Play game
Reresurrected's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #56 | 4.049 | 4.049 |
Mechanics | #86 | 3.756 | 3.756 |
Fun | #136 | 3.683 | 3.683 |
Music | #225 | 3.341 | 3.341 |
Story | #374 | 2.341 | 2.341 |
Aesthetics | #420 | 3.073 | 3.073 |
Sound | #529 | 1.976 | 1.976 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Link to your source?
https://bitbucket.org/AndTT/reresurrected/src/Main/
Leave a comment
Log in with itch.io to leave a comment.
Comments
fun game! I enjoyed playing it, really good job on boss attacks, it was so cool.
Cool game, I was interested in the upgrades, I stopped at the Frankenstein one. It was quite fun.
It was a frenzy game. I was able to defeat him in the fourth transformation. Good work!
It's really hard, im Bad ;O need 6 Upgrades. The Idea is really great. Great work.
nice. so far this is the best use of the theme that ive seen after playing a few games, i like the concept. finished with 2 upgades.
this was really fun to play! i liked looking forward to what powers I'd get next :)
You did a really good job of putting together a fun experience! I would have liked to see a little more variation in the projectile type but the character details for the player were really exciting to discover. Great work pulling this off on your own!
This is great, very janky but honestly adds to the appeal. The resurrections were hilarious. Fast paced and insane. Music and sounds were okay but honestly not the worst. I almost wanted to keep dying to see what I would get next. I got to the Ghost. Great work!
Fun
Very fun. Combat is fast paced, and you quickly get to see the resurrections system. The Resurrection system upgrades feel powerful and death felt less punishing as a result.
Aesthetics
Decent: Simple pixel art style. A lot of typos. Wish that projectiles and the boss had more contrast to the background. Dark black on brown isn't ideal.
Music
Decent. Fits a battle scenario. I wasn't impressed with it, but I didn't hate it.
Sound
Outside of music didn't really notice any sound. Would have like explosion sounds or a hit indicator.
Mechanics
Fantastic. The resurrection mechanic is really cool. I don't like how it encourages throwing a fight but it did make me chuckle a few times. Movement felt snappy, aiming felt good, hitboxes were aligned properly.
Story
I think you are fighting yourself? A bit room for interpretation here, but not much story.
Theme
The undead spooky theme is well implemented, and the resurrection mechanic matches the game jam theme perfectly. Well done.
Thanks a lot for a complex review!
I really like the way the enemy rushes around, this game has good energy to it
Nice pixels. Good work!
Loved the sprites!
The concept is absolutely amazing!
Gave my "Binding of Isaac" vibes (It's one of my favorite games, so trust me that's a good thing :) )
Please consider also giving my game a play and leaving some feedback.
I would love to have the opportunity to also grow and improve.
THank you!
Super fun game! Buffs inspired me to keep trying to beat the game.
I wish I could've held the mouse button down to shoot. ^.^'
Good work !
Thank you a lot!
What I liked:
Improvement suggestions:
Questions:
Overall really good game for a jam game and clearly fits the game well! This my favorite game so in this jam so far.
If you have time, I would very much appreciate if you would try out my jam submission and give some feedback based on what you feel about the game. Both positive and constructive feedback are welcome. I would love to know what you think about it.
Thanks a lot for the review and all suggestions, they are really helpful! There were big plans for UI - beside more noticeable Health bars, some additional info about current upgrades and statues, but not time to implement :( There is also a sad story about replay button.
I'll try to improve it after the jam, I'll be glad if you will be able to play again:)
"How many different abilities? What happens if they player dies after already gaining all of them?"
- Currently there are 6 resurrections/upgrades . Lots were planned, but started on those six.
They stack so each playthrough could be unique. Some of them(or their combination) are specified to work against a certain enemy attack. I'm thinking what is a good way maybe to "create" a build (not just receive random) but plane selection is boring, so will think:)
"How many different attack the boss has? How many different types of enemies there is?" Currently there are 3 base types of enemies (plane spiders, homing spider, the glove) - but their behaviour is configurable, so there could be created totally different attacks based on this. In the current build there is 27.
Nice game. I would make the shooting ability work on holding the mouse button down.
Thanks a lot! yea, also thought about it:)