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Moth chan's Chaotic Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #35 | 4.229 | 4.229 |
Fun | #50 | 4.143 | 4.143 |
Presentation | #117 | 4.314 | 4.314 |
Originality | #357 | 3.914 | 3.914 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The character, Moth Chan is attracted to the bright projectiles against your will.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
There's so much to like here. Narrative, art, animation (especially turning), and music are super good. The idea of the character being attracted to the bullets is fantastic. Plus a ton of content!
Super adorable game! I love the concept - that's really clever and fits the character and the theme so well. Her *_* expression is the best and the bosses you picked are just silly in a good way. [And I don't think the scenario was crappy. I liked how you found ways to have the bosses "fight" :D Like lamp lady or *shiver* the lighthouse warden]
I too got stuck on the lighthouse (I can't even manage to not lose one "life" from the first spellcard!) but still, top marks for this one.
Wow that's a really cool take on the bullet hell. The attraction factor is really well balanced in my opinion! Everything had a really good flow to it, I didnt encounter nay bugs, the art music and story fit well together. Couldnt quite get past the lighthouse guy unfortunately. Incredible job! I have one question cause ive never tried myself at the bullet hell genre but would like to, how do you code different shooting patterns for you bosses?
Thanks for your comment! ^^ I'm glad you liked the game ! :D
Ehh... yeah, the lighthouse guy and the last level are a bit too hard, oops ! :s (not enough time to adjust the difficulty unfortunately ^^')
For the bullet hell patterns, I made some spaghetti code, but here are some basics c: (I'm using Game Maker btw)
For most bullets, I have variables:
-for speed
-for direction
-for acceleration (I multiply the speed by this variable)
-for the change of direction (I add to the direction this variable)
-for min and max speed and direction (in order to constrain the respective variables)
-and a few more, but that's already pretty good ^^
For the bosses themselves :
There's a pattern index variable and a "timer" variable (let's call it 't' xp) that increase each frame.
When t modulo a certain value (depending on the pattern) equals 0, I use usually one or two for loops to spawn the bullets (in circle or in line) with a certain speed, direction, initial position, acceleration, etc... that can depends on t, the 'for' variable, randomness, the player position, idk, it's up to you ^^'
The possibilities are only limited by your imagination ! You can also watch other bullet hell games in order to see the different possibilities (without copying them of course! c:)
When t reaches a certain value (depending on the pattern), the pattern index increases and t resets (:
I hope that's clear enough and that it helped you at least a little bit ^^'
I love this bullet hell so much . You've done amazing sound effects and music.That's impressed.Everything was smooth as hell and the polish was insane!
Really impressed by the amount of quality content you put in just 48 hours: cool patterns, lots of levels, story, good visuals, and good music. The player feels great to control. I only have one problem, and that is with the main mechanics (if you are close to bullets it will attract you), it doesn't add anything, instead it becomes the same game where the bullets practically have bigger hitboxes. Overall, it's an outstanding game, one of my favorites in this game jam.
very fun game, and really creative use of this concept! i think two things that would really elevate this game are: (1) more animations (2) more fitting music/more music variety. there was one main song for most of the levels and it sounded (to me, at least) kinda like a lo-fi trap beat, whereas i would expect this game to have more traditional video game music. that's more of a personal opinion though. anyway, great job! this was a blast to play!
Thank you for your comment ! ^^
I'm not a very good composer, so the best I could do quickly by myself was to generate lo-fi/hip-hop music with Ecrett Music :s (even with that, a lot of the generated songs are pretty 'meh', so it was hard to find okay songs that suited well with the game, especially for the fight/boss music ^^') And for animations, it's much harder for me to animate than to draw, so it wasn't really possible because of the time limit oof TwT
But for sure the game would have been better by improving these two points c: Glad you liked it anyway ! :D
really cool you used AI-driven music, would not have guessed that! if you're looking for new music making tool, try Bosca Ceoil. its completely free and VERY user friendly, even if you do not have a background in music. and i totally understand with the animations, im not one to talk (my team members did all the animations for our project lol)
Really fun bullet hell! The artwork is cute and the diverse set of character designs are all very interesting and he SFX and music were fantastic too. But I feel like I was always fighting against moth chan moving towards the lights, maybe there can be a mechanic where letting her gravitate towards the light is a good thing like a power-up of some sort? Otherwise a really polished game! Highly rated.
Thank you very much for your comment ! ^^
Such a power-up would be a good idea indeed, I had even thought about it at some point c:
However I preferred to keep the gameplay elements and the interface as simple as possible in order not to make the game even more chaotic than it already is ^^' (but yeah I should have at least tried to see how it could improve the game, not enough time unfortunately... TwT)
Love it, only the spiral pattern was a bit too easy and the line on character position pattern too hard
It's fun, and well made! Sound effects are very juicy. Bullet patterns are really nice!
The game itself wasn't that original though, moth being attracted to light is fun idea but messing up player controls is a very common use of theme in this jam. This game is fair however, since you can predict to where and when that will happen!
I love bulletheeeeeeell !
Got stuck on the lvl 5 tho, he's tough. How many lvls are there ?
Everyting was pretty good, the main mechanic is super well-thought and add a real plus to the game !
Thank you for your comment ! ^^ There are 6 levels in total !
And yes the last 2 levels are pretty hard...
I rushed a bit to finish in time, so I didn't adjust some patterns to make them fair enough oof... (^ω^ ;)
Hillow, do you plan on updating your game ?
Like, a post jam version
I've been busy the last few weeks so I couldn't really update the game right away (well, I was enjoying my holidays ! xD), but yes I'm thinking about changing a few things c:
Nothing too crazy, but I'll at least change a few patterns to make the game a bit less unfair in some places ^^'
Coming soon :D
That was pretty good. Levels seemed fairly balanced and the art was quite nice.
After also making a bullet hell for the jam, I have to admit, I'm quite jealous of some of your bullet patterns. Especially the circular ones on the group firefly level.
This is SUPER CUTE omg
Very interesting art style you went for, one of a kind actually. There aren't many games with dialogues, at least with my experience, so good job!
I really liked the mechanic of being attracted to light. The battles remind me to boss fights in Enter the Gungeon, truly liked it, nice work!
Great pixel art!! The phototropism of Moth Chan is really out of control.
Difficult but truly funny. Great Game!
Nice approach to a bullet hell. Very enticing because you're not just dodging bullets, you're fighting to get away from them. Difficulty ramping needs adjustment. Overall, very well done.
Really well made game. The theme was shown well with the player moving towards bullets when they are close. Really well done!
Really fun! I couldn't beat the game because the later levels were too hard for me, but the concept is really good. It removes some of the control from the player without being annoying and adds a new layer of challenge to a genre known for its difficulty. The art and music are well-done, and this is an overall great game!
This is such a clever twist on bullethell games and a good fit for the theme as well. Really cute aethetics. I couldn't get far because I am bad at bullethell games but I really enjoyed this!
This game is really cute! love the character designs, and although there is only one song per battle (atleast for the first three battles) it fits quite well!
the gameplay is also a really clever way to implement the theme of this jam!