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A jam submission

Last Mage StandingView game page

Submitted by OverDeN — 1 hour, 36 minutes before the deadline
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Last Mage Standing's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#933.7603.760
Mechanics#1543.4803.480
Overall#2413.4803.480
Aesthetics#2623.6403.640
Theme#2993.5203.520
Music#3043.2403.240
Sound#3263.0003.000
Story#4252.4002.400

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
2

Did you use any existing assets? If so, list them below.
Kenney's 2d textures and sound effects

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted (1 edit)

Cool game, it feels very smooth when played and the control/accuracy is great too. 

The only thing that comes to mind is that since i can't hold the click pressed to attack, i keep missclicking upgrades, so i agree with other users. I saw that you have a update already planned for that too from one of your replies to other comments.

Cheers, and good luck :D

Developer(+1)

Thanks for playing! And you're right i've already got that planned!

Submitted

Beautiful game!  So addictive and very polished.  The growing number of enemies and the intense music made for an increasingly tense game.  Just one question:  when does it end?  I played for a long time, hoping for a break or some kind of checkpoint.  That's just me - goal-oriented.  :-)

Developer

Currently it ends at 10 minute mark! I'm glad you played it though!

Submitted

I liked but I keep clicking the stat boost accidentally. Also I would have liked auto fire so I didn't have to keep clicking

Submitted

This is so cool! Great job getting this done in 10 days :) Keep making games

Developer

Thank you! I hope you liked it!

Submitted

I like the game but maybe next time a web version would be better :D

Submitted

Very good game ! It looks like Vampire Survivor and its very nicely done !

I struggle to choose the upgrade as I was clicking a lot to attack then when the upgrade show up I just click without really choosing ^^' maybe you could add some confirmation on what we want to buy as an upgrade to prevent player to click on something ;) 

But overall the game is very good !

Developer

Thanks for playing it! I've already got some changes planned for the upgrades so people won't missclick them!

Submitted

Very fun survivors style game! The visuals of the upgrade UI with the cards popping up into focus and then shaking a bit was very sleek.

Developer

Thanks for playing! I hope you liked it!

Submitted

Neat game, I liked the bouncing that the player wizard does.

I wish there was an autofire feature, there was quite a bit of pain from a 5min survival session.

And I internally swore whenever I accidentally clicked an upgrade because I was spamming attacks :P

Still pretty good though, combat felt nice.

Nice job :D

Developer(+1)

Thanks for playing it! I'm gonna definitly implement auto shot and i'll add a delay on upgrades soon!

Submitted

Ayyy, looking forward to it!

Submitted

Really great submission! The animation on the wizard especially feels satisfying, controls feel great, enemies feel dialed in. There is a lot of skill on display here from you two 👍


My own piece of critique is the same as ivanlanc's : What ends up happening I think to a lot of folks is that we are furiously clicking our left mouse button to attack and so when an upgrade pops up we choose one really fast by accident without reading it. After a while I learned to watch my experience bar and when I was close to an upgrade I slowed down on my mouse button a bit to make sure I wouldn't miss the choice. I think once you get that ironed out this is gonna feel super polished!

Awesome work!

Developer(+1)

Thanks for playing it! I will definitly add a delay between picking upgrades and auto shot soon!

Submitted

I was watching my team mate Christian-J-Pereda-Rives when he played the game . I like the gameplay and the art of the game , I love the UI too. Nice job

Developer

Thanks for playing it! I hope you liked it

Submitted

Nice work, you have a good core loop to build upon with more upgrades and enemies. Well done!

Developer

Thanks for playing it! I'm suprised i managed to get this much done with having to balance work honestly but it was fun!

Submitted

Nice little game! It is well polished and fun to play. I was clicking so much to fire that occasionally I would click an upgrade before the card had fully animated into position. It also seemed like the music would start over at the beginning sometimes when an upgrade was chosen. Great work on your submission!

Developer

Thanks for playing it! I'll make sure to add a delay between picking up upgrades in future!

Submitted

Good game!

Developer(+1)

Thanks for playing!

Submitted

A fun little game to play! Looking forward to future updates. Love the cute style. Well done!

Developer

Thanks for playing it! I'm gonna cook something up soon. Not giving any eta for now since i have to balance work with updating the game!

Submitted

Not bad at all! The clicking definitely gets repetitive and there's a bug that causes the spell damage to reset sometimes, but I had a good time with this one. The bouncy wizard was particularly memorable, lol XD

Developer(+1)

Glad you liked it! When i get some more time i'm gonna do some bug fixing!

Submitted

5 stars all the way down for me!  I loved this game. I'm even going to save it for later play on my computer.  If you expanded on it, I would def play more levels.  Great job!

Developer(+1)

That's the plan! I plan to port it in future on phones so i have something to play at work lmao! Also some story will be included!

Submitted

Can't wait! 😻 

Submitted

Pretty fun it would have been more fun if there were more type of enemies and different type power ups. It gets pretty repetitive but still it's fun killing them 😈  Keep up the good work

Developer

Hey I hope you liked it! As for more upgrades and enemies I prefered to keep it simpler for the time of the jam, and story is planned I just didn't have time for it 

Submitted

This is really cute and fun, congrats! I couldn't make it to the 10 minute mark lol, I kept dying and gave up. But that's on me, I'm terrible at this type of game lol. 

Developer

I hope you liked it!

Submitted

Got to the 10mins, this game was fun! I do love me a roguelike haha. To second EnerQi, I too was pressing bonuses before they popped up which was probably the biggest meaningful issue I had. Awesome job - p.s. the little enemies are cute too haha 
Extra feedback notes for if you were to polish/bug fix:

  • The battle music was really really loud vs the main menu. My suggestion is turning the game sound down a bit
  • When returning back to the main menu  it plays the battle music still instead of the previous main menu music.
  • A QoL thing for me is being able to press and hold (or just have it auto shoot closest enemy), clicking for 10mins can be problematic for repetitive strain
  • When you start, you seem to randomly just take damage if you dont move. Im not sure if thats by design but was rather confusing
Developer(+1)

Thanks for playing! Addressing feedback self damage if you don't move will be fixed soon, I'll also add press and hold for shooting .

I'll be sure to fix the mentioned issues when I'll get the time to!

Submitted

Oh cool, I wasn't sure if the self damage was a bug or feature intended to make you move around constantly tbh... feature now? ;P haha. Again, good job on the game! 

Submitted

Nice game, very fun to play. 

When gaining a bonus, disable input for 3 seconds. I was firing almost non-stop and pressed half of the time already on a bonus before ever reading what it was. 

Developer

I'll be sure to fix that in future thanks for feedback!

Viewing comments 23 to 4 of 23 · Next page · Last page