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Croak-o-matic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #224 | 3.811 | 3.811 |
Overall | #344 | 3.757 | 3.757 |
Presentation | #382 | 4.012 | 4.012 |
Originality | #929 | 3.586 | 3.586 |
Ranked from 169 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You cannot change your character's behaviour while it is moving; you have to previously define its movement using placed triggers across the levels.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
It's a good concept that's mostly well-executed, but with a few issues that really hurt my enjoyment. The game isn't deterministic, so sometimes I'll die in one run and live in another without changing a thing. But the biggest thing is that enemies appear out of thin air, making it feel much more like trial and error than a puzzle, which isn't very fun. The camera is also too close when playing and doesn't follow quickly enough at times, leading to some situations where it's very hard to tell how you died.
We are aware of the problem in which the character does not follow the same path as before sometimes. This is the first problem we want to fix. Thank you for your feedback, I hope you enjoyed the game!
I love these puzzle-platformer type games! Well done! Great job!
Thank you very much!
Nice game. It needs more polish though, for example it's weird how the jump input doesn't resolve if you touch it mid-air, even though in my mind I already finished the level. Having a deterministic space, like by using a grid, can help a lot in these situations. Also, enemies appearing out of thin air is very cheesy, and feels unfair, and those platforms at the level head really communicate that I should be able to move through them. These are small things, but they're tremendously important.
Good luck!
I hope you enjoyed the game, we will look very closely at your feedback for future improvements of the game! I appreciate it.
Very cool. Imagine if there was a level editor for players to use in the future. The game would be a hit!
We have thought about releasing it in a near future. I'm glad that you like the game. Thank you for your feedback!
Amazing game :)
Amazing comment! I'm glad to read it.
I played this game in this video here (7:22):
Thank you for showing us on your video! I hope that you like the game.
i did! i really look forward to playing the updated version!
Executed it
Thank you!
What a great idea and superb execution! Very well done!
Thank you for your support!
This is definitely one of my favourites of the jam! Everything felt and played well and this design was original and theme fitting! Would love to oneday see a challenge mode where you get rated on how few commands you use or how many attempts it takes or how long the final run is! All in all awesome game and I hope to see it amongst the top for the jam :D
Oh, you are making us blush! Thanks a lot for the feedback! The challenge mode is a very cool addition that we already have in mind, thanks again!
Really cool concept. I think you could have made the end first level easier to help introduce it but other than that it ramps up pretty well.
Thank you for your feedback! We will keep it in mind.
The art is fantastic and the game feels amazing, well done!
Thank you so much for the comment! Glad you like it!
Super well done! Really makes you feel awsome when it all comes together perfectly!
I also really like what you did with the parallax
Thanks a bunch for the feedback!
Very nice! During the brainstorm, one of the things I thought about was a game where the player controlled the scenario instead of the character. You did it very well, congratulations!
Hi! Nice to hear that you like it! ¡¡Muchas Gracias!!
very cool game, but has some major flaws
i really want to love this game, but right now it's unplayable.
1. the enemies don't always show up in the plan screen. this makes it impossible to plan for them. you have to do a lot of trial-and-error to beat levels
2. the mechanics are random. jumppads give you random amounts of lift and saws are in random positions. random elements require reactive gameplay mechanics, of which there are none in this game. either give players ways to react to a situation while the frog is active or make the game deterministic
poke me when you improve it because id like the play the updated version
Oh we are so sorry you couldn't enjoy the game but thank you for the feedback, we will try to improve it & let you know :D
Slick gameplay. A few of the situations were pretty challenging, but satisfying to solve!
Hello! Thanks for the comment, means a lot :)
Artwork on point! Great job.
Btw check out my game and give me some feedback yeah?
https://itch.io/jam/gmtk-2020/rate/699263
Thanks! We will sure do!
I really liked this game. It was all fairly intuitive to figure out and the levels progressed nicely. Only main issue I had was things like the ghost enemy not appearing in the planning stage and a few instances where the same flag placement had different outcomes. Still a really good submission
Hi! We take note on the issues thank you! We'll look into it in the future! Thank you for your feedback!
This was great! I loved the art style and the frog character!
We are glad that you enjoy it!!
This is a hopping good game! Great fun levels! I would have liked to see more frog-related things to make the game a little more cohesive (like flies being enemies or ribbit sound effects). Great execution of the "Out of Control" theme.
Thanks for the feedback!! The frog theme is a very good idea, we will sure take a look into that.
This game is absolutely fantastic in so many ways: the art style that combines pixel and vector and makes them work, the incredible sound design, and the amazing game concept. However the execution has a few glaring problems including identical "simulations" not yielding the same results and enemies not showing up during the build phase. The positives outweighed the negatives though and this game had me solidly engaged. Great job!
Hello! We take note on the "simulation" issues, thank you! We'll look into it in the future! Thank you for your feedback!