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Cellspace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #160 | 3.949 | 3.949 |
Fun | #168 | 3.885 | 3.885 |
Presentation | #228 | 4.167 | 4.167 |
Originality | #232 | 4.038 | 4.038 |
Ranked from 78 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Even though the cells have a single simple function they can get out of control quickly when the numbers increase.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Great concept! Had a lot of fun with this one and played 5 rounds, though never could get past 108. Love how the health was represented by the size of the cells. It's awesome to watch all of the cells swarming. The shape and way the multi-celled enemies moved was really cool. Loved the additional projectile upgrade. Really makes things go crazy.
I would love to see what this looks like with a a more detailed art style. Single flat colors looks good here, but I can imagine with a good artist, this game could really pop.
I did feel like the upgrades slowing down time was a bit intrusive to the flow of the gameplay. The first time, it was nice because I needed to read to see what the upgrades were, but once I understood what was going with them, I could feel my flow getting interrupted by the game slowing down. Might be nice if the upgrades were on the side and popped up whenever you leveled up without slowing down time.
I still am not entirely sure what left and right click do. I believe one forces all of the cells to move to that spot, and the other lets them roam and attack as they please? I'm really not sure of the second one because it still puts down a dot on the map which to me indicates a place that cells should be moving to. This should be clarified. Maybe an animation of each of those things on the main menu could help. The font size on the instructions needed to be bigger as well.
Overall I had a lot of fun with it! Didn't mean to write this much, but I wouldn't have if I didn't think this game really hit on something for me. Added to my collection and I'd love to see what a post-jam version looks like!
Thank you for the very detailed feedback! I really appreciate it. My record is 286, but it's extremely hard to get there. I messed up the balance on the last push. Never do last minute game balance changes :( It's a shame because the game get's really wild higher levels.
Yeah actually the art direction i went with is only because to save time. But this game can look so much better with some extra time on it. I will continue work post jam since i had a blast creating it.
Yeah i wanted to create a breathing room for the player since it get's so intensive, but i agree after a while it's more a annoyance.
Right click forces the cells to move to the point and ignore everything else, left click tells them to move there if they can, but if they see enemy cell types they will instead attack them instead.
Thank you again for the nice review.
Awesome game! Very well executed and great visual queus :)
This one is actually pretty cool! Relaxing to play, nice visuals and music, but also challenging in a way. I always loved these kind of swarm-strategy games. Good job!
It's really simple, yet fun and engaging! Good job!
At first was weird but once you get the hang of it, it's really addictive! :) Good work!
Font was a little small, but once i got the hang of it it was fun!! nice music, smooth and fun. Great accomplishment for 48hr!
Hey, this is a great concept and presentation. Very addictive.
Really nice game, cool mechanics and nice visuals! Great!
Really cool and chill game. Had some weird crunching of the audio, but that might just be on my end. Really love that clean minimal look.
Great job getting it submitted. Good luck.
really love this game, feels supper good to play. I think there is a little bit of a balance issue with enemy cells spawning to close to your base, but other than that it's fantastic
Yeah, needs more balancing. I noticed myself that exactly the last push i did i messed up some things and made the game way harder than it was previously. I'll most likely work on a improved version after the contest. Thank you for the feedback!
I loved your game. It took me a while to figure out what attack and force moves were but overall, great job.
It's pretty late where I am so I only played one run, but I enjoyed myself. Will likely play more if I get around to it. Rated. Good job with this!
my best score is 75, but I'm definitely gonna play more. I hope u will be in the top 100 games
Thanks man, i appreciate it!
added to my collection, i really like this type of games. And a strategy games is really what we need now. Keep it up!
Yeah, same here and i love creating them. I will most likely do a proper version of it after the contest :) I think after some balancing, more celltypes, rewards and some other improvements it can be quite entertaining.
Really good game! I love the minimalism and systemic aspects
Damn, this is hard, but addicting! Best I could do was 140.
I managed to get 240 and i'm the creator... I haven't figured out a proper strategy yet. Thanks for the review :)
I like this one. It's fun to watch, and has great little visual cues, like how size represents health and melee attacks make the cells bounce. Understanding and choosing upgrades seems like the most important thing while playing. Running in slow motion while choosing an upgrade was a nice aesthetic addition.
Thanks, yeah i spent alot of time on those little details. Don't know why but i actually enjoy doing stuff like that most.
I usually trashtalk everything but this was literally nice and relaxing. I enjoyed but first it was too easy and then you cannot act for winning.
thanks for the review :) yeah the game get's hard if you dont get really good upgrades early on.
Great idea! Didn't know that a defense game could be so relaxing.
Sometimes you have to relax ;)
Ofc... especially after a 48h jam. :D
played the game and talked with the developer, very awesome work man keep it up =)
so relaxing. love the music, idea and feedbacks :)
Thank you! :D