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A jam submission

TetheredView game page

2d platformer, unfinished business
Submitted by baron_elmwich — 6 hours, 6 minutes before the deadline
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Tethered's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#983.8643.864
Music#1023.6913.691
Story#1093.3093.309
Fun#1263.7043.704
Sound#1443.3213.321
Mechanics#2153.3703.370
Aesthetics#2203.6543.654

Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Sound and music assets I used (all CC0): Gates of Heaven Music by TheoTer: https://freesound.org/people/TheoTer/sounds/511195/, Choir of Voices - Single Chord by bone666138: https://freesound.org/people/bone666138/sounds/274121/, Phased Tubular Bell by ani_music: https://freesound.org/people/ani_music/sounds/209988/, Idle Chambers - Silver Lining by Bobjt: https://opengameart.org/content/idle-chambers (Bobjt - http://bobjt.com), And lastly the great Kenny Audio Assets (https://kenney.nl/)

Link to your source?
https://github.com/baron-elmwich/tethered-game

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Comments

Viewing comments 20 to 1 of 66 · Previous page · First page
Submitted

Wow, very fun game. I'm surprised how similar our game ideas were. You definitely had a lot more creative environments. I really liked the shackles idea where the more you lose the higher you can jump. Pretty nice short fun game :)

Developer

I'm glad you enjoyed it! You never know what your mind is going to come up with when you're in a time crunch like this!

Submitted

I have to say, this game was moved me. You character bound by chains gets a chance to complete their unfinished tasks before moving on to the after life. And as you progress through the game their soul feels lighter, breaking those chains. There's a good message here in this game and I appreciate that. Thank you for submitting this, hope you make more like this one! One of the most touching submissions in the game jam that I've played so far.

Developer(+1)

Thank you so much! Since I intended this to be a really short game for the jam, I really wanted to try to come up with something kind of light on one hand, but a little relatable and touching too. I mean, what WOULD happen if we just up and kicked the bucket? Oh man my unfinished business would be rating these games and replying to comments haha

Thanks for playing!

Submitted

It's a pretty simple game and concept, but well done. It is a short and fun game. 

Developer(+1)

Thanks for playing!

Submitted

Dig the music.  This is a challenging platformer that doesn't look like a challenging platformer.  Totally worth playing just to jump on a rubber duck.

Developer

And why is he person-sized in the first stage but rubber duck-sized in the 2nd stage?! Uhh ghost rules!

Submitted

I liked the general vibe of the game, especially the feeling of becoming more and more "untethered" after each level. And that ladder wasn't too bad. 

Developer

"That ladder wasn't too bad." -- primortis

I should get that framed XD

Submitted

It was fun! Good interpretation of the theme

Developer

Thanks for playing it!

Submitted

I LOVED this! Great concept, great theme-related story. The idea of 'unfinished business' being the mundane household chores is fantastic. Not sure if intentional, but the button prompts went away in the last 1 or 2 levels. I didn't really notice until the end, but I liked the 'unshackling of burdens' equating to jumping higher! nice touch! Could use some tweaks in collision detection and probably collider positions, but one of my favorites so far!

Developer

Awesome, thanks for playing, it was fun to make!

One extra day of playtesting could have made a big difference!

Submitted

Great solo work ! Even though the collisions with any platform could feel slightly frustrating, the whole package is a lovely platformer that it nicely crafted.

Developer

Thanks for playing, I had a lot of fun making this. I've learned for next time I should probably set aside a lot more time for testing the collisions for a smoother experience. 

Submitted

I have to agree with everyone else here. The ladder was very challenging because you would not expect to be blocked by each rung of  the ladder. If you changed it to a staircase it would have been more understandable. The game was charming in it simplicity. I enjoyed it. 

Developer(+1)

Thanks for playing! I have a feeling I'm going to be hearing about that ladder a lot for the next 5 or 6 days...

Submitted

I have to agree with everyone else here. The ladder was very challenging because you would not expect to be blocked by each rung of  the ladder. If you changed it to a staircase it would have been more understandable. The game was charming in it simplicity. I enjoyed it. 

Developer(+1)

Thanks for playing! I will remember the ladder for all time

Submitted

I like the concept. The colliders make it challenging to jump up (like the ladder) Try to change them so you can jump through from the underside to make it more player friendly. Also hard to tell what is acceptable as a platform and what you fall through. And not everything that you interact has the "E" pop up. Try to be consistent. Great work in getting this done and I love that you made this short and sweet. Good work!

Developer

Great, thanks for the feedback!

Submitted

That ladder at the start was a bit hard, but good concept and I liked the ending

Developer(+1)

You've been climbing too many skeletons, this is normal ladder difficulty XD

Submitted

Nice art

Developer

Thanks! Making the art definitely took the most time out of the 10 days

Submitted

Short and sweet, the concept of getting your things in order before you can let go is really cool. Especially when you tie it into the mechanics with how the chains weigh you down. And note to self: turn off the faucet before dying.

Developer

Add that to the bucket list I guess! Thanks for playing!

Submitted

Cool game! I liked that I could see my progress for each chain being removed, it made me want to finish the game. I really liked that the game was short, it's perfect for a game jam game because I'm guessing most people want to play many different games during a game jam, and I think that many people don't finish many of the games because they are a bit too long or too hard, but this one was perfect! Good job :D

Developer(+1)

Great, I'm glad you liked it! I was aiming for a short game for exactly those reasons so I'm glad that worked out. Maybe this ghost's next step in the journey is a certain food stall?

Submitted

Nice game! I think you should have kept the little E thingies on the switches in the later levels because it helps the player to determine what they can and cannot interact with, cool music and I think this really adhered to the theme. I really do think the chains weighing you down is a cool concept but wouldn't a ghost be able to phase through the ground? Also I think you should be able to jump inside of some objects to make the platforming easier, like the ladder in the beginning.

Developer

Thanks for letting me know! I was torn about the E thingies on the 3rd stage and just thought I would turn them off, but since the game is quite short I might have well just left them on. Will do next time! Let's say the chains keep you from phasing through the ground? Who knows about ghost rules...

Submitted

A polished and fun game With a lot of creativity. I would change the collisions a bit to make it clearer what to step on. Good Work!!

Developer

Thank you! I agree about the collisions, I think the ladder is (unintentionally) the hardest part haha

Submitted(+1)

Fun game! Quite satisfying completing the different chores. Nice cute ghost.

Developer

Hey thanks for playing!

Submitted(+1)

This is a surprisingly complete and satisfying to play game for a jam game! And it would be even better with something to indicate that the jump difficulty at the beginning is intentional, since it only becomes clear at the end of the second level (at least, that's when I noticed that mechanic).

Developer

Yep totally agree, the idea is that as you're not weighed down by the things you have left to do, you're also literally weighed down less so you can move faster and jump higher. Definitely something to think about, thanks for playing!

cool game.

rate4rate?

Developer(+1)

Thanks for playing!

Viewing comments 20 to 1 of 66 · Previous page · First page