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STALL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #3 | 4.800 | 4.800 |
Mechanics | #11 | 4.273 | 4.273 |
Music | #12 | 4.200 | 4.200 |
Sound | #13 | 4.045 | 4.045 |
Story | #15 | 4.082 | 4.082 |
Fun | #22 | 4.182 | 4.182 |
Theme | #25 | 4.245 | 4.245 |
Ranked from 110 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Rainy Hearts font from DaFont.com
Link to your source?
https://github.com/Amberfall/Stall
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Comments
Great Game, great aesthetics, the visuals are amazing, and the mechanics are great.
Although, maybe change the talking font? It looks off since it's not pixelated (maybe use the same font from the intro cutscene?)
I LOVE the concept of this game. I don't think the hints from the customers are eluding to well to what food they want. I just spent too much time trying to make anything to see someone pick something up. Other than the hint part, I love this game. The simple controls, the element of cooking. Even the nice random 6 key commands to successfully make it after the choices. Way to go!
Cute game! The art is exceptional, and nice gameplay loop! Played for several mins with no regrets. Not much to say, game is good as is :D
It's the infamous Frank! I have seen this thumbnail many times. Definitely gotta check out your game. Thanks for playing! ^-^
check it out, or you'll die 😝
Wow, such a terrific game you made! The game feel is great, the feedback, animations, graphics, SFX, music, everything! And all in a very original mechanic, I really loved it. I won without making the last recipe and got the end story, pretty nice too. Thanks, I have nothing to add, great entry!
Thank you so much! I'm glad you enjoyed it and were able to finish the game. We had so much fun making it, and it means the world to us to hear all this positive feedback :)
I don't know if you were the artist, but congrats anyway, the game is gorgeous! I'll be following you to see what you make next time :-) And maybe work together one day :-D
Loved the aesthetics. It was hard to read the dialogue though while frantically cooking then I kept deleting dishes because I was keen to pump out something else I didn't move over.
Would have been nice if the UI/How to play etc matched the aesthetic of the rest of the game though
When you were throwing out food, was it because all of your counter spots were full? Or did you not realize you could move and place food on 3 spots and spirits could take any of the 3 foods? I'm not asking like that would be your fault- I think this is the part of the game that isn't communicated well enough to players, and many people don't realize they can move around and basically have 3 guesses for the right food. So I was just curious how your experience was with this. Thanks for playing and for your feedback!
I knew I could move. The first time I didn't know that pressing space after putting out food would destroy the food, every time after that was an accident. You make some food, put it out and it gets taken away and you press space to make some more and it does get taken and you're just frantically trying to get out food that you press space instead of moving and then the food gets destroyed.
Obviously you know what all the hints say and what they mean, for me I had to read the hints, find the ones that had some relation to food, figure out what they meant, then press all the right buttons to make the food. I imagine by the end of the 10 days, you knew all the recipes by heart too!
I had another go and I managed to get to the end this time!
Thanks for clarifying :) I'm glad you were able to beat the game now! Thank you for giving us another shot. And yeah you're totally right x) I had all the recipes memorized, which makes it hard to gauge difficulty.
Loved the aesthetics. It was hard to read the dialogue though while frantically cooking then I kept deleting dishes because I was keen to pump out something else I didn't move over.
Would have been nice if the UI/How to play etc matched the aesthetic of the rest of the game though
Very nice, great art too
Really good aesthetic! And pretty fun to play!
So much fun. Very polished looking. Its more than just a game jam demo. Well done.
Thank you :D glad you enjoyed it!
A really fun game, it takes a while to get the mechanic but it is fun.
Oh I really like this and want to get better at it.
Took me a while to understand, then it was good.
Adding to my "play more later" collection.
Amazing style, very cute and a nice little story at the end.
I liked this one, and it definitely improved from playing it in the middle of the jam. Well done, I like the mechanics, but I kept going back to WASD each time I played it. The ending was great, totally unexpected.
The best game so far for the submission !!
I loved the animations! I thought doing the orders with arrow combinations was a fun mechanic too. It took me a few tried before I could beat it, if only these spirits could tell you what they want!!
Oh, this was wonderful! The aesthetic was beautiful, and I really enjoyed the gameplay and the story of it.
Great game, the story gives me Spirited away vibes. Great submission and would love to see you expand on this one!
Played and rated. You've done an amazing submission! :)
Everything is great, visuals, sounds, animations, mechanics that play well. I have no negative points to add for this game jam. Amazing work :)
Would appreciate if you check out and rate our game as well: https://hadilepanda.itch.io/rise-of-necromancy
Awesome game. You got the art and feel right. Great work.
Really fun, great mechanics, amazing visuals and overall vibe with the audio too. difficulty ramped up over time and I was preparing all sorts of dishes in hopes that its what the souls were looking for, sadly I was more focused on recipes than dialogue and missed out on what they had to say often. lovely experience overall, this could easily be made into a full game or maybe a part of a larger game.