This is so cool! Great job getting this done in 10 days :) Keep making games
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Last Mage Standing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #93 | 3.760 | 3.760 |
Mechanics | #154 | 3.480 | 3.480 |
Overall | #241 | 3.480 | 3.480 |
Aesthetics | #262 | 3.640 | 3.640 |
Theme | #299 | 3.520 | 3.520 |
Music | #304 | 3.240 | 3.240 |
Sound | #326 | 3.000 | 3.000 |
Story | #425 | 2.400 | 2.400 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
Kenney's 2d textures and sound effects
Comments
Very good game ! It looks like Vampire Survivor and its very nicely done !
I struggle to choose the upgrade as I was clicking a lot to attack then when the upgrade show up I just click without really choosing ^^' maybe you could add some confirmation on what we want to buy as an upgrade to prevent player to click on something ;)
But overall the game is very good !
Very fun survivors style game! The visuals of the upgrade UI with the cards popping up into focus and then shaking a bit was very sleek.
Neat game, I liked the bouncing that the player wizard does.
I wish there was an autofire feature, there was quite a bit of pain from a 5min survival session.
And I internally swore whenever I accidentally clicked an upgrade because I was spamming attacks :P
Still pretty good though, combat felt nice.
Nice job :D
Really great submission! The animation on the wizard especially feels satisfying, controls feel great, enemies feel dialed in. There is a lot of skill on display here from you two 👍
My own piece of critique is the same as ivanlanc's : What ends up happening I think to a lot of folks is that we are furiously clicking our left mouse button to attack and so when an upgrade pops up we choose one really fast by accident without reading it. After a while I learned to watch my experience bar and when I was close to an upgrade I slowed down on my mouse button a bit to make sure I wouldn't miss the choice. I think once you get that ironed out this is gonna feel super polished!
Awesome work!
I was watching my team mate Christian-J-Pereda-Rives when he played the game . I like the gameplay and the art of the game , I love the UI too. Nice job
Nice work, you have a good core loop to build upon with more upgrades and enemies. Well done!
Nice little game! It is well polished and fun to play. I was clicking so much to fire that occasionally I would click an upgrade before the card had fully animated into position. It also seemed like the music would start over at the beginning sometimes when an upgrade was chosen. Great work on your submission!
A fun little game to play! Looking forward to future updates. Love the cute style. Well done!
5 stars all the way down for me! I loved this game. I'm even going to save it for later play on my computer. If you expanded on it, I would def play more levels. Great job!
Pretty fun it would have been more fun if there were more type of enemies and different type power ups. It gets pretty repetitive but still it's fun killing them 😈 Keep up the good work
This is really cute and fun, congrats! I couldn't make it to the 10 minute mark lol, I kept dying and gave up. But that's on me, I'm terrible at this type of game lol.
Got to the 10mins, this game was fun! I do love me a roguelike haha. To second EnerQi, I too was pressing bonuses before they popped up which was probably the biggest meaningful issue I had. Awesome job - p.s. the little enemies are cute too haha
Extra feedback notes for if you were to polish/bug fix:
- The battle music was really really loud vs the main menu. My suggestion is turning the game sound down a bit
- When returning back to the main menu it plays the battle music still instead of the previous main menu music.
- A QoL thing for me is being able to press and hold (or just have it auto shoot closest enemy), clicking for 10mins can be problematic for repetitive strain
- When you start, you seem to randomly just take damage if you dont move. Im not sure if thats by design but was rather confusing
It looks like a nice game.
Wasn't able to play for long before my antivirus killed it though.
I noticed you made it in Godot, I did mine in Godot as well. Did you sign your application? If you made it on a Windows system you can download the Windows (version) SDK that will include a "signtool.exe", in Godot's Export settings you can then tell Godot about the signtool application.
When I was testing my Windows build I had the same problem I experienced when I tried to run your game and "signing" the application seemed to fix it for my build, not sure if it worked for other players though.
I'm thinking of posting a devlog or something similar that outlines the process in one place, but basically if you google search for your Windows version and SDK you should be able to find the download link for the SDK. Then download and install the SDK. This will include the signtool for your version of Windows.
Once that is done, point Godot to the signtool in the editor settings and make sure you have filled the Company/Developer details in your project settings.
When you export to Windows, Godot will use the sign tool to "sign" the application using the details from the project settings.
Hello again, made a post for Godot instructions on code signing, here.
https://itch.io/blog/744096/code-signing-your-games-mainly-godot
Nice game, For anyone else that plays, hit the 10 minute mark and there will be a surprise.
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