A super interesting concept and great way of encouraging the player to learn about both groups in the story. It really hits home the idea that your enemy is a person with a life and a story, since when you die, you assume that story. I also really liked the environmental storytelling that explored the contrast between the groups, especially the way the human's classism was depicted. Overall, I think you had a really cool idea and you executed it really well!
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Footnotes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #7 | 4.156 | 4.156 |
Game Design | #31 | 3.875 | 3.875 |
Innovation | #49 | 3.656 | 3.656 |
Overall | #49 | 3.635 | 3.635 |
Audio | #79 | 3.500 | 3.500 |
Graphics | #191 | 3.438 | 3.438 |
Fun | #196 | 3.188 | 3.188 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each time the player gets beaten the enemy becomes the protagonists. Ending your last journey and starting a new one in a persistentworld.
Did you write all the code and made all the assets from scratch?
I wrote all the code, the art and music was gotten from free sources.
Comments
nice game, the attack sound I really was not expecting that. you did a lot of work in such a short time, interesting game mechanic switch the player with the enemy after each battle, but it should have been more noticeable on the player character that is being controlled in the game screen. good job !
Very cool game! I didn't understand which character I was for a while because I didn't realize I was switching places with the people I lost to but that's a really cool mechanic I haven't seen before. Art style was great, SFX were great, and story was great. Small detail but for a game that looks this polished I enjoy a more stylized font (but that could just be me). Overall great job!
Fun to play, I haven't seen any that type of game in this jam so far. Music and art was also great, good job!
This is a cool game, almost like Pokémon, but you become the Pokémon you lost to. It was fun to play and explore the charming world.
many features for one week not bad, there is a lot of your time in it
The game is very fun, A lot of effort was put into it, I see potential in this game!
One of the best games i’ve played! The idea of switching protagonists when you die is really creative and I think you have made a really fun game out of this idea. The only feedback I have is to balance the game a bit more because I could defeat monsters really easily as a human but not the other way around. Otherwise, super great game!
Great game, one of the best I've played! I love the idea and that everyone has their own life goal. Another thing is the movement for me it feels cool to not have it grid based. Really enjoyable, my only issue is the balancing I guess, because enemies randomly hit you for absurd damage and I feel that playing as a human is somehow much easier?
Very unique and ambitious game! I like the smooth movement and the visual effects in combat. The music fits very well. Well done, keep it up!
Really cool use of the theme. I really enjoyed playing this game and it looks like a ton of work went into making it. Great job!
Neat concept! Ive always liked the idea of seeing things through multiple points of view in a game.
You made a huge world in this game, well done. The gimmick is super cool. However I figured if you were entering a combat that you won't win it's always better to do your least damaging attacks possible so your next character has more health, which doesn't feel that fun a way to play (deliberately losing). I'd love to see this concept expanded further.
Also if you are planning on making a narrative game like this, I'd 100% recommend you to have someone read over the dialogue/narrative, even if just a friend or family member. Even the main menu had the typo: "being adventure", which makes zero sense (you were looking for the word "begin"), and there were at least 10 other occurrences in dialog or objectives that didn't make any sense to read. They weren't even simple misspellings or grammar mistakes that people would recognize but made the sentences complete nonsense.
I'm not trying to be critical of this, but if you are planning on releasing a game with narrative as a focus this is truly vital or people won't enjoy it.
But I really hope you expand upon this sorta idea, I think you made something truly innovative so well done! 💛
Definitely right about the spelling and all. Sadly it was the last thing I did in a mad rush before uploading the game so I didn't get a chance to proof read it, gonna have it all fixed up in the post jam.
I do need to make changing of character more fulfilling, not sure how I'm going to approach that yet but it's something I'll keep in the back of my head.
Thank you for playing!
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