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Retail Rush - GDKO R1 2025's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did the secondary mechanic complement the core mechanic well? | #2 | 4.310 | 4.310 |
Did the game align well with the task? | #3 | 4.483 | 4.483 |
Overall | #4 | 4.228 | 4.228 |
How well implemented was the core mechanic? | #4 | 4.379 | 4.379 |
Would you like to see this game idea developed further? | #10 | 4.103 | 4.103 |
Was there a sense of progression? | #19 | 3.862 | 3.862 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
FLOAT
Which game engine did you use?
Godot
What are your pronouns so I know how to refer to you in the videos?
she/her
Will you continue in GDKO if you were selected as a Wildcard?
Yes!! :)
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Comments
Hmmmm.... i may have got a bit lost in playing this....
But seriously, congrats on something that not only grabbed my attention this long but also just held up to being pushed way past what i think its intended limits were!
The mechanics of this were unique and fun and really well implemented. they worked well together and felt really tangible. Scanning the items felt good and the stress meter felt tense! Everything worked well which is a little surprising when physics mechanics are involved! 😅The upgrades felt varied and fun and allowed the player to try for differnt 'builds'
The graphis were cute and nicely implemented and everything felt like it fit together along with the music and sound effects. everything felt like it was doing its job really well and all working cohesivley.
The main star of the show however has to be the polish. from the music speeding up, the little flash of the items as you scan it, the customers faces, everything i did in this game felt good and had some feedback. even just the rare upgrades being a differnt colour was a nice touch. All these little bits of polish make for a really nice feeling entry that feels less like a game jam and more like a demo or even just a level of a finished game. Really great work.
I think any criticism or feedback i could offer would just be around balance and content, but i think given the context of the time frame you made that in its not particularly helpful because you did a great job on those parts when you consider its made in 2 weeks.
Really impressed with how much you got into this game. Starting with an easy to follow tutorial - I wish more games had that (mine included). This was challenging, but fair and I really liked the upgrade system. Very well done.
Well designed and cool game! Changing the tempo of music regarding the stress is clever move, good job!
While not exactly the most mechanically impressive game of this jam, all of the parts of this game worked together to create a very well done game. Highly recommended.
Love the style and the gameplay! One of my favorites from this jam, well done!
This game is awesome, 5 out of 5. I wasnt expecting a complete game in such a short amount of time. its really well put together, everything works with well each other and the game feels super polished. Love the good work, keep it up
Perfect exemple of how anything can be turned fun. Great concept and really addicting game
This game was really fun. It was so stressful getting all their groceries scanned while the customers got more and more angry, but in a fun way. It was cool that you could drag all 3 items on the belt across at once too. I liked the upgrade mechanic when taking breaks a lot, added some nice variety to the game as things progressed. I think I ran into a bug where I could take my break past the time and my stress level would keep going down rather than skyrocketing like I think it said in the tutorial. I didn't abuse that tho cuz I wanted my score to be legit so I always ended my break on time! Great work on this it's super fun!
Ah, this brings back bad memories. Fun game with some interesting mechanics. Well done!
Thanks so much!!
I would never wish this job on my worst enemy. Great job!
Thank you so much! :)
Wow, your skills as a game developer have evolved since your first GDKO. This game stands out as one of my favorites this round. There's a lot of depth here, and you've done a fantastic job with both the gameplay and the adorable art.
Thank you so much Loten!!! Really really appreciate it!! :)
The GOAT! One of the most stressfull games that i've played. It was a really fun and interesting gameplay. Very cool idea with breaks and upgrades during them. Very good game, i loved it. I got 24000$ highscore, but leaderboard didn't load((
Thank you so so much!!! I'm so glad you loved it!! Noo that's a shame about the leaderboard, I did check and luckily it did get saved in the leaderboard, but for some reason the leaderboard just doesn't load sometimes - not sure why, but I definitely need to fix that glitch!
The GOAT! One of the most stressing games that i've played. It was a really fun and interesting gameplay. Very cool idea with breaks and upgrades during them. Very good game, i loved it. I got 24000$ highscore, but leaderboard didn't load((
such a stressful job! Loved the tutorial slides, the visuals and the stress indicators (screenshake and colours etc)
but what I absolutely adored was the physics system allowing me to grab a big box and push the produce through in one swoop! I felt so smart hehe
Great implementation of the break as a shop mechanic and your constant "risk vs reward" debate. Amazing game
Thank you so much!!! Such nice feedback! :)
Love the game! However I need to get back as my break is over!
Really good idea and mechanics! Would you want to expand this??
Thank you so much!!
I would love to expand this!! Not really sure what direction I would take it, but I would love to develop it further!
Cool idea and very well made, good job!
Thank you so much!! :)
Boss, I made you a GAZILLION $$$$!
I hope I can finally get that promotion now...
Super fun and adictive game! Well done! :D
Thank you so much!!! Your high score is so impressive!! :D
Great game! I think the red stress overlay when you get close to losing makes me actually stressed while trying to click on the tiny apples lol
Thanks so much! That's good lol, that's the effect I was hoping!
nice art, nice music, nice sense of progression, very smoothly implemented mechanics, this feels so complete and polished. Great work! Very addictive too!
Thank you so much!! :)
Fun idea and a lot of good juice! I can see a lot potential for a further development as well. Maybe you could even take some inspiration from how papers please handles its level design? Also you could maybe add some breakable groceries as well since now I just threw everything to the bags as quickly as possible. But it's quite fun as it is too, so well done!
Thank you so much!! :)
I love those ideas!! The breakable groceries would mean the player would need to use a bit more strategy, which I reckon would be good, as yeah right now the best way is to just fling everything. I've recently been playing Papers Please and I would totally love to design some levels similar to that! Thanks so much for the feedback! :)