Nice visuals and music. I also couldn't figure out what the 3rd stand should do. Missed an item but I have already a teddy bear.
EnerQi
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The sound really fits the game, but I missed the volume keys. The sound is too loud. Did you use "Audio mixer" in Unity? My first game jam had the same issue :-P.
The changing bullet controls are weird. I would expect 1 till 4. As mentioned below, even 1 key to toggle between the bullets would be even better. It would help if you can see which bullet is firering in the UI ;-)
Bug fix:
1. text speed is doubled.
2. HQ does send now 2 collectors for free.
3. towers doesn't shoot anymore if you are in build mode.
The 2 collectors from the HQ works in the editor but not in the build. It seems to be related to the "Start" function in the collectors. In Start it was looking for the HQ itself and potential targets. As the HQ wasn't available yet (althrough the collectors were a child of the HQ), the route couldn't be determined. The "Start" function was executing earlier then needed. This has been fixed by starting a coroutine with a second delay ;-).
At lot of effort to build it. Scope creep is everyone nightmare in a gamejam ;-). Good model usage and nice visuals.
I missed the memo that you need energy for building towers ;-). I stopped at 20 as that was mentioned in the HUD. Some more information would help enjoying the game from the start.
Very good submission.
The models are a great choice. Liked the sound of the weapons and princess.
The enemy animation are off. Also the font/menu is cheap / fast build. The visuals ingame looks nice (as mentioned before) but the game isn't appealing for playing.
As you most likely used navmesh for path finding, please use a wider entrance. Having a small entrance will result is weird behaviour ingame. Especially as the player can block the enemies (at some degree it seems).
Fun game! Thought I would only do 5 waves, ended with 15 waves ;-).
Your setting menu will need some more love. The dropdowns are small and the allignment of the master/sound/background music are off.
It would also help if a help page would show the amount of hits an enemy need. Or at the start of the wave where the enemy spawn
1. I'm a little surprised no one else has pointed this out, but there's a massive abuse of mechanics you can do where if the blobs are next to your towers, you just start to place a wall or something and the enemies will freeze while the towers mow them down.
Dammit, the bug returned :|. Fixed it on Saturday but apparently reappeared.
2. I also agree with the commenter below that HQ should start with a few collectors by default.
Is a bug, should start with 2 already. I made myself in a deadlock too many times because of this xD
1. HQ should start with a collector (or a few!) <-- it should start with 2.... It seems they don't activate at the moment you start collecting.
2. Levels should start with a basic amount as I got stuck after the first mission and only had 23 money <-- that is the act of balancing the game (which needs time). If you start with a basic amount, you can retreat immediately and even gain money in not playing the game at all ;-). I'm not sure how to fix this, other then having a waiting period of 1 minute before the retreating button shows up
I'm happy to receive feedback on my game.
Rate Blobs by EnerQi for GameDev.tv Game Jam 2024 - Free Course For All Submissions! - itch.io
I can't find the crystals. Only one found till now.
The blocks disappear/reappear are to fast to jump on. Maybe slowing things down and have some indicator where the textboxes are (the spheres). I'm running around but have no idea where I need to be.
Does the fire and candle do something? (I'm to slow to get them lit xD)
Challenging in one word. 1 HP is unforgiven ;-). (don't play this kind of games at all).
Some tips: challenge the player to use the first room (without enemies) to test the ablities. The texts fine and nice to the side. As mention below already. an indicator the room is open is advisable. Also a "hole" where the enemies can spawn will help as well prolonging the battle.
Cute game but I'm missing sound in the main menu. This is the first thing a player sees/hear ;-).
Overall a nice game but I'm missing the health bars on the enemies, the sound when hitting them is good and a good representation of the hitting. I didn't like the tree in the bottom, it blocks my sight to the player.
First thing. I would expect the main menu to see wine glasses or something from the theme xD. Missed opportunity.
The story and visuals are very good. especially the cinematic as the start (explaining the story). However the story wasn't finished and the game already starts playing.
Also I've no idea what to do when ammo is empty or falling from the table means dead.
Congratulations on your first game jam and your submission. The game itself works very good.
Maybe a good idea to show the player which enemy is faster or more health. Also show the health of the generator somewhere on screen instead of only the generator itself. I've lost as I couldn't find the generator in time due to the action on screenm ;-).
I like the alien invasion increase/decrease on the music. Maybe unintended but it a nice effect.
By the way: the sound is loud, try using the audio mixer in Unity (did that the first time wrong as well ;-) )
I played TIM and see indeed the same theme. Missed the sound before the game started (if any) and resetting by space is good but a button is even better as you do everything by mouse ingame.
I do like the interactive main menu :D. I'm jealous.
Sound is spot on for the main menu and first level but is completely different the second level.
Good game. The information needed is outside of the game and should be inside. You can't assume everyone reads the page before starting the game. It would be good to tell the people the zombies block your movement (creating red blocks)
The arrows (movement) are fine, especially the red arrow which indicates you can't move.
What can I say. The itch page is black with grey letters. I have to select the text to read it.
The story is cut off on the right side, so I'm missing some words for the story. The music stops when entering the story page ;-). The tutorial is confusing as I've no idea how to move. The player is moving, but more like a ragdoll.
Some more tips and tricks on movement would help a lot
Well done with your submission. The sound of the powerup is too loud (same mistake I did last year).
To manage this, please look into "Audio mixer" in Unity. Here you can set your sound to the appropriate level ;-).
The font is nice but the "A" and "D" are hard to read and you need to know what kind of buttons you need to press.
I'm happy to receive feedback on my game.
Rate Blobs by EnerQi for GameDev.tv Game Jam 2024 - Free Course For All Submissions! - itch.io