Play CrazyFun
CrazyFun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #451 | 3.458 | 3.458 |
Audio | #508 | 3.042 | 3.042 |
Fun | #575 | 3.063 | 3.063 |
Overall | #612 | 3.031 | 3.031 |
Theme | #652 | 3.021 | 3.021 |
Game Design | #684 | 2.979 | 2.979 |
Innovation | #833 | 2.625 | 2.625 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The screen will feel chaotic thanks to all the blobs. The sound effects are numerous. Your movement should also be pretty chaotic.
Did you write all the code yourself and made all the assets from scratch?
All the code was written by me (except for most of the code on sound management. I more or less copied The Brackeys video on sound effects). The sound effects aren't mine, neither is the music. Though I did draw all the assets.
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Comments
Cool concept, i like it the way o think, keep going it.
Thanks (*´∀`*)
to tell you the truth, for the first game you uploaded its amazing
i liked that there can be more enemy portals and enemy from each portal and that you can upgrade things
Great job!!!
+i would love if you would check my game too
Aww thanks。(*^▽^*)ゞ
Nice game! It's definitely bare bones and could do with some more stuff, but it's still pretty fun. Also, from what I've seen, the enemies apparently all goes to the middle, or at least the middle from top down, and so you could just stand in one place like so and kill them all. I dunno how you, or I for that matter, would try to fix it, but here it is nonetheless. (This is me not touching my mouse)
True. In the beginning, you can do that since there aren't a lot of portals. But after a bit (not long honesty) (you had 569 which is like...(569/50)... 11 more portals you could've placed. So there was no way you could stay in place and still kill them all.
PS: a possible solution would be to have different types of blobs with different movements.
This was a really fun little game! The interpretation of the theme, although not what I would have chosen lol, was, in fact, very chaotic. I liked the art and sounds. I meant to play this game for like 5 minutes but it ended up being more like 10 or 15! Good job! Also, shameless plug here: my team made a game! Don't feel at all pressured to play or anything but it your interested here's the link: https://interstellar-garden.itch.io/chaos-cat
REALLY. man, i can't believe i was able to entertain you for 15min. THANKS.
(ノ◕ヮ◕)ノ
Great job on completing a game! Very well done!
Thanks. I had no idea there would be this many people commenting on my little game :)
*happyyy*
I like the simplicity in this one! you kept it simple and it works out good. We would have loved, if the upgrades hat some kind of explanation or if there was a way to loose, maybe if a number of blobs would escape.
Well done game overall!
Yeah, thanks. I really tried to keep it simple to make sure I finish on time. I previously participated in two game jams, both of which I didn't finish on time. I participated in the Ultra Bigginers jam and over-scoped. Afterwards, I kept working on it but I'm not sure I wanna keep working on it (https://whalewell.itch.io/toostrong) (ps: if you're curious you can check it out...idk..)
I did play with the idea of punishing the player when they miss a few blobs but decided not to since I'm still not sure if I should.
Fits the theme very well, and really fun too.
Thanks. I was actually a bit worried it wasn't chaotic enough.
Simple concept, great execution. Would have liked some annotations for the buttons, took me a while to figure out how to spend the money. It looked like the game reset at first.
Yeah, apparently this was a common problem. Next time, I'll definitely pay more attention to how easy it is to understand.
I'll prob post a new version with a few signs next to the buttons (the first time you open the game).
BTW: thanks for the kind words :)
Simple but fun to play. I like the art too.
ARGGGH. Y'all are too kind (*≧∀≦*)
Even though the game was pretty easy it was fun to play. I like the art too.
( *’ω’* ) thanks
as a first game of yours its noice but i was just sitting at one place
if enemies were instantiated at random ot could have been a real chaos
Ah. I got a feeling you didn't figure out that you could buy and place portals... that's my bad. (。-人-。)
I LOVE the art! Looks really cute! Gameplay wise, I couldn't help myself, but I had to see what the $400 upgrade did and once I got it, I felt like I understood what it was that you were going for.
I think with a bit of a challenge (and maybe some more upgrades/blobs), this could make for a really fun game!
Thanks. I'll prob work on it a bit here and there (school's starting again (༎ຶ︿༎ຶ))
The reception of this game is better than I ever could have hoped for. Thanks all of you for the kind words. MAN DO I FEEL GOOOOOD.
I'll definitely publish a new version. Thanks for all the ideas :)
It's a cool game but I'd like to have a little more challenge, otherwise all around a really good game!
Sure thing. I was playing around with the idea that if a blob escapes there will be some kind of punishment (either just through audio or in a loss of money). Though I got to doing it.
Solid Visuals and Audio, but I think it could be a bit more challenging
Alrighty :)
This game is a really fresh submission. I had a lot of fun playing this.
Firstly, I really love the menu style. I do think the portal placement desperately needs some labelling. At the beginning I was paying for portals and not placing them. I think what would take this game to the next level would be portals that spawn different types enemies. Creating a need to carefully place your portals in strategic locations. I do respect that this game is designed with casualness in mind and perhaps the added complexity would ruin the feel of the game. That being said I loved the choice to move away from the conventions WASD. It made the game very chill paired with the perfect music for slaughtering blob.
Overall, really great job especially for your first entry. Well done.
WOW. thanks for the kind words. Jezz does that feel GOOOOOOOOD.
Yeah, I realized the portal placing process was a bit meh. I thought adding sounds would help a bit with it but I guess it wasn't enough. Prob should've made it to where you can buy multiple portals and consecutively place them. Or I could've made it to where if you already have a portal then you can't buy another one and they'll be a different sound played.
Good thinking. Definitely could make some different portals. The basic idea was to make a game where you could try making the most optimized blob murder machine (still pretty casually), but you could also just very casually commit mass murder. I don't think it would take away from the casualness since there isn't a punishment for missing any blobs. Maybe I could make a golden blob (more money), blobs with different movement patterns (spiral...), or maybe even a blob that takes your kills. Idk.
Thanks again :) btw
I too found that tune a perfect fit.
Game is very well made. I found that if you place mouse in middle of character, it will stop moving. Is this supposed to happened or it's just a bug?
Overall, game is good and cool!
If you want, you can play my game:
https://itch.io/jam/brackeys-6/rate/1174936
Thanks. At first, the game would complain when the mouse was on the player (can't go towards the mouse if it's on the mouse) so I just made it to where the player would stop moving. On second thought maybe I should have made him keep moving. (Though at the end of the day, you anyways end up swinging your mouse around... I hope.)
Cute and dark game. Could use some better labels to understand the buttons, however, after some time it was a good time-waster.
Thanks. Yep seems like that's a common critic. Noted :)
It is a very nice game. I feel like their needs to be a bit more explination to what everything does and how to play but apart from that an amaizing game. It got quite chaotic when I found out how to make a new spawner and I was moving my mouse around like crazy. Well done.
Definitely should make a tutorial or at least a guide. I hoped the fact that the portals and the portal shop had the same icon would help but I guess not... Maybe I should have put a text indicating what each button does. (I gave the player 300 at the to get the ball rolling).
Thanks btw. :)
Very nice sprites and animations, good job! the gameplay loop needs a goal thogh. getting a lot of money isnt enough. i had my fun with the game for 2 minuits and then i got it and started playing other games. can be expanded in a post jam version thogh.
Thanks. Yeah, I didn't think people would spend hours on this game. Maybe I could've made Skins or maybe...new buttons that you can purchase?