Play Endless Odyssey
Endless Odyssey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #321 | 2.750 | 2.750 |
Fun | #369 | 2.667 | 2.667 |
Overall | #393 | 2.578 | 2.578 |
Graphics | #395 | 2.717 | 2.717 |
Game Design | #404 | 2.600 | 2.600 |
Theme | #426 | 2.383 | 2.383 |
Innovation | #432 | 2.350 | 2.350 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game was created for a game jam with the theme "an end is a new beginning" I made it link to the theme by having the character coming home from an adventure and the end of his adventure was a new beginning. I was planning on adding cutscenes and other things to link it to the theme more but I didn't have the time. So hopefully this is enough. This is my second game and first game jam so hopefully it meets all the standards it needs to.
Did you write all the code and made all the assets from scratch?
I used audio from other people (from the website freesound.org )but gave them credit in my description.
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Comments
This is a nice concept, but I think I managed to skip everything by entering the tent I spawned in! I did enjoy playing through most of the levels.
I think there is a problem in this camp at first, but good job!
Pretty neat! Very short.
Good job. The jump was a bit floaty, but congrats on completing this.
Nice work, I think this game concept would make for a really cool story. perhaps the jumping physics could be reworked, it was really hard to jump off the moving platforms. keep up the good work!
Pretty decent for your first game jam ngl
Very cool, there certainly were issues with jumping and moving platforms tho. Well, give my game a try!
ill give it a go now!!!
Thanks man!
That was pretty fun. I managed to finish it despite the issues with jumping. I think it might have an issue with not detecting ground consistently.
very cool concept.But the jumping feels bad, especially on moving platforms. And you should add coyote Time.
very nice
I loved the Mario sprite and animation!!!
Thanksss!!!
Please check out my game too! :D
i will check it out now sorry for the late reply
This actually reminds me of my first few games so much it's crazy! if I had to give you a few bits of advice, It'd be:
a) To make the player move with the moving platforms, it's actually really simple. All you need to do is when the player is on top of one of the platforms, set the player's "transform.parent " to the platform that it's on and all the movements of the platform will also happen to the player.
b) If you give yourself some more restrictions for the art (like limiting the color palette to 8 colors for the entire game for example) you'll find that everything fits together a bit better and it'll help you get better at art too. An example of this is the player sprite that you made, it just about only uses colors already used in the game so it fits well, whereas maybe some of the flowers stick out a bit.
c) Keep enjoying yourself when you're making games, I like the freedom of thought that comes with newer developers, and it so often gets lost as people fall into the box of game developing.
Anyway sorry for rambling, but I hope this helps! A solid game!
i will try the colour palette for my next game thanks for the kind words!!
This is good for your second game. Movement doesn't feel right and because of this it is quite hard to actually play. Overall, great job!
Thanks i struggled alot with movement but i think i turned out somewhat ok
Was fun!
Thanks so was yours!!
Nice one! enjoyed this Mario-Like game a lot!
Thanks that was the aim i was going for!
Very cool platformer! In the movable platforms there is sometimes where i couldn't jump "just by spamming and luck", i believe this could be solved by making the player stick in the top of them when grounded, in the other part, the graphics and the music are pretty neat!!
The cannon shooting level nightmare took me a while and raged haha!
Thanks i am going to try and make the movement a bit better because i get the jumping is a pain.
Really nice game. The art and music worked well and going backwards through levels was a nice take. The movement handling wasnt great (with things like coyote time missing and some wonky things happening with the jump) but it didnt matter too much since the level design didnt demand for precise inputs. Overall enjoyable
Thanksss!!
Good little game, although the mechanics of transition between levels messed with my head for a long time. Good job!
Thank youuu!!
Neat game! Would like to mention that to remove the "shuttering" effect from the player being on movable platforms, I believe that you can make the player a child of the platform to keep them on its movement.
yes that is something i had on my list of something to do as it would make the game feel more polished but i didn't have the time. thanks for playing my game ill check yours out.
Game is fun, especially at last levels when you dodge this canons like Neo :D
I recommend you to improve controls - character is slow and has problems with jumping. Watch some videos on YouTube how to improve platformer controller.
Thanks i really struggled with the controlls and the not jumping all the time issue but its really nice to hear people are enjoying my game i will check out yours in a bit
For example I used timer for jumping. For example if you pressed jump button 0.25 seconds ago and you were touching the ground 0.25 seconds ago it would give you more sense of control