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A jam submission

SquirveillanceView game page

You're not nuts if they're really after you.
Submitted by nickadance (@mgackowski), Sarah.Games (@sarahdotgames), Sea Bunny Stories (@SeaBunnyStories), Georgi Tsaklev "Morwoen" — 1 hour, 7 minutes before the deadline
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Squirveillance's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#64.3084.308
Overall#84.1154.115
Audio#124.0004.000
Graphics#134.3854.385
Theme interpretation#1003.6543.654
Gameplay#1053.3853.385

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/mgackowski/game-off-2023

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Comments

Viewing comments 20 to 1 of 23 · Previous page · First page
(+3)

What a fantastic little game. Well done guys!

Developer

JUAN!!! TAIL US WHERE YOU HAVE BEEN AND WHAT YOU”VE BEEN UP TOO!!!

Deleted post
Submitted(+3)

Wow wow wow. Blown away by the overall quality and polish on this, it just feels good to play. Also, I haven’t played many things like it, in a jam or not, and to top it off the writing is solid and pretty funny.

Excellent work!

Submitted(+3)

Wow, it's an amazing game!! Really great implementation of the theme. It's a little hard to understand how to play, maybe some tooltips, or some reminder of the assistant would be great. Congrats!

Submitted(+3)

Wow I really like the concept. It had fun pictures. But I couldn't get through the first image on my own. Fun concept but the scanning feature is a bit finicky making it kinda frustrating to use. I followed the guide you had posted for the first level and even with the guide it was a struggle to move through it just because of zoom levels.

It was difficult to know what level of zoom I was supposed to be at. Then I tried the second level without using the guide and I couldn't do it. I felt like I scanned the whole picture. But it turned more into a game of trying to figure out what zoom level and location I was supposed to click at rather than trying to find suspicious looking things.

Really cool concept though and with some adjusting of that mechanic, I think this could be a fun experience. Would've liked to go through more of the story but I couldn't get pass the second level :(

Submitted(+3)

Wow. This was impressive. Really feels like a bigger project. Really like your take on the enhacing images trope. Also love the fact it's 1984 with squirrels, and the "multiple endings". Sarah is also incredibly nice with her comments for what I've seen so far. I really hope yo go very far and even maybe win this jam. Amazing work you guys!

Submitted(+3)

This definitely feels way beyond a simple game jam game, congratulations on the accomplishment! The concept is really interesting and unique and well executed, especially with the art style. So good! I'm keeping it and plan to keep playing through it, I hope you plan to continue to develop it. I just went ahead and followed your whole dev team, I'm super impressed and interested to see what you guys do in the future!

Developer(+1)

Hi everyone, we've read through everyone's comments and although we can't change the game while the voting is happening, we've included a walkthrough video to help you experience more of it if you got stuck!

So if you liked the game, but couldn't progress past the bench, this will show you exactly which spots need to be scanned or enhanced! Again, thanks so much for everyone's feedback.
Submitted(+3)

The game looks very good and something I wanted to play and it was going good but even with detailed a step-by-step walkthrough I still can't progress.  I am not sure if this is a bug or I am missing a big point.

Developer

Hello, thank you so much for the feedback! Footage has now been uploaded on the internut - so you can squirrel around for clues and crack the case - if the answer still isn’t there, please let us know where you got stuck!

Thank you for playing! 💜

Submitted (1 edit) (+2)

Yeah that helped a lot. The problem was I thought I did not need to scan an area again since it was already scanned and enhanced.

Game was gorgeous  at every step and big reveal part was very very good.  This can be a very well published game if you also pay attention  what is going on and how to use the mechanics.

for example there was a guy(I mean squirrel) in the bar that was drugging a drink. I could not click at him at all but we were talking about if AI wants to dance or some mundane other things.

Or at  the first picture we just found out something  because a couple was arguing instead of looking for real clues like tire marks or  checking  out a  shady guy with a briefcase. 

I love everything else about the game  and it was pretty well made.

Developer

Fantastic! Thank you for the detailed feedback, so happy you managed to complete the game to the big reveal 🙀 !

