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A jam submission

Simultaneous TurretsView game page

A puzzle-based tower defence game
Submitted by NPick — 1 minute, 40 seconds before the deadline

Play game

Simultaneous Turrets's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1223.7893.789
Game Design#1673.7503.750
Innovation#1693.6713.671
Overall#3033.4913.491
Theme#4433.5663.566
Graphics#5723.3553.355
Audio#7552.8162.816

Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Placing turrets on top of each other (combining them) will make them stronger!

Did you write all the code yourself and made all the assets from scratch?
Yep

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Comments

Viewing comments 46 to 27 of 66 · Next page · Previous page · First page · Last page
Submitted(+1)

You've spoiled us in the lvl 11 :P  Very nice game Mariothedog, it was entertaining,  required some thought and tweaking.. i love the idea and enjoyed playing it! Cheers man :)

Submitted(+1)

Cute little game! I enjoyed figuring out the different levels, I dont think the game fits the theme very well though.

Submitted(+1)

Fun Concept, fast, looks great. I do think that most levels were maybe designed with the main mechanic in mind, but missed the fact that most of them worked easier with the normal towers as a result. Perhaps if you slowed the game down slightly and added a strength to every block. Then upgrading the tower can deal more damage, or fire twice. something to feel like major moment.

Submitted(+1)

The game itself its great! Its a really fun simplistic tower defense, I would even say that is resembles a puzzle game in some way because of the importance of placing towers in good spots. The only issue I have is that the main mechanic, stacking towers, is not that useful. I have passed most of the levels without stacking. Its actually quite the opposite, when I tried stacking towers I failed miserably. Other than that the game idea is pretty fun, so with a little bit of balancing you could actually do something pretty nice! :)

Submitted (1 edit) (+1)

Pretty solid tower defense game. Difficulty scales a bit too fast for me. As some people said on the comments, there are some levels in which stacking towers (the main mechanic here) is not essential, or is not profitable. Feedback for the player is really well done, with sound and with effects, but i would add 1 thing (said on the bullet points below). 

Things I would improve:
-Soundtrack that gives a bit more of a dynamic feeling to the game

-When you combine two towers, instead of the normal "placing" sound, another sound, so you know you combined two towers.

-I would make it so a combined tower shoots faster or something, so it feels more rewarding to combine towers.

-Maybe limit where turrets should be placed a bit more, so it gives players a bit more of a restriction and you will be able to "balance" a bit more the game mechanics and levels

Overall a pretty solid game, one of the best ones i've played so far for sure. 

GGs!

Developer (3 edits) (+1)

When you combine two towers, instead of the normal “placing” sound, another sound, so you know you combined two towers.

I’m really surprised nobody else thought of/mentioned this! Thanks for the feedback :) I’ll definitely be adding this in

Maybe limit where turrets should be placed a bit more, so it gives players a bit more of a restriction and you will be able to “balance” a bit more the game mechanics and levels

Yeah, I think that would work a lot better as well. My favorite levels were the ones which had a small number of tiles but were still difficult nonetheless (like 6 and 7)

Submitted(+1)

The simplistic graphics looked really nice and the whole, tower defense timed interval shooting is very fun to try out a sandbox. 

There is a nice feel in the hits and the feedback. Also, the sound effects were quite good.  I think a soundtrack would've sealed the entire game, but as it is a jam game, that can be overlooked.

Some points:

  • Put a puzzle soundtrack that is kind of in sync with the turrets shooting and the beat. It will make it 10x better feeling.
  • Add some sort of special combinations of turrets or even special tiles where placed turrets will behave uniquely. This will give us more options to explore.

Overall this is a solid submission for the jam. I enjoyed it very much!

Developer (1 edit) (+1)

Put a puzzle soundtrack that is kind of in sync with the turrets shooting and the beat. It will make it 10x better feeling.

Yeah, I agree! A couple people have actually suggested added a rhythm game aspect to it (different levels different tracks etc) and I’m definitely going to experiment with it post-jam :)

Submitted(+1)

Nice game! I got stuck on level 5

Submitted(+1)

The visuals are really simple and nice, with a good color scheme. The game plays smoothly, and it's a wonder to play, with satisfying screen shakes and audio queues.

The lack of music is a bit off-putting, but it is not much. The fact that the turrets only aim at 45 degree intervals can make aiming mildly annoying, and solutions to levels feel more like guess-and-check rather than finding a good solution. If there were a little bit more options to shoot the turrets, or have more variety in what combining turrets do, this would be really good. Good job though!

Submitted (1 edit) (+1)

I really enjoyed your game, I really like the visuals

Submitted(+1)

A fun mix of tower defense and puzzle, really interesting take on the theme. It was fun to trial and error what worked and what didn't. My only very small critique was that most levels I did not feel the need to stack turrets on top of each other but maybe that was just the solutions I was coming up with and not intended solutions. Regardless still a lot of fun and well polished. The fact that bullets all fire at the same rate made for some cool puzzles.

Submitted(+1)

I love TD games! It's a clever and innovative gameplay. Each level is challenging. Stacking the towers together is not enough to win the game. Positioning and direction also matter. I enjoy the game so much! Wish there were more type of towers. TD games need more type of towers! Great job!


Please also check out our game ;)

Submitted(+1)

I saw Seth Funk stream this on youtube and It definitely got me hooked up. It really is amazing! Nice work! :)

Submitted(+1)

Cool idea, glad I had you on stream for tips haha.

Submitted (2 edits) (+1)

I've beaten all the levels! As one sage of Mount Ju once said *Thank you so much for including a windowed version*. The best thing I like about your game that it has different solutions, it's always fun to figure out how to beat a game non-intended way. Although, the lack of music is a little bit disheartening, a lil techno would shoot the vibe of the game to the singularity age. The art is simple and well-done, symmetrical just like a solution to one of the levels.

Also, the game definetely needs more mechanics or utilize the old ones more. The idea of upgradeable turrets? Me very likey, but it's only essential in a few levels. The puzzles are fair and engaging, as a person who would dash right to a manual as a child everytime he discovered that to progress further he hard to solve some mystical push boxes there, pull a lever there... they were pretty fun! Though you still had given me a few hints to facilitate the process:). Good job, the grand maestro of reviews Mariothedog!

Submitted(+1)

This was a fun game to watch on stream and figure out the levels with the chat. The stacking mechanism fit the theme well but didn’t seem to be required to beat many of the levels. Limiting the number of open squares might lead the player to use the stacking mechanism more.

Submitted(+1)

Great strategic game.

Submitted (1 edit) (+1)

Very simplistic, fits the theme, game feel on point, the graphics could definitely improve, although that obviously wasn't the point of the game from the start. The puzzles later become more random, which I don't really like, I would rather like puzzles purely about positioning without any real random aspect. Good job overall!

Developer(+1)

I would rather like puzzles purely about positioning without any real random aspect.

I 100% agree. All the RNG involved in this game is just a bug and that should hopefully be fixed in the post-jam version when it’s redesigned to make it fully deterministic

Submitted(+1)

Great game. Clearly a lot of thought went into it.

Submitted

Fun game, got me tilted which a good sign!  I think it work really well as a rhythm game!  Different music for every level depending on the speed.  Can't wait to see where you go from here.

Submitted(+1)

Fun game, got me tilted which a good sign!  I think it work really well as a rhythm game!  Different music for every level depending on the speed.  Can't wait to see where you go from here.

Viewing comments 46 to 27 of 66 · Next page · Previous page · First page · Last page