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King's Castle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #33 | 4.364 | 4.364 |
Sound | #87 | 3.519 | 3.519 |
Music | #119 | 3.649 | 3.649 |
Mechanics | #253 | 3.247 | 3.247 |
Theme | #263 | 3.312 | 3.312 |
Story | #269 | 2.675 | 2.675 |
Fun | #272 | 3.273 | 3.273 |
Ranked from 77 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
3
Did you use any existing assets? If so, list them below.
https://pixelfrog-assets.itch.io/kings-and-pigs (TileMap) / https://nyknck.itch.io/pixelarteffectfx017 (Fireball)
Link to your source?
https://github.com/GameDev-TV-jam/GameDev.Tv-Jam
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Comments
Played and rated, great submission!
Pros
Cons
Overall great submission! The gameplay could be a bit less clunky but that's it.
Would appreciate if you check out and rate our game as well: https://hadilepanda.itch.io/rise-of-necromancy
Thank you so much !!
I like the game and the movement mechanics. The graphics and the sound give it also a great feel.
I did not like the special moves and the way to switch them. The idea is good, but they could have had more mechanics to them. At the moment you really only want Double Jump and only need to chain die when a monster gets too annoying to fireball .. or when I move through a wall, I need to dash. There is no real meaning to death, apart from it being the method to switch your skill. If instead of health you would also have a "Soul Health" that does not refresh but takes a hit with each death, and secondary means of the skills. like dashing also kills a monster, but it costs your health. The fireball burns the wall, but it takes longer. Double jump, similar to dash, kills the monster if you come down from high enough. There is more thinking about what to select and when to die.
Thanks for your feedback maybe if i work for this game in future i will considered your suggestions . Thank you so much !!
Looked marvelous. controls confused me at first I don't know why.
maybe i need to set tutorial to avoid confusion
Love the aesthetics! Controls are mostly good, but wall breaking is a little clunky. Switching abilities is a little annoying, but I really like the concept. Really nice game! :)
Thank you so much !!
Absolutely beautiful game. well done.
rate4rate?
Thank you so much !! rate 4 hehee
Ok, I had to read some comments to figure out what to do in the beginning. Once I understood that I had to die at first, then I really liked the idea. Really cool use of the game jam's theme and I loved the aesthetics and music/sfx. Good job :)
Thank you so much !!
Very nice graphics.
I didn't understand at the beginning why I was not able to use the abilities like double jump or so, but then it was clear hot to play the game.
Some parts are quite hard to pass, almost like pixel perfect :)
Very nice graphics.
I didn't understand at the beginning why I was not able to use the abilities like double jump or so, but then it was clear hot to play the game.
Some parts are quite hard to pass, almost like pixel perfect :)
Thank you so much !! i think use tab button while play can know about the controls !
at first, I didn't understand y none of the abilities would work. but then found out u have to die by pressing a button to use a new ability. this definitely needs in-game tutorial.
would be better if it was harder to die because it's like we are switching abilities with a button
it was a cute game overall. liked the idea
Haha Thanks mate !!
Maybe im a bit slow from all the Jamming, but i cant use the "fireball" skill?
Use 'E' button when u get fireball ability.I think you need to read the instructions before play
Nice game, the controls/effects of each ability could be clearer. Maybe adding a call to action on the first usage would help.
Thanks to play this game. Yeah we consider your suggestion to improve this game even more
Art is really nice done!
Thank you so much !!
Loved the game. The art style and the music fits perfectly. Game mechanics are pretty interesting too. The game is really fun but my only critique is that its not challenging enough. I think there should be a way to loose. Also it was hard to figure out that dash can break the walls :)
Yeah we focus in player ability things first . So it cause we don't have enough time to make the game lose system when the player killed by the enemy . Btw thanks to play this game !!
i love these kind of pixel art. Wonderful looking
Thank you so much . I hope you enjoy this game !!
Had fun with the game! I think this game could improve if one could not simply kill themself. So that finding a way to die is part of the puzzle? The dying animation could be quicker. And I have honestly not really used the fireball because there was no need for it? But I love the king and I would die for him!
Thanks you so much your review . Yeah we need to improve the game . I like the idea that you say mean finding way to die . So we try to add some features and fix some issues that you mentioned here !!
This was a nice game with a lot of great ideas! I'm in agreement with a lot of the other comments here. The death mechanic with ability switching feels a little conflicting since I feel like I want to switch abilities quickly. And I'm finding that my accomplishments in the game feel a little empty without the ability to lose.
Even though this game jam's theme is "Death is only the beginning" I'd like to see the ideas expand beyond the theme.
Thank you for sharing this with us!
Thanks dude to play this game . Sure we will add the ability to lose to make this game even better .
Good stuff ! I think if my dying animation was quicker I would have a more fun experience, just swapping back and forth abilities. And i think it needs some drawback in dying at a minimum. Cause enemies doesn't really pose a meaning right now but a nuisance
Thank you for taking the time to play our game. If we continue to develop with this game, we want to take your feedback in the future.
Looks awesome, got stuck pretty fast though unfortunately. Figured I would need the cannon and cannonball to blast through the wall, but couldn't get to it when it fell on the left to the wall. Anyway, it looks awesome. Could have used a little story though to tell the player what is going on.
No, for breaking the wall, you must utilise dash. However, I'll have to set up a tutorial phase for that so you can find out how to use the controls. Yes, we will definitely set up a plot if we work on the future for this game. I appreciate the opportunity to play this game.
I couldn't figure out what I was doing at the beginning but it suddenly clicked for me. Neat idea and nicely ties in to the theme!
Hahah Thanks man to play this game . You can use Tab button about the instructions !!
Great game ! Loved the art
Thanks man !!