Amazing! This was so much fun! Feels super polished too, great job :)
Play game
Jump Curse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4 | 4.706 | 4.706 |
Fun | #22 | 4.252 | 4.252 |
Overall | #32 | 4.252 | 4.252 |
Originality | #707 | 3.706 | 3.706 |
Ranked from 119 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player doesn't get to choose when to jump, its necessary to get used to platforming when you can't control when you start jumping. You now have to deal with the consequences of jumping when you DONT want to. There are also a couple secrets, try to look out for weird/different looking walls! (You can read more about my thoughts on the jump timer mechanic on the game page if you're interested!)
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Dude sweet :D
I have to say I'm a big fan or your art in particular
Pretty damn impressive for two days of work, nice job!
Very solid, well put together experience. I feel the timing is very difficult to get right because of the way that you're showing the countdown. I think instead of a long continuous analog bar, you should change it to a digital bar, for example a bar segmented into 3 parts. Each part disappears so like 3. 2. 1. JUMP. 3. 2. 1. JUMP. It will feel a lot better as you'll be able to feel a sense of 'rhythm' to it.
LOTS of content - how did you even make so many screens & different areas?
Great presentation & lots of fun - not the most original take on the automatic commands but certainly one of the best. Cheers!
Hey, cool game. Very charming graphics. And you have a cool mechanic that you can do a lot with. It reminds me in some ways of Crypt of the Necrodancer, where you have to time your moves.
Fantastic work on the level design and progression to suit your mechanic.
Some thoughts:
- Side of the spikes can hurt you, which is a little unforgiving.
- It's hard to tell which way the conveyor belts are spinning.
- You may want to allow players to skip the opening cutscene.
I really liked this game. There was a part where I noticed there was a sort-of double-jump, and thought it might have been a bug (wouldn't be the first jam game I've seen with a broken double jump). However, I shortly afterwards came across a screen that required it, and I realized that this game was more clever than I was giving it credit for.
I have two complaints: One: the sides of spikes hurt. That's less a complaint specifically about your game, as I know it's pervasive, but it's still a peeve of mine. And two: The final boss fight was extremely frustrating. Between the boss' attacks being highly RNG based (mostly with the speed) and the fact that the difficulty seemed to increase with time whether or not you're getting hits in made it feel rather unfair. The second hit in particular felt like a ton of RNG to me. Honestly, I feel that the boss fight needs retooling, but with that, this would be a perfect game. (EDIT also found a typo in the intro. It's "vertical", not "verticle". Fix that as well and it's perfect)
Also, I got 4/7, and now I want to see if I can find the rest. :)
I finished my second playthrough for 7/7 (which I got once I knew what I was looking for). I did discover another issue. At the very start of "level 3" (just after the second required gem), if you go left, you fall off the map into the void and soft-lock. Also, the boss fight was less frustrating the second time, though I still didn't really like the RNG. Overall I really enjoyed the game, and would love to see it further developed after the jam is over. And don't worry; I suck at spelling as well. I'm sure somewhere in the help pages for my entry that I wrote completely sleep deprived is a typo, and I'm too scared to go back and look for it.
Hello! I played your game on stream! If you want to see your game played with live feedback, you can find the VOD and watch from this sheet: http://bit.ly/bean-stream
I really liked this game. It had a simple mechanic that would be uninteresting in regular platformer levels, but the levels on this one perfectly match up with it. Great job! Art was fantastic too.
You did so much with such a simple mechanic. The moment I realized that the character would jump even if I was midair was extremely satisfying and fed into a lot of later obstacles.
The spike collision was a little unforgiving on the sides.
There were a few times when the music seemed to sink up with the jump which added a lot to the mechanic and would go a long way if done on purpose.
Fantastic game! Great use of theme and really well executed pixel art. I'm amazed you managed to produce so much content in just 48 hours :)
Overall, my favourite jam game so far
Amazing! Simple but fun mechanics, lots of levels and even different music for each area. Really good entry.
There is really little I can say here, except that it is a wonderful game.
The graphics are coherent and fit together stylistically well. Even if you have different biomes, you won't notice any negative effects by looking too weird.
The music reinforces the charm of the game and I only noticed it during the boss fight as too repetitive.
The theme of the jam you have solved relatively "standard", but you did it very well. The levels are detailed and it's not over after only 5 minutes.
The only negative thing that really bothered me was the controls. I hate playing with the arrow keys. In my opinion they have no right to exist in computer games. But that is probably just my personal feud with them.
Anyway, a great game.
I have to join all other people that are praising the execution. Best autojumper of gtmk2020 that I have seen so far!
This is the strongest implementation of the auto jump I've seen so far! Great work!
Leave a comment
Log in with itch.io to leave a comment.