Submitted(+3)

Neat premise and cool artwork. I like the idea of the hidden object detective game, but the first level might need to be a bit more obvious for onboarding players like me. 

I got stuck after the bench, so I tried switching to different cases, as instructed, but they didn't appear to be available until I finished the first picture. I'm not sure how linear your story is, but if it's possible, maybe let players work on multiple cases, so they don't feel blocked?

Feels weird to have to go to the walkthrough cheats straight away.

Still, great effort. Player onboarding is hard, especially with the wide disparity between lazy players and dedicated players.

Submitted(+3)

An amazing amount of work! Investigation-style games have always been my favorite and I think idea is fun and really well executed — with some cleaning up, more obvious discrepancies maybe, and more chapters this is totally a game I'd want in my collection. It's about time there were more fun and unique spins on the Observation Duty-style formula. Plus, it's cute and hilarious. Love it!

Submitted(+3)

Wow! That game was super impressive, great job on the visuals. I did have to use the hints though because it wasn't really clear where you were supposed to look.

Developer(+1)

Thank you so much! Yes, in future iterations, the hints and puzzle progression is defi-nut-ly something we will look into! Hopefully, we can find some squirrel-utions. Really appreciate all the feedback from everyone! XD 💜

Submitted(+2)

Really interesting game and the visuals were awesome. A little bit confusing at times it felt more like guess work then any obvious judgement call but really well made

Submitted(+2)

Awesome! like the innovative mechanic and puzzle-solving game flow :-D

Submitted(+3)

Amazing game! Top notch quality. The overall theme is hilarious and very creative, and some of the dialogs were funny (Dr. A. Corn, come on!! alol).

The puzzles were a bit confusing ]though, as I was expecting to find really compromising stuff in the pictures (the tire tracks are a great example of what I went to check first, but a couple and a grafitti/poster weren't so obvious), so I had to look at the hints provided in the description.

Submitted(+3)

Oh my gosh this game is so polished and elaborate with everything... Full narrative, stylish art, brilliant audio, intriguing mechanic. It truly amazed me and drew me in for its entirity!!

Maybe consider adding a small hint system, or maybe make detection slightly more lenient? I had trouble figuring out what exactly to enhance or scan, and wouldn't be able to do it without the walkthrough steps you provided. 

But it's such an amazing piece of art! Looking forward to seeing this game in a larger scale on other platforms!!

Developer

Thanks so much for your kind words, and for sticking with the game until the end! And yeah, the hint system / scan detection are all great ideas which we'd love to add (if it was allowed under the jam rules) - and you're definitely not alone in experiencing trouble with progression. Hopefully a 1.1 feature!

Submitted(+3)

Really cool idea. Hard for me to figure out what to actually be looking for and clicking on but the idea and execution is really good. A cool take on point and click adventure games.

Submitted(+3)

The theme of Surveillance is a fun way to make a puzzle game 

Submitted(+3)

I like that zoom functionality, not the simplest thing in the world to code.  I was also stymied at the first level, I got the couple w/ the flowers and several other spots looked interesting but didn't see what actually advanced the game.  Cool concept!

Developer

Thanks for your feedback! Yeah, we were wondering if the zooming and enhancing would be too challenging for a jam, but we kept the scope small enough to pull through. If you're curious about what happens later in the game, we've added a video walkthrough to the game page. Thanks for playing! 

Submitted(+3)

Very unique, I love the aesthetic and humor. I wasn't able to advance past the first CCTV image, however. Maybe adding an option to explicitly show what areas are scannable (although it would reduce difficulty) would be good, as I'd love to see the rest of the game.


I'm curious what screen effect you are using for the curved monitor? It looks great!

Developer

Thank you! And yeah, we totally hear the need for highlighting scannable areas. For the duration of the jam, we've included a walkthrough if you ever want to go back and finish the story :)

The monitor image has a Volume enabled with the following overrides: Motion Blur, Lens Distortion, Bloom, and Chromatic Aberration. It outputs to a render texture with the URP lit shader with a high smoothness, so it picks up a specular reflection from a single, carefully placed point light. The illusion is helped a bit with making the inner edges of the monitor model curved as well.

Viewing comments 20 to 1 of 23 · Previous page · First page