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A jam submission

To Gather And FightView game page

Turn-based medieval tactical strategy, building fortifications included
Submitted by lisyarus (@lisyarus) — 15 hours, 23 minutes before the deadline
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To Gather And Fight's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#653.9463.946
Theme#2343.8383.838
Fun#2643.5683.568
Overall#2853.5093.509
Innovation#3743.3783.378
Graphics#4043.5683.568
Audio#7902.7572.757

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Units attack together when forming a connected group

Did you write all the code yourself and made all the assets from scratch?
Wrote all the code, no engines
Textures & models by myself
Sounds from zapsplat.com

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Comments

Viewing comments 33 to 21 of 33 · Next page · Last page
Submitted

Great game, love it!

Submitted

Pretty cool entry. The random terrain generation look very awesome! I liked the movement mechanism. It's a little small paced (or at least for me). 

Submitted (1 edit) (+1)

I'm a huge fan of strategy games and this was really cool! This is maybe the most feature-rich game I've seen in the jam so far and the fact that you did it without an engine is truly impressive. The only issue I had while playing was the camera constantly snapping to its default position at the start of my turn (I kept having to move it back where I had it when I was deep in enemy territory). Despite that, I had a lot of fun figuring out the mechanics and coming up with elaborate strategies to defeat the AI.

Excellent work!

EDIT: Turns out there was an option to disable automatic camera movement (see the replies), so my complaint is null. Greate job for including so many helpful options, I should've looked first!

Developer(+1)

Thank you alot for the warm response! Automatic camera movement can actually be turned off in the settings menu.

Submitted(+1)

Oops, my bad, I should've looked! It's not common for jam games to include such comprehensive settings, so good job on that too!

I'll keep that in mind when I try the local multiplayer with some friends later

Developer(+1)

No problem, I wouldn’t expect a game to have settings like this either :)

Submitted(+1)

The game board style is really cool. awesome graphics and pleasant sound design. the map procedural generation is really cool. good job!

Submitted(+1)


First of all, my absolute congrats to you for coding everything from scratch without engine.

About the game: took me 2 rounds to fully understand the gameplay. I'm more a RTS guy (only played turn based Civilization 1 back in the 90's) Plus I sent one by one to attack, which leads in 2 consecutive defeats.
But the 3rd match was awesome... I design the strategy of constructing a higher ground for the archers, and while the enemy crossed the bridges, only a few manage to reach my shore. And the once that did found dead by my pikemen and knights.

The fact that randomize the terrain make it re playable several times.

You did a awesome job with this game. Congratulations!

Submitted(+1)

A turn base game with a working map generator and working ai. I would never think this is made in 7 days if this is not a jam. Great job, and fun to play. 

Submitted(+1)

I haven’t seen a lot of turnbased games this jam, so this one was very refreshing.

I think the mechanic plays well for this type of game, which could definitely be expanded into a larger one.

Submitted

Pretty cool idea!

Submitted(+1)

The game was really fun to play and I loved the workings of the randomisation of the map and the AI of the game. Really fun experience. 

Submitted (1 edit) (+1)

Ah man, turn-based tactical games are my absolute favourite so this was so great to stumble across! I wish there was a 'technical execution' category for ratings, as I think from a technical stand point, considering the work involved this is one of the most impressive games of the jam. Even more so considering it was made from scratch without the use of any game engines. 

I liked the different troop types, the map randomisation was brilliant. I found the fortifications a bit fiddly when trying to place them and move, but the idea to include them and chopping down trees was great. From a design point of view, I think the group attacks were really cool and a great way to implement the theme, although I felt this did heavily favour the defender. Whoever got their archers to the high ground could really put a huge dent into the enemy army.

I found more joy playing on a smaller map than the default, with the single troop movements it took a long time engaging the enemy on the biggest map size. 32x32 worked great though :)

To have created a 3D turn based tactical game from scratch, with the assets created by yourself and to also include randomised map generation and a capable A.I. is remarkable.

Fantastic work, I'd love to be able to make something similar in the not too distant future. Bravo!

Developer(+1)

Thanks a lot for your warm feedback! I completely agree that the mechanics made large maps hardly playable & defending positions more favorable. Game mechanics are definitely not my best skill :D

Submitted(+1)

Cool game! Love the early 90's aesthetic the graphics gave off. Whether or not you were aiming for that, I thought it was pretty unique and cool. The different densities and types of generated maps were super cool! I think I spent a lot of time just messing around with that. Nice job! A game to be proud of.

Submitted(+1)

This is creative and the ability to choose a map size and have it procedurally generated is impressive and often miss in game jams because most people are focused on the graphics, sounds, and gameplay and they overlook what happens behind the scene. Kudos on that.

Focusing on the gameplay, I already struggle in a game of chess which has a much smaller play area, and having the default map be so huge just felt overwhelming especially since it is not like an RTS where maybe I could select a group of units to move rather than painfully move a single unit at a time. That's really my recommendation, to add a way to speed up gameplay by either reducing the map size or allowing squadron or groups of units to be moved in formations at a time.

Submitted(+1)

This was pretty cool but was waayy too slow. It at least should have been you were able to move all your guys on the same turn. Or you could have started them closer together. Other than the slowness this seems like it could be awesome, the graphics are great and the chopping down trees and building stuff is a cool little twist. The graphics and gameplay reminded me of this 3D 'Advanced Wars' model someone made https://sketchfab.com/3d-models/advance-wars-vg-remix-6973f0bc978543008ec1933695... Could be a source of inspiration

It's great to see another strategy game in the Jam :) check mine out too.

Developer

Thank you for your feedback! Agree that the game turned out to be too slow. Didn’t take inspiration from anywhere, just took random reference pics from the internet & modeled in Blender. With those low-poly models it’s no wonder I made something similar to what others do :) I’ll definitely check yours.

Viewing comments 33 to 21 of 33 · Next page · Last page