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BTS² (Beehive Tactical Strategic Simulation)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #32 | 4.103 | 4.103 |
Audio | #50 | 3.690 | 3.690 |
Innovation | #61 | 3.655 | 3.655 |
Overall | #119 | 3.345 | 3.345 |
Graphics | #137 | 3.414 | 3.414 |
Gameplay | #146 | 3.103 | 3.103 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/Hackerspace-IFUSP/gameoff
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Comments
Yoooooooo! I enjoyed it a lot!!! These bees seems like some Mafia Yakuza Bees!xD The design is gorgeous, and the rhythm game is a great idea
Yey! Thanks for playing and for the kind feedback! We hope you enjoyed =).
Very nice tactical rhythm game. Bee dancing combat is also a great idea.
Thanks for playing! We hope you enjoyed =).
I love the idea of incorporating turf war-ish system on a rhythm game! Well executed with the art and music.
Hey! Thanks =). We hope you enjoyed S2.
Nice game, the music and graphics are very good and the dance stages make the game very fun.
Congrats!
Thanks for playing! We hope you enjoyed S2.
PS: Nice profile pic hahahahahha
Nice game, really liked the pixel art job and the dance levels. The only frustrating things is that you must switch the hand from the keyboard to mouse controls to interact with UI, a full control with keyboard would be awesome. Anyway that's the only detail that bothered me so good job !
Thank you for the feedback. In theory, the ui elements should accept keyboard commands. We can try to change the code to grab focus on any button and then make it possible to play everything from keyboard.
Thanks for making this game. Glad the last one wasn't super hard.
Thanks for playing! We are glad you enjoyed it S2.
Once I saw the main menu I was already dancing :) I wish the UI was a bit clearer as I wasn't sure what was increasing and what wasn't at first. Nice job on your entry!
Thanks for playing and for the good feedback! We gonna make some polishment when the jam ends ;D.
I really like this game, especially the dance portion! I would've liked a highscore at the end as well as a timer in the dance minigame.
Thanks for playing and for the good feedback, it's important for us.
When the jam ends, we gonna make some changes. I think adding a hi-score is a nice hint, TY ;D.
Such a nice and original game! I haven’t played this kind for a long time and had a lot of fun.
The only thing: I wish you had implemented an “unlimited score” (instead of limiting to 100) with a goal for each hive.
Congratulations!
Thanks for playing and for the kind feedback, it's really important for us S2.
Good hint! We gonna make some changes in the future and probably we gonna add these changes ;D.
Fun game with great art style and cool music. Also tried on my phone browser. It ran great, just needs touch controls. Great job!
Thanks for playing and for the good feedback. We hope you enjoyed it S2.
Gathering the pollen was a little repetitive but the beat-arrow parts were really fun! I completed the game! :)
Thanks for playing and for the good feedback. You're so kind S2.
Unfortunately, a lot of parts of our project don't become ready in time and the gathering stage became too long and empty =(. But ok, life goes on... XD
Fun game but very limited to 5 flowers :(
Thanks for playing! If you rest on home-hive, the flowers gonna reset XD.
Ran in to some controller issues (Win/Chrome). First after going fullscreen the keyboard no longer worked. Then after refreshing I collected all the flowers I could find and tried to visit another hive to dance off with them, but then I lost controller input again. So I wasn’t able to experience the game.
Thanks for playing and for the good feedback.
We gonna investigate why this problem happens and make some changes ;D.
Thats actually an html godot issue that happens on all other browser too. If you click at the screen game and move the mouse scroll, you should be able to regain the key commands.
Hi friend!
I try to make some changes in the code to try to fix the problem with the buttons. Idk why it's happening, but find some people who use Godot 3.4 with the same problem when the zoom button on itch is able. In this case, I just disable this option.
If you wanna try it now, probably, this time, the game gonna work well.
Again, thanks for the advice!
Loved the puns (from the B-pop band BTS^2 to Queen ElizaBEEth). I liked the rhythm battle and its music. I may have found a bug, but I don't know for sure (it may be my Firefox's fault): when I switched tabs and came back to the game, it wouldn't respond to my keys anymore.
Thank you!
Thats actually an html godot issue that happens on all other browser too. If you click at the screen game and move the mouse scroll, you should be able to regain the key commands.
Awesome idea!
And I have saw the gameplay's video in twitter look awesome.
But both my browser have crashed in launch.
Hi,
Could you give more information about the browser crash? We didn’t have issues with tests so any information on potential crashes may help us solve it.
Thank you!!
maybe it's Queen's sabotage))
It’s seems to be some graphic card issue due to a shader and the gpu_snap to grid we used to outline some hives when the player get near it and smooth the camera movement.
I don’t want to be invasive but what is your graphic card and o.s.?
We won’t change it right now since it is the rating period but is good to know this issue. The easy solution for this would be to use a spritesheet instead shaders.
Thank you for all the feedback so far!
As I know, without graphic card.
Good luck in compertition!
I tend to be horrible at rhythm games, so I'm thankful I was able to get through this one. I actually had a whole lot of fun! One thing I might change is make it so like, there's an option to EITHER do the challenge or do the influencing. Like maybe the challenge is a lot harder if you don't influence, but if you complete the challenge you don't have to gather the honey for the influencing. It'd shorten the game a bit but I think it would lead to a more satisfying experience overall. Altogether, a pretty fun game though!
Thank you for the feedback.
Actually, that was one of our plan, but we didn’t had time to implement/test it the right way =\
I figured that was part of the plan. Deadlines on these game jam games are rough, so don't worry yourself too much about it.
Cute little game. I got stuck in one spot (top right beehive) and wasn't able to move but I still enjoyed the game! I love the collecting pollen part and wish there are a little more than just running between flowers.
Not bad for a 30 day jam!
I liked the pixelart graphics, especially with the unusual aspect ratio of the screen. But the best part, was the music! Sure the soundtrack on it's own, maybe is a bit too simplistic, but considering that it was created for a small game jam project, and also considering how hard it is to compose even a single music track (I'm talking from my experience), I am really impressed!
But unfortunately, the main game loop, isn't that great. The worst offender, is the pollen collecting section. I liked the overworld, and I thought that section had a lot of potential! I wasn't as optimistic when I realised that slowly crawling around the map, occasionally tapping E was the only function of the overworld section (and that it took ~75% of the game).
The dancing section... that was my first contact with a rythm-based game; I have absolutely zero experience in those types of games! Therefore, take this feedback with a grain of salt: the notes moved a bit too fast, and an option to change key bindings, or a control scheme, would also be nice. Other than these two, the dancing segment was alright (far better than the overwold section at least).
If the overworld section would get either improved or reduced/removed, that'd be great. But still, this game is rather good!
Thanks for playing and for the complete and good feedback, it's really important for us!
Sorry for the tedious stage of pollen collection =(. Actually, the game project is bigger than we can do. On the project, we expected to make much more content (like an upgrade system and an inside hive map with NPCs and plots). Unfortunely we can't fill the 30 days intelligently and effectively and we need to make several cuts to the original design.
Anyway, I'm glad you like the musics, I compose most of the songs from the dance stage and it's my first time as a composer XD.
Again sorry for the bad balance and thank you S2.
We gonna make changes when the rating stage ends.
I loved the dance sequences! Great sound and the animations where hilarious!
Collecting pollen was a bit tedious... But there as well, the animations of the people with the beat was nice to look at.
Definitely a great entry! Good job!
Thank you for the feedback. We agree with you, the pollen collecting may use some balacing in the future