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[2022/Jam] GDTV - Ozball's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #78 | 3.858 | 3.858 |
Mechanics | #109 | 3.685 | 3.685 |
Sound | #111 | 3.401 | 3.401 |
Music | #275 | 3.204 | 3.204 |
Story | #354 | 2.414 | 2.414 |
Aesthetics | #375 | 3.253 | 3.253 |
Theme | #400 | 2.889 | 2.889 |
Ranked from 162 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2 : myself and Nathan Crawford
Did you use any existing assets? If so, list them below.
I've used some free assets from the Unity Asset store, a hat, some textures and some music and sounds. I'll list them in the credits screen of the game itself.
Link to your source?
https://github.com/MarcusFromOz/Jam2022GDTV
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Comments
The second stage really caught me off guard hahaha
Great game!
Good :)
Thanks
Nice work!
thanks
The humor is great! The second board was awesome, great sfx!
Glad you liked the second board, that is how I worked the theme :)
Pinball games are always quite fun and I liked how the board suddenly changed after you got the letters. Also I liked how there were secondary paddles up top. Nice work!
Thanks, btw I hate your game because it makes me want to go back to Japan soooo much.
But I'll keep playing it often because I also love it.
A good classic game! I wanted to shake my keyboard!!
The only "bug" I found, it is, in my screen, I can't see the whole UI of the beginning. I had to "guess" the button to begin, because I only saw the border...
Hmm maybe you can post a screenshot in discord for me some time so I can try to fix that.
Thanks :)
Done
Wow! This one’s a keeper, for sure! Fluid game play. And D.E.A.T.H is only the beginning, indeed! Found a little “feature”: the ball gets stuck at the upper left flipper, but giving a little “S” helps. Maybe there is a way to increase the ball’s visibility behind those upper flippers? e.g. decrease the height of the visible flipper while keeping the collider size?
Great game! I’m going to have a good look at the source as well, as I always wanted to fiddle with some pinball game.
Thank you, yeh thats an interesting idea with the top flipper, I guess I could also make it more transparent if its in contact with the ball for more than say half a second. This will be fun to test out.
The source is very much at Jam level, but it works, enjoy making your own from it.
Really good fun entry, I liked the sense of humour and it played really well!
Great job.
Thanks mate :)
Really good fun entry, I liked the sense of humour and it played really well!
Great job.
Excellent entry! I had a blast playing this. Occasionally, the ball would clip through the paddles, but that was the only big issue I encountered that affected gameplay. Excellent job!
Yeh I coded it so the ball would jump the paddle if you are playing too well.
(just kidding - I'll add that to my postJam fixes)
There is a downloadable version now that may fix the clipping issue, cheers
You've got to pinball your way out of this. LOL And those SFX made me laugh too. Thanks for entertaining me. Nice submission.
cheers :)
I love a good pinball game!
One of my OG favorites was Sonic Spinball on the Sega Genisis.
You made a really nice pinball game here with an interesting story!
Please consider also rating and reviewing my game when you have a moment to spare!
I would appreciate the opportunity to grow and improve based on your feedback.
I love a good pinball game!
One of my OG favorites was Sonic Spinball on the Sega Genisis.
You made a really nice pinball game here with an interesting story!
Please consider also rating and reviewing my game when you have a moment to spare!
I would appreciate the opportunity to grow and improve based on your feedback.
Will do after work tonight, (7:30am just now here) cheers
Nice pinball game! A classic, but always works. Nice implementation!
Thanks for being frank :)
Ahah
Classic good old arcade pinball game. Nice physics implementation, I really had a good time playing it! I would only suggest to work a bit more the UI style ;D
Interesting, I'll have a closer look at your game to pick up some tricks :)
It was really a good game and I had fun playing it. The graphics could have been a little better, but that didn't detract from the gameplay experience. I played it for a really long time and kept trying to beat my high score and was very ambitious ^^.
Noice :)
I managed to get D E and A on my first ball without doing anything haha but I found the controls laggy and the performance wasn't great. I imagine it runs better as a download but could do with some optimisation, for such a simple game I think it should perform better even on WebGL.
Yeh I'm looking forward to making it a downloadable game again, and I think some FindObjectsByType() that are in there can be replaced by events and delegates in a more considered programming design. Yeh there is some jam code in there that needs Profiler run over it. I'm guessing I'll learn a lot by fine tuning that.
I treated the Jam as a braindump of what I knew (with a couple of googles for some tricks), and I'm really happy with how I've progressed since my first jam two years ago, when I basically followed course material.
There is a downloadable version now in case you are interested.
It's a pinball game! Never enough of them! Really fun! ^^
I loved the bullet sounds :D Really well story told with just two (or at least two) pinball machines! I couldn't get past the mutant-machine :P When it's calmer again, I want to try it again.
Cya
The pinball physics felt solid! Good job on the submission 😎
Graphics are not good, but the game itself is worth 5 stars for fun! Mechanics are solid. Keep going!
I see things from an engineer/programmers perspective and probably can't see what you do.
I'd appreciate more info on improvement of the graphics as that is probably the area I most need to improve.
Even if you could throw some keywords for me to google I'd appreciate it.
Sure, sorry for not having gone into more detail.
Generally the style is very cluttered, I would be careful with combining many bright colours and textures.
The itch page for yor game is hard to read because of patterns in the background and very playful text.
Less is more. Maybe make the background much more transparent or replace it with a simple colour and let the screenshots speak for themselves.
And ingame less textures and more into the direction of simple colours with different brightness values - because some colours "fight" with others. You can look up complementary colours. There are tools for picking good colour combinations: color.adobe.com, or have a look at the palettes on lospec.com.
Hope that helps!
That does help, it sounds like I need to do some art courses to improve my perspective so I can indie dev better.
Very useful, thank you.