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Pinch-out Bullet Experiment's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.387 | 4.387 |
Overall | #14 | 4.226 | 4.226 |
Fun | #16 | 4.129 | 4.129 |
Audio | #40 | 3.742 | 3.742 |
Visual | #61 | 3.903 | 3.903 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Musics and some sound effects by Hurt Record
Are you using any AI generated assets?
No
Did you use BulletFury?
No
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Comments
This is a very interesting game, and the visual/sound effect is really cool. The downgrade system is interesting, but also frustrating. Really hope there could be some upgrades that could boost the play experience while facing harder enemies...e.g. provide a postivie upgrade + a negative ugprade combination for users to choose, which will make the game harder, but more fun.
The control feeling is very good!
Hello! 👋
Overall: ✨ This game was well made and polished. The smooth gameplay and innovative mechanics made it stand out. Great job overall!
Fun: 🎉 The game was fun and engaging. The upgrade (or more like downgrade) system was interesting, though I was a bit confused about what the icon upgrades do and who they apply to. The reroll system for the upgrades was a great idea and added to the fun. We had a similar upgrade system in our game.
Visual: 🎨 The neon visuals were stunning and added a lot of character to the game.
Audio: 🎶 The audio was well fitting and enhanced the overall experience.
Theme: 📚 Decent implementation of consequences, but it felt more like picking the better downside than a true consequence.
Other feedback: Clarifying the upgrade icons would improve the experience.
Great job on the submission! 👏
Your dedication to recreating a discarded event mode from a gacha game speaks to me on a spiritual level (as you may tell from my pfp). I want to say that you have done so superbly, and I had a ton of fun! Everything felt and looked good, and things were implemented so cleanly. I got caught up in the hype so much that I just mashed the moment I got to the yellow square each time, and dealt with the random upgrades. I completed the experiment with an A+! Great work, thanks for making this!
Love the build-your-own bullet hell ideas. This one specifically does it well considering how simple the premise is. Nice work.
This game is super creative and fun! I also enjoy the art style. It's simple but in a good way. Everything looks clean and every element pops
Definitely one of this jam's highlights. Essentially the player creates the enemy's pattern, upping the ante in order to score more points - not something you see all the time, definitely worth expanding on, since this game can actually be made very easy by choosing the most inconsequential pattern modifications (The green turrets are a distraction and little else, and the other turrets just don't fire enough by default) Still, excellent idea for a game.
Really good idea to fit the theme! Graphics are simple yet effective. Well done!
Top notch game. Perfect and unique implementation of the theme. Can't wait for a full release!
Very fun , love the concept of increasing the score by going for riskier options, yet keeps being fair
This is amazing and well put together, I enjoyed the options when collecting points and how that impacted the game!
i won! really well done!
The
BEST
Game in this gamejam!
Super fun and beautiful game!
5/5!
The simplicity is a great contrast to the ever increasing dificuty and the fact that you can take a breather at each menu is welcome :)
Great job
Amazing game. Feels really good and polished. Loved how the theme was implemented too!
True to the theme! Interesting concept, well done.
Awesome concept for a game, It was nice adjusting the difficulty for each score. Well done :)
Cool design your own bullet hell mechanic with clean visuals!
Awesome and unique idea!! Made it to 540 with A+. Would love to see more.
I really love this implementation of the theme! Had an audible WHAT HAVE I DONE?? moment when I chose an upgrade without reading it and got the green turret shooting a billion times a second!
The visual style is really well done – stylish, but not intrusive – and the gameplay loop is satisfying. It's like a reverse Vampire Survivors. Really nice work!
That's an awesome game! Congrats, had a lot of fun with it! One thing, though, is that in the final 30 seconds, you can stand still in some spots depending on the level and be done with it. I would fix that with homing projectiles to keep the player moving.