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A jam submission

ShredderunView game page

Run from the wall and upgrade you and your enemies!
Submitted by Tetratoric — 11 minutes, 35 seconds before the deadline
Rated by 27 people so far
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Shredderun's itch.io page

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How does the game fit into the theme?
The shredder wall forces you forward. All player upgrades carry forward. Even death makes the game easier and pushes you forward.

What premade assets did you use if any?
Royalty free music and some basic UI health bar animators.

What are the Discord usernames of everyone on your team?
Tetratoric

Did you use MiniScript for your entry?

No

Did you use Playroom for your entry?

No

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Comments

Viewing comments 23 to 4 of 24 · Next page · Previous page · First page · Last page
Submitted (1 edit) (+1)

Definitely one of my favourites, loved the minimalistic style (and the blooom of course). Took some time but managed to beat it. One thing that could improve it even further would be the camera movement, you cannot see what is happening further so you get jumped instantly after the camera transition.

Submitted

full well deserved points from me in every category

Submitted(+1)

Love the cohesive theme around the visuals and sounds! Firing almost sounds like the beat to some music. Very addicting, and having drawbacks to the boons is a nice touch!

Submitted(+1)

I love the game! It reminds me of tank.io ;3

Submitted (3 edits)

Good game, simple concept , but engaging at the same time. My main issues were:

- 2nd boss - you can't really predict, where they will shoot, so that's more of your HP check, not skill;

- 3rd boss - well, I guess you already know;

- Purple wall - I would make it disappear far more faster. Like I even managed to kill 3rd boss somewhat early, but then died just because I had to wait for passage to open and then shredder killed me. So yeah, Like I think death on boss because of dps check is more fair, than waiting some wall to disappear, which you can't really affect directly. So that's "I died because I didn't have enough damage" vs "I died because this purple wall disappear for far too long".

Developer (2 edits) (+1)

Thank you for your feedback!

I’ve fixed most of these issues in a build I’ll be releasing after the jam is over if you’re interested.

I really wish I had timed myself better to do a few full runs and make sure everything was balanced, but I guess that’s just something to work on in the next jam.

Submitted

Nice game!, it's addictive, and the theme of upgrading the player and the enemies accordingly has an interesting twist. 

I think some music would have added to the experience, and despite being simple art it's nice. 

Good job! :D.

Developer

There is music if you turn it up in settings, I unfortunately forgot to move it back to full volume in my final build

Thank you!

Submitted(+1)

Really nice game and very well executed. I had such fun playing a jam game this much in a while.

Submitted(+1)

Super addicting and I outperformed my dev partner who always rolls me at games like this 10/10 would play again

Submitted(+1)

Addicting game, makes me want to play it over and over again! When you first posted screenshots of the game on discord i was like ohh man this guy like neons XD

Developer (2 edits)

Lol thank you, one of my random messages that show up on the death screen is literally “When in doubt, add more bloom!” I live by it.

(Also it is the sole reason why the game looks passable, but lets ignore that…)

Submitted(+1)

I don't know if anyone has mentioned how clean that menu is yet, simple but brilliant, I'm definitely gonna be taking some inspiration from that in the future. The game itself is really well done, all its really missing is hit flash for when the player and enemies get hit. Really great game across all criteria

Developer

Thank you! Yeah, it’s pretty simple to just move the UI elements around in and off screen. It’s kinda funny if you open it on mobile (wanted to test it for fun), it completely breaks the effect, though it’s kinda cool watching the stuff shift around.

Submitted(+1)

its fun! I would have loved some sound feedback or something when I hit an enemy,  I wasnt sure the big circle was something to kill at first. nice name btw

Submitted(+1)

It took me almost 24 minutes and exactly 23 deaths. Wow, that final boss is tough! For the last two bosses it feels like the only choice is to get more health to survive long enough to damage them enough. Great game!

Developer (3 edits) (+1)

Thank you!

Yeah I didn’t have enough time to balance the last bit, though it is a bit similar to what I intended. I wanted the final boss to basically be a final check to see if you have enough health, speed to beat it before the wall catches up, and fire power to get rid of its health and mini versions.

I actually set the code to guarantee the first option after a certain number of level ups to be a health upgrade, since I knew that would probably end up being the main issue and I didn’t have enough time to implement a fully distinct ‘level up’ progression like I wanted too.

Developer (1 edit) (+1)

Ok yeah, definitely screwed up the final boss, that thing should spawn waaaay less enemies. I intended the game to be 10-15 minutes, and to get this I basically started skipping everything. You could probably lower the time by intentionally dying more, but yeah the balance is off here.

image.png

Submitted

Yeah I had to start skipping things too. I saw the final boss around the 15 minute mark but it took me far longer to get strong enough to win (or die enough).

Submitted

Oh well would you look at that faster AND less death HA

Submitted(+1)

Great game super addicting, the mouse controls are a little sticky in the beginning but as you increase shooting speed it fixes itself

Developer

Thank you! Can you describe what you mean by sticky a bit more? (Gonna fix some things in a future update)

Submitted

yeah just felt like my bullets were shooting very very very slightly after i clicked so it wasnt as responsive

Developer

Might be because I instantiate the bullets at the center inside the player instead of the edge of the pointer, should be an easy enough fix I hope.

Submitted(+1)

The fail forward death mechanic is actually genius innovation (I certainly haven't seen it before), its an amazing tool for adaptive difficulty that more games should use! Good players get a harder game, and newbies get to slowly tailor the difficulty to themselves. Not a bug but I was able to shoot the boss outside its aggro radius once so maybe make them trigger if they get damaged. Otherwise really fun game with sleek minimalist design, keep up the good work! Also loved how at a certain attack speed, the attack sound was like a steady synth beat xD

Developer

Thanks! Funnily enough it was originally inspired by that Minecraft voting update as an April Fools joke a while back. I decided to basically just give each thing a benefit and negative, and then the idea to remove the negative stemmed from there.

Yeah the bosses have a few issues, I didn’t have enough time to implement that unfortunately, but I may fix it in a future update.

Submitted(+1)

This game is amazing! The geometry style art it really nice to look at, and the gameplay is really interesting. Love it!

Submitted(+1)

Your game is everything my game was trying to be in terms of game design - it is amazing.

I love the deep house/futuristic sounds and tracks

Everything is super polished

Honestly, I have no feedback, you've got it in the bag hahahaha

Submitted(+1)

really fun game! the upgrade system makes it almost like a roguelike. i love the pressure that the purple wall adds as well. you created a really fun and polished gameplay loop! i'll come back to replay this one for sure!

(+1)

Amazing game! The game has just enough upgrades and style that keeps you wanting to make it to the end. I caught myself saying "this is the run" a few times. Definitely an A rated GameJam game. KEEP MOVING FORWARD!

Submitted(+1)

WE ONLY LIKE SPEED! Gameplay feels fantastic, game is easy to pick up and hard to master!

Submitted(+1)

love the look and feel of the game!

Submitted

Damn the feedback is AWESOME!

Viewing comments 23 to 4 of 24 · Next page · Previous page · First page · Last page