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A jam submission

ScaRoomsView game page

Scale... Rooms... ScaRooms!
Submitted by DarwinGMC — 3 days, 44 minutes before the deadline
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ScaRooms's itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#553.9563.956
Graphics#803.8003.800
Innovation#963.4003.400
Overall#1503.3113.311
Gameplay#1823.0003.000
Audio#2322.8222.822

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/DarwinGMC/ScaRooms

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Comments

Viewing comments 20 to 1 of 40 · Previous page · First page
Submitted

pretty cool Graphics and Audio. the cartoonish flair really made it cute while running around. As other mentioned, stacking items would made a lot of stuff easier or make the scales larger. Also i wasnt sure if i maybe overshot the target weight. Maybe add a little arrow that signals to you, that you need more (or less) would help the player while still keeping the idea. But in general cool idea and i enjoyed it :)

Developer

Thanks! I will take in consideration the arrow signal, thanks !

Submitted

I really liked the atmosphere you created with the background sounds and the cozy graphics. The intro music gave me uncanny 2000's vibes, which is always appreciated.

Nice game overall!

Developer

thanks!

Submitted

Great jog! I love games where you have to race after time.

Submitted

Nice game. Struggled with the second puzzle. I liked the ambient noise in the background. It's a nice touch.  Do the special items do anything in the end?

Developer

Thanks! Well, the special items only add points to your total score, should i add a feature to them? 

Submitted

You definitely could - like they change the ending, or start giving you clues or ease gameplay?

Developer

Good idea! Ill take notes.

Submitted

I always enjoy a good puzzle game! Great job, really solid game! My only gripe is, as others have mentioned, that I wish I could stack items on the scale. 

Developer

Thanks! 

Submitted

Pretty nice game. Very polished as well, I have enjoyed the experience.  It was clear to me what to do right from the start.


Would appreciate if you in return found some time to play and review our game (:

Developer

Thanks!

Done, great cooking game!

Submitted

Very interesting! I like the art style and the concept of the game. If the weight checking was a little bit convenient it would be better, i had a hard time putting items right on the scale XD. I think you place a trigger box up above the scale to check what objects entered the scale's range, and if those objects is not held by the player and the velocity is 0, we can basically tell that they are on the scale.  

Overall I think that this tackles the jam's theme really well and quite creative! Good work!

Developer

Basically, yes! The scale has a collider and when something detects it, it counts its weight. You got good eyes haha! Thanks!

Submitted

oh i was thinking of how to check the wright even if objects were put on top of each other, since currently only objects touching it will count its weught

Submitted

Very neat, I made it to the third room with only 20 seconds on the clock. I also accidently bypassed the tutorial completely and discovered this when I restarted due to losing the game. I do wish stacked things would register on the scale but by making them not register you are forcing the player to experiment with different objects rather than just the act of stacking itself. Great stuff!

Developer(+1)

Thanks! Yeah... the third room is a bit too large haha. I guess i should make the tutorial button more... noticeable? And yes, making players not being able to stack items forces them to experiment with other objects. But I will try to add the stackable feature on future updates!

Submitted

Honestly, it's a really fun game. I really like the idea behind it. The funny thing is it feels so friendly in atmosphere, but you're running around with stuff, desperately trying to guess at the scales with the clues it gives you, and the environment with the time limit becomes more "Trying to escape a saw trap before you're taken out." The only thing that bugged me was that you can't stack objects on top of other objects for the scale to detect. The fact that you know you can't makes some of the puzzles a little easy because you know they must be able to directly fit on the scale. 

Developer(+1)

Thanks! Good that you enjoyed It :)

Submitted

an interesting and fun game! i had a really great time trying it out :)

my only notes are that the objects sometimes covered the screens that displayed the weight making it hard to see. it also took me a bit to understand the objects aren't counted if stacked on top of each other, which is a bit non-intuitive. lastly, this might just be me, but i think a no-timer mode could be fun!

Developer(+1)

Thanks! Ill take that in consideration.  Everyone tells me that the objects not being able to be stack-able is non intuitive. I really tried a way to implement stacking but couldn't find a way to do It as a beginner in Unity :(

Submitted

no worries! it was meant to be for later learning/if you decide to work on the game further. what you got done is already really impressive!

Developer(+1)

Thank you so much! I really appreciate it.

Submitted

Great aesthetics, but the applied blur on close objects was a bit nauseating and distracting.

Developer

Thanks! Ill take that in mind. Some people told me that it would look better like that :( 

same issue here about the blur

Submitted

This game is really good. The aesthetics are really nice style and the puzzles are difficult but not impossible. Great game!

Developer

Thanks!

Submitted

Cool game with paster graphics. One bug I found was that the weight is not measured if I put objects on top of each other. Also, I got stuck like everyone else in the 2nd room xD

Submitted (1 edit)

the game is cute and I think the concept is great. However, I am not liking the fact that we can't stack items to add weights. It seems like an obvious oversight when the concept is weighing objects on a scale. Everything else works great though with some minor bugs like a book clipping the table surface when dropped. (I also see two small holes in the first room -- I thought they are mouse holes at first but it may be just meshes having gaps)

Developer

Thanks! I already added to my to do list the stacking items system. 

Submitted

Pretty cool game with some clean art! Would've liked a tutorial or a how-to-play guide since it took me a while to figure out how to pick stuff up. Also got stuck on the 2nd room lol

Developer

uhh there is a tutorial, idk if you clicked in It 😅. Can you tell my why did you get stick on the 2nd room?

Submitted

This is cool!  I agree that stacking would help, but I also see that there are some puzzle elements, like if you put a box down and it falls on its side, you can then put the item on the scale and take up less room.  Good job!

Submitted

You did very well sticking to the theme.

Submitted

Really interesting take on the theme I liked it a lot! I just wish you could stack objects on top of each other!

Submitted

Funnily enough I had to disable fullscreen in the settings before being able to play fullscreen. Before that the fullscreen button would give me an error.

The game is interesting and on theme.
I did have a lot of trouble placing items on the scale as placing them on top of eachother did not seem to work, the objects had to be touching the scale itself which made it very hard.
The artstyle is very cozy and looks great

Congrats on finishing the game jame !

Developer

Thanks, NjitRam! With the scale... I tried implementing that feature, but the unity's collision system couldn't handle more than 2 objects on top of an object that is on top of the scale. 

Viewing comments 20 to 1 of 40 · Previous page · First page