Nice mechanics on switching the active blocks.
Very well done for a 25h game
Play Game
Pineapple Parkour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #84 | 2.912 | 2.912 |
Innovation | #101 | 2.647 | 2.647 |
Graphics | #103 | 2.912 | 2.912 |
Theme | #116 | 2.441 | 2.441 |
Overall | #128 | 2.459 | 2.459 |
Audio | #169 | 1.382 | 1.382 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Ahh yes, the well known combination of pineapples and parkour :D I just love these random and wonderful merges of different seemingly unrelated concepts that happen around game jams! You have made a super cute game that is super fitting to the jam genre of making a HTML game. Back in the day this could easily be a classic platformer game on Miniclip or similar.
My favourite part was how fluent respawning worked. It is super important in a game where you die often, that the player is quickly back in the action, even after dying hundreds of times, and this you achieved really well.
A solid little game I think, well done!
I liked the mechanics in this game, it was fun to jump and switch boxes at the same time. I think the main character could move faster, have a faster acceleration time, and also be less slippery.
I wish there were more levels, because I enjoyed the game. The graphics are cute. I’d love some sound effects and music with the game.
Good job!
Nice work! The character has a very on-ice feel to it, so I’d tweak it a bit to increase friction, and also to reset the character’s velocity when they hit a wall. For the spike jumps it was hard to gain momentum because of the slipperyness, but definitely still doable haha.
I agree with others as well, I didn’t even know I was penalized for using the block switching. It’s an integral part of the levels, so I thought the difficulty was just in timing it so you switch at the right moment.
Overall though good job!
I like the concept of trying to limit the use of the red and blue blocks, but for most of the levels it seems like there's a set amount of presses you need anyway so it doesn't affect the gameplay, so some redesign in the levels to make this applicable would be an improvement in my opinion.
Also making the players movement speed faster can really help make them feel better, even if nothing else changes! some cyote time and jump buffer would have been great as well.
I really like the mechanics, but I did found the character hard to control. Keep it up!
Great game!, The platforming is hard and The platform changing mechanic is good. Good job :)
Fun game! I like that if you failed once or twice in an attempt you'll likely bump into the time limit, probably a lot of playtests and configurations behind. Good job!
Kinda fun, the movement was a little sluggish and I occasionally got clipped into a wall.
I love the game really. It is so minimalistic but cute and fun. But it is also not a standard platformer, it has a lit bit of timing mechanics to change colors. Great idea! The finish level is awesome 🙃
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