of 33 · Previous page · First page
Submitted(+1)

Good strategy game. I like the overall visuals, attack animations, the procedural gen. and the AI.
The one by one gameplay is a little bit slow and the movement sound is too harsh for me.
The game has potential, nice work!

Submitted(+1)

WOW, having a random map generator and even has a really nice gameplay with this amount of time! Incredible! It was a really fun experience to play it :D

Submitted(+1)

Excellent game, super impressive that it was done in a week (less than a week looking at submission time!) nice stuff

Submitted(+1)

This game is amazing! How did you develop this in a week? I like how you can customize the map, play with other people or AI. I thought for sure this is going to be another TABS game but it's not. Good work!

Submitted(+1)

This game is extremely fun, one I would probably just play for fun. It has the polish of a fully released game, I can't really fault it for anything.

Submitted(+1)

This was an absolute BLAST. A short, but easy to understand strategy game. The map randomness and different soldier-types keep things fresh. I think the resource-gathering was a nice touch, and I'd like to see it expanded into different uses. Admittedly, I have only completed one match...

I think the real pride of this is the clean gameplay and solid design. The graphics and audio definitely leave something to be desired, but this was a great experience nonetheless. Great job :)

(+1)

This was really fun to play. I think it's really impressive that you were able to make this totally from scratch in a week!

Nice work!

Submitted(+1)

It is a fun game, but I think gameplay can be little faster bcoz it takes too much time to finish a round but you made a great game without using an engine .keep going :); 

Submitted(+1)

Wow. No engine? Just wow. What technologies/libraries you used?

Unfurtunatelly it is too slow on me. Option to always skip enemy turns would be good.

Great job.

Developer(+1)

Thanks! I’m using C++ with OpenGL 3.3 for rendering, SDL2 for window creation, and SDL2_mixer for sound output.

Do you mean the gameplay was slow, or that the game lagged? There’s definitely a lot I can do to optimize it, just didn’t have enough time during the jam.

Submitted (1 edit) (+1)

No. I meant the gameplay was slow. The game ran totally smooth. No fps drops, nothing.

These turn based games are always hard to balance, I know. I don’t think I can suggest any good improvements now. Just brainstorming… Maybe:

  • Players can position actors as an preparation action before start, so they don’t have to have them on the edge of the map
  • old gold ‘move & action’ each turn where you can exchange the action for another move

I know you had a lot of work making this game without engine so you would probably do one of these things if you had the time. Don’t take this negatively. It is good game anyway.

And I also wanted to say that archers have too wide range as I could shoot out most of enemy army before they reached me. But I played against AI, I think hotseat with friend would be better.

I wanted to mention that I really liked the building idea. That was really cool. Definitely one of the reasons I enjoyed your game a lot. It worked with wide archer’s range.

Thank you for the techstack.

Developer

Thanks for your feedback! I completely agree with all your criticism btw, I’m not happy with how the actual gameplay turned up either.

Submitted(+1)

A very cool yet simple game I like it a lot

please consider rating our game here :

https://itch.io/jam/brackeys-5/rate/927957

Submitted(+1)

Wow, game on C++ within one week, that's impressive. I saw you on Twitter last week, and since that wanted to play this game)

Submitted(+1)

Nice to see a pure strategy game. Quite an achievement to create such a polished game without engine within 7 days. Moving whole army cloud be better maybe. But man ...  wow :-)

Submitted(+1)

Very impressive work, well done!!

Submitted(+1)

Wow really well done. All of the mechanics work well, and the procedural generation of the terrain just gives even more to it. And ... all of it without a game engine? 

Submitted (1 edit) (+1)

Well, this game is amazing. Making it a week is a great job. The game could be a little faster, or the characters could move faster. Music would come in handy too, but I love it. 

If you want you can go and check our game to. Thank you!

Submitted(+1)

I followed your progress during the jam on Twitter.  You've done a great job for the AI, procedural generation, and the rest.  Congrats

Submitted(+1)

soo this strategy game is cool not a big fan of strategy but this one got me...

Submitted(+1)

This is a really good game, and the whole thing is super solid! I'm a big strategy game fan, so it was a joy to play.

Submitted(+1)

I love this soo much! thats crazy you were able to do this without a game engine and make the models in under a week! I love how you can literally build forts if you want! But I wish you could make a move with more than one guy per turn

Viewing comments 20 to 1 of 33 · Previous page · First page