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A jam submission

Apple Ghost DeliveryView game page

Submitted by Yedamameday — 4 hours, 46 minutes before the deadline
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Apple Ghost Delivery's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#764.0254.025
Game Design#2323.3753.375
Theme#2833.3753.375
Overall#3463.1293.129
Fun#4052.9502.950
Innovation#4542.8002.800
Audio#6442.2502.250

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
the theme "you're not alone" made me think of a game that is 2-player puzzle game with the twist of same input

Did you write all the code and made all the assets from scratch?
yes, except the code, all sprites were drawn from scratch while the code is half-ly from tutorials

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted

I liked this game !

The idea is a little bit too close for my taste to what you would expect from this theme, but the graphics makes it up for it ! :)


You should be proud, especially if you did all that on your own ! :D

(and for adding god damn azerty support, thank god xD)

Submitted

Cute little game! The graphics are really good! The movement felt a bit slow at times, but otherwise, I enjoyed it! Good job!

Submitted

Great game, could you please rate my game https://itch.io/jam/brackeys-8/rate/1680919 ?

Submitted(+1)

The game looks gorgeous. I think a tutorial at the start or even a little intro could have helped understand it a bit better. Great job anyways.

nice puzzles and color palette! I'm an impatient player so I've been spamming the arrows pretty fast and movement feels a little bit laggy in this scenario.

Submitted

Great game, i love the mechanics, the graphics and the puzzles, however the game lacks in audio

Submitted

Great pixel art. As a pixel artist myself, like it very much 

Your game is fun.

Submitted

Nice puzzle game.

Submitted

There are more levels in the game than I originally expected. I was stuck at the first level for some time. After completing the first level, I went through all the rest levels relatively smoothly. I really think that you can implement even more levels so that I can play more. Some background information between the first player and second player may be added too. 

I agree with Luvik, you can add more audios to make the game more engaging.

Overall, good job!

Submitted

Love the art. Concept works great with the theme! Would love to see more levels

Submitted

Fun grid based puzzler and it fits the theme nicely

Submitted

I like how you mixed the puzzle with some action since you have to time the movements.

Graphics is nice, would have been an even better game with a soundtrack :-)

Good work!

Submitted

Love the limited color palette and main menu art. The puzzles were challenging and fun! Good job!

Submitted

Very cute game, loved the sprites! The concept is simple yet challenging, impressive how many different levels you managed to create. I will say though, after completing the game I'm still not sure why it's called "Apple Ghost Delivery". Are you trying to escape the mansion to deliver an apple or something?

Submitted

The artwork and animations and scene transitions (the little stripes wiping the screen) are so nice in this. Really beautiful game. The level design was really nice and let to a lot of cool “aha” moments like realizing that ghosts don’t fall into pits. Really fun game that fully explores the mechanic.

If I had to change one thing, it would be allowing the player to move a little faster (and I also feel like sometimes either me or the ghost would move alone when I would have expected them both to move, might have been missing something though?)

I got several levels in but I want to come back and try to beat this after the rating period, really addicting game. Thanks for sharing. My game is linked below if you want to try it out.

Submitted

Amazing sprite work and a nice concept, I feel like the levels got better as you went along.

Best game 5/5.

Submitted

This was a really nice looking game, it had a good idea and stuck to the theme well, although it was a little tricky it was a really nice game

Submitted

The aesthetic & sprite work was really nice, and I think you fit the theme nicely with the spin on co-op gameplay! Design-wise, I think it would've been interesting to have the green character take separate actions or have its own goal / room, because a good amount of the early solutions just felt like jamming them into a corner or bumping into walls to make it to the exit. I also felt that the timed mechanics (poison clouds & sliding blocks) were a bit frustrating when tied with the strategy-puzzle element, but I could definitely see it working with more refinement!

Viewing comments 20 to 1 of 25 · Previous page · First page