I liked this, and was proud of myself for making it through. One suggestion: use lights to draw players' attention to the most important things in a scene. First person puzzle is a HARD genre, but you pulled it off, well done!
Play game
The Pyrite Contract's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #29 | 3.300 | 3.300 |
Mood | #38 | 3.120 | 3.120 |
Gameplay | #38 | 2.880 | 2.880 |
Overall | #38 | 3.095 | 3.095 |
Visuals | #48 | 3.080 | 3.080 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
URL
https://github.com/Dmented/The-Pyrite-Contract/releases/tag/V1.2
Comments
At first I struggled a bit (I'm not very good at puzzle games) but when I cleared the last room i did it with some degree of satisfaction! Really good demo! A special mention about the music, sometimes was unsettling but in a good way! I hope to see more rooms in the future...
Just one tiny observation, maybe I would use a little less headbobbing.
Good work!
details in my credits page but to make easier…. there you go
https://www.teknoaxe.com/Home.php
https://m.youtube.com/channel/UCtgf00GvfFQVsYBA7V7RwUw
just requires attribution!
Found him when I made my one other game… makes great stuff IMO!
Very interesting 3D puzzle! Very good sound and visuals! I´ve just found too difficult to figure out what is the objective, only from the game itself. But I don´t use to play many puzzles. Very good job!
Was a little tricky to figure out at first but had fun once I got the hang of it. Great submission!
I was just jumping on the tiles at the first room like a mad man for a while then I started to monitor the behavior and I figured it out finally lol. the second room was amazing, first I tried to jump into the glass by perfectly putting the boxes on top of each other then jumping on them from the ramp lmao. Then I was throwing boxes at the handle lool, I was trying all kinds of crazy solutions.
And when I saw the ending I was like hell no this is a complete game.
Awesome game really enjoyed it.
(Also the music gave me the chills, felt like some psycho guy has locked me in these rooms. great choice)
I am also a solo developer and this was my first jam like yourself.
I must add that I'm pretty impressed, would love to work with you on a project, maybe sometime in the future.
And I want to download your source to see what's under the hood lol.
Edit: I can't find it on your page though... Anywhere else you've maybe uploaded it?
2nd Edit: found the github link lol. sorry for being a dork.
Thank you again, I have been learning properly for about 6months now.
But I found doing the Challenge club (now called Skill Builder) with GameDev.tv was my breakthrough moment because I needed to do, fail and solve the puzzles I had created in my own code to really start to be able to make stuff.
I am very grateful for the feedback, this whole experience has been such a huge confidence boost and your response has simply made my day! :)
Never say never on a collab, that could be quite good fun!
I was able to jump infinitely on barrels :D I'M THE LORD OF THE SKY!!!!!!!
Nice work on your first jam! I didn't really understand what I was supposed to do in the first room. Eventually made it further though. Seems like you built in a nice amount of challenge. :)
Its actually quite challenge. Very nice map design but needs more contrast, i didnt see any pipes until i was right next to them, they sort of blend in with the walls. The controls work great. When picking up a box though it will be on screen where you picked it up, you have to place yourself in centre to get it picked up in centre screen. All in all its a great game with awesome music. Well done.
I had no idea what I was doing in the first room. The floor seemed to change colors at random? And the switch did nothing? I'm not sure what I'm missing. I tried only stepping on gold platforms, but things kept changing red for seemingly unknown reasons.
The game looks really nice. Controls felt a little twitchy. I liked the music that slowly built up, too.
Nice job on your first game jam!
Thanks for giving it a go, the first room is a lights out type deal.. you step on one block and others change colour around it... you need to work out what tile does what and then you can get the sequence to make all of them gold :)
Appreciate the feedback and agree on controls, even after I have tweaked them... something for future reference!
Good take on the theme, and good start on a puzzle game concept! I managed to put all 6 boxes inside but couldn't get to the gold lever. The movement was a bit too jerky before, but with the update it's a bit better at least for me. Maybe you can incorporate a Sensitivity setting that people can toggle to fit their preferred movement.
Other than that, solid submission for a 2 week jam!
Thanks so much for the comments and giving it a second go!
Yeah going forward I will build my own controller for the player but glad it feels better!
At least you got the 2nd puzzle completed :)
Reaching the switch is to do with things not being as they seem (optical illusion caused by the colouring of the scene...just in case you want to go again XD)
Taking feedback into account so far I have made a few changes:
- Message in first room to give a clue as to how to proceed
- Tweaked FPS controller a little to stop the wild swinging feeling
- Widened FOV a little to make it easier to see when carrying items
- Lightened up the second room to try and reduce peoples migraines!
Thank you for all views and feedback so far!
I managed to figure out the first room. The second room i couldn't get the gist of what to do.
I also had to stop a little while after running around in there for a while, as that style of movement control, combined with the lighting, gives me a migraine :(. But that's my issue, not the game :D.
Otherwise i liked the concept in the first room, and the music was nice and intense, suiting the mood you was aiming for i feel.
Good job!
Thanks for the feedback, I am going to look at the lighting today as this has been fed bakc a few times now. The FPS controller that comes from the unity standard assests seems to be an issue also so that is soemthing for me to rethink in the future.
Sometimes maybe I try to be to clever with my puzzles and this makes it too difficult for the player (something for me to work on :) )
Great to get the feedback, will help me as I move forward!
I am not sure how I got past the first room, because I basically ran around randomly until something happened. The lighting in the 2nd room is really hard on the eyes, so I wasn't able to stick with it.
One practical improvement would be tightening up the movement, I found it hard to judge exactly how far I would move when I was moving.
Thanks for the feedback, appreciated!
The first room is a simple lightsout deal.
I will look at the movement as I used the Unity FPS controller, I think in the future I will make my own!
I will also look at the lighting but it does however serve a second purpose but I will take it onboard and see it I can achieve that with a brighter setting!
Again, thanks for taking time to play and feedback!
Am I doing it right? I'm not sure.
You are having a lot of fun with the physics, but I was confused about what to do.
I didn't find anymore gold boxes to put in there.
I am tempted to try again.
Good looking game, but I had no idea what I was supposed to be doing, do I run from the red tiles? Do I turn the gold ones red?
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