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A jam submission

Sylvania: Last standView game page

Defend the kingdom of Sylvania against the demonic forces!
Submitted by Akaki Akakievitch — 2 days, 8 hours before the deadline
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Sylvania: Last stand's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#234.3414.341
Overall#304.0654.065
Fun#403.9933.993
Story#803.5223.522
Sound#883.5433.543
Mechanics#893.6593.659
Aesthetics#964.1094.109
Music#993.6813.681

Ranked from 138 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
3d Models: https://kaylousberg.itch.io/kaykit-adventurers , https://kaylousberg.itch.io/kaykit-dungeon-remastered , https://kaylousberg.itch.io/kaykit-skeletons , https://kaylousberg.itch.io/kaykit-medieval-hexagon , Music: https://tommusic.itch.io/free-fantasy-sfx-and-music-bundle , SFX from https://freesound.org , VFX https://github.com/celyk/GPUTrail?tab=readme-ov-file

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Comments

Viewing comments 80 to 61 of 123 · Next page · Previous page · First page · Last page
Submitted(+1)

Really fun game, good progression and variety of power ups and enemies, particularly like the zig-zag, very well done!

Developer

Thank you for playing and your feedback!

Submitted(+1)

It's a great game. It felt jittering - the fps maybe taking a hit. I wonder if that would resolve if it was running on desktop instead of browser. The use of the 3D models and set up with music and sound were really well done, too.

Submitted

Awesome game. Loved it.

Submitted(+1)

Fun game! Great job on building up the action.

Submitted(+1)

Awesome game, really good implementation of the theme. Congratulations!

Submitted

Clean execution, really good enemy design with the zigzagging and the summoning! The "stun/knockback" mechanic whenever you hit an enemy is implemented perfectly. Awesome job!

Submitted(+1)

This is very impressive! Everything just works so well together - the music, the sound effects, the character models, the font and UI, everything! I was killed by the boss, but I will definitely try to defeat him again in the future.

Well done!

Submitted(+1)

Nice stuff!  I'm using those same skeleton models in another of my projects, so it was trippy to see them in a different setting.  Felt good to mow them down though :D

Submitted(+1)

I had some definite slow downs, though it may have been my pc. Looks very nice and lots of fun!

Submitted(+1)

Nice game, I like the details in the level design in particular. And ofc it was fun to play :)

Submitted(+1)

You did a great job!

It did not work on my macbook, but on my windows machine it worked fine. 

I had fun playing, it was a bit too easy tho.

Submitted(+1)

Cool game! Very solid mechanics and I love the setting and perspective of the character. It's a bit on the difficult side for me, but I enjoyed having a couple rounds anyway! Really nice job!

Developer

Thank you very much for playing my game! Furthermore, more than once!

Submitted(+1)

cool visuals and game curve.

Submitted(+1)

Really cool fun game and very nice aesthetics.

Just one little thing, I had a feeling that the arrows fly a little to the left from your crosshair, especially when the enemies are close.

Would be cool to have mouse sensitivity settings for this type of game but probably most people now have mouses that can change their DPI easily.

Developer(+1)

You're absolutely right about the mouse sensitivity option. In general, it lacks of UI, settings and options.

Regarding the offset between the crosshair and the shot, I experienced, previously, some issues with mouse capturing with the Web version (in fact there was a slight offset between the cursor and the mouse position). I thought it was solved but there may be some scenarios in which the bug reappears . Did you play it fullscreen? Also did you experience any lag or framerate drop during the game?

Anyway, thank you for your feedback!

Submitted(+1)

I played the web version in full screen. These bugs are the worst when they appear only in some versions and some scenarios, wouldn't worry too much about it, it wasn't really that annoying.

I didn't experience any performance issues but I have quite a powerful PC.

Developer(+1)

Thanks again for your feedback!

Submitted(+1)

Very nice game, It was a bit hard to see enemies and power ups at a distance so I ended up double tapping enemies and then shooting an extra arrow "just in case" there was a power up.

I liked having powerups and the extra damage they brought.

Good job!

Submitted(+1)

Excellent

Submitted(+1)

Amazing polish! Contender for first place!!

Developer

Thank you very much for your kind words!

Submitted(+1)

A nice entry to the jam. Simple and well-made. It's a fun game!

Submitted(+1)

Great job, I loved the feel, like i was fending off waves getting small bursts of speed at critical times. 

Awesome job!

Submitted(+1)

Really cool game, I liked the look and feel :)

Viewing comments 80 to 61 of 123 · Next page · Previous page · First page · Last